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wRHG Tournament Discussion Thread | CONGRATULATIONS TO THE WINNER!

Started by: Hewitt | Replies: 261 | Views: 27,634

Hewitt

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Jul 2, 2013 9:30 AM #1024339
Well yeah, there's always the possibility that someone will take a vacation. But then, why sign up in the first place? It's a tournament. You know inherently that it's going to take months to complete and if they have vacations, they'll probably make time for it, if not let me know in advance as you have. I hadn't said a thing because at the time I was still scheduling and planning Round 1.

I wish I could make room and postpone the contest, but unless the majority is feeling the same way then you're the one who's going to have to try and compromise. Otherwise it wouldn't be fair to the other competitors.
Hewitt

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Jul 19, 2013 10:21 AM #1039936
With Round One officially over, I am now opening sign-ups for...

The Official wRHG Tournament Loser's Bracket
or should I say, Writer's Hell.


First, let me introduce the Official Losers of Round One. Let's give a big hand for:

Azure Kite
Shadowkirby
Anywho
merich1
_Ai_
GamerXD8
Rochedan*

*Rochedan is going on a vacation so sadly (or fortunately for him) he doesn't have to suffer what lies ahead (unless you can make it...feel free to join in).

You think the Loser's Bracket is going to be easier?! Think again. You all lost graciously but if you want to get back to the top it's going to take twice as much effort and creativity to forge a path ahead. And that goes double for any newcomers who wish to take a piece of wRHG Glory.

The Rounds of Writer's Hell will not be harder per se, but will definitely force you to think of things from a different perspective, perhaps in ways you never thought of before. These matches are more of a test of writing skill than actual fighting power. Write smart, and maybe...just MAYBE, you can reclaim your place and take out the champ.


How do I Sign-Up?
Here's how it's gonna go. All the existing participants in the list above will have to re-register by claiming so here along with their Entrance Fee: another snippet of writing. Newcomers will have to do the same with the only difference being that the slots old participants have are reserved for four days. If 4 days have gone by and the old losers still haven't come forward, they will no longer be allowed to sign up.

Here is what you have to do: Simply describe your wRHG's room.

That's it. Context are as follows...
For Round 1 Losers: Your loss has caused The Host to temporarily teleport you into a room without doors or windows.
For Newcomers: After recieving the original flyers too late, you head for the Abandoned Warehouse District to discover that everyone is gone. You are instead knocked out and taken to said no-door room.

What is the challenge here exactly?

In order to not cause panic, The Host has outfitted your rooms to resemble your wRHG's actual living quarters, and catered to their respective tastes. If your character lived in a cave, then that's what it will look like. If your character had a crush on a certain girl, then your room will be outfitted with posters of said girl. If your character has anger issues, the wallpaper will be ripped a bit and the furniture cracked with punches or something.

DO NOT WRITE ANY ACTION. Your character will not be doing anything. All you need to do is write a paragraph of this room's description. Essentially, you are bringing your character to life in this room. Use your character sheet and infer from them what your character expects.

That is all.


Okay. Then what?
The sign-up phase will go on for about 2 weeks (Deadline: Aug. 2, 2013). If I don't recieve anymore entries, then I will close it sooner. I do not expect alot of people to join though I am expecting certain individuals who have yet to even make a character yet. Essentially the newcomers have it easier (for now) seeing as they haven't made their character yet so they can still customize a bit. At the end of it, your entries will be judged and processed for seeding as we move to the real Round 1.


So, get to it people. If you have any questions, feel free to ask.
Xate
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Jul 19, 2013 10:42 AM #1039944
Lucario's wRHG room: a normal apartment in SP City. Not normally occupied due to constant traveling, but this place is the resting place for our wandering brawler. A single bed lies in a corner, its neatly made surface and the dim room was illuminated by the LED light bulb above. Other than a coffee table and a bed, there aren't anything else in the concrete-floored room. On the table is a bag recently put there by Lucario, inside of which are junks he had packed from the beginning of his journey.

Next to the dark blue bag is a single book, rather, a "diary". This is a "record" of his journey, a "story" of his adventure. Lucas has always loved writing. He has been writing since he first woke up from his coma. A trip through dimensions can be mentally exhausting, so a short break to write down the occurrences of his life is just what he needs. On its cover was a elaborately-written title: "Path of a Wanderer".
Codincx
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Jul 19, 2013 11:07 AM #1039956
Crystal Warrior's wrhg room: The room itself is nothing complicated, just a cube of stone with a door. It was made so that it had all the utilities of a forge: a melter, an anvil, a grindstone and so on. It also has a stash of diamond, iron and steel, used for creating Crystal. There is a single bed in a corner, with an armor stand nearby (which is never used). Note here that the room is windowless, the only source of light being the forge and a few candles. There is a reason for this: you can estimate the temperature of crystal by the amount of glow it spreads when it's heated, but the light must be dim in order to make a correct estimation.

In a secret trapdoor under the bed, there is a massive chest made of 5cm thick Crystal, secured by three locks (which are part of the chest). A solid chain is wrapped around it, as an extra measure of protection. The chest itself cannot be taken out of its place, thanks to a magic barrier. This place is where The Cutter stands when it's not held by The Warrior.
_Ai_
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Jul 19, 2013 12:20 PM #1039977
Aiman's room : Nothing of significance, the room looks like your average apartment for a bachelor. The room was moderately decorated, with a fridge full of fast food on the corner to the room. The other corner of the room has a comfy looking bed, with a small bedtable next to it. There is a small lamp with a unique shape on top of the bedtable, and a glass full of carbonated water. The room has a very colorful wallpaper, consisting colors of Aiman's elements. A pot of plant sits near the sofa, which is on the center of the room.

The odd thing is, there was no door. How anyone could be in this room is a wonder.
buckethead
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Jul 19, 2013 1:58 PM #1040053
Digkid's wrhg room: This room was more like a mine than a room. Around the mine there were discarded pickaxes and jackhammers along with mining hats hanging on the walls. the walls themselves were nothing more than earth and the roof was held up by wooden posts with concrete reinforcing. on the far end of the mine was a mound of dirt that served as the bed and in the opposite corner is a wooden shack that served as the bathroom. a passage way came to a small kitchen where the food was kept. oil lanters hung from the ceiling and were usually out but were lit at this time casting strange shadows everywhere. also an occational mole could be seen sleeping and some small random divit in the floor.
merich1
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Jul 19, 2013 3:25 PM #1040103
Pencillum's room: An incredibly large treasure chest sits in the corner, full of Dixon Ticonderoga #2, #3, and #4 pencils. A bed lies next to it. Next to the bed is a desk. On the desk is a Livestreamer Model III, and under the desk is a huge stack of paper. A few sofas are placed in the middle of the room in a semicircular shape, with a table in the middle. On the other side of the room, there is a teleporter for room service, and hanging on the walls is a Mega-Livestreamer Model VII, newly bought. On the other wall hangs a massive pencil, and under it are a cheap plastic model of a lightning bolt, a trident, a black metal helmet, a cheap plastic model of a peacock, some wheat, a grapevine, two bows and arrows (a sun under one and a moon under the other), a caduceus, a cheap plastic model of an owl, a spear, a cheap plastic model of a heart, and a cheap plastic model of some fire. The room is fairly large, and is about the size of a classroom. Touching the forever-freshly-baked red cake in the corner of the room teleports him to his other home, on Pencil Island, but that's another story.

Is that good enough?
Hewitt

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Jul 19, 2013 4:19 PM #1040159
GUYS I JUST SAID THAT THE ROOMS ARE DOOR AND WINDOWLESS

EDIT YOUR SHIT PLS
The Organization
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Jul 19, 2013 4:21 PM #1040160
they can be posters of windows, that glow in the dark : O
BirtDog
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Jul 19, 2013 5:12 PM #1040222
Dominic's wRHG room: 4 reinforced padded white walls, lit by sources of light coming through the reinforced padding. This was the last room Dominic "lived" in; it was his death sentence for 7 years.

EDIT: not really a paragraph but that's the last place he stayed in for an extended period of time. Should I expand? Somehow =/
Tantalum

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Jul 19, 2013 6:23 PM #1040256
Karal's room:
A traditional shaded lightbulb hung from the center, though it mattered not whether it was on or off. The leftward draft of an air conditioner swept continuously through the otherwise-plain chamber, maintaining a favourable 12°C for its single inhabitant. The walls were a drab concrete, the ceiling an empty square, and five by five meter-wide squares made up a grid of grey carpets below.

A single bed took up the middle of the room, positioned against the back wall. Its frame was a dull-painted metal, and its hardened mattress had no cover nor pillow above it. A small table was placed beside, holding a simple analogue alarm clock, and another odd sort of appliance; a bulky, wired wrist-strap of sorts, with the other end connected to a power outlet.

A large wardrobe filled the entire wall-space to the left. Over two dozen hangers showcased a great variety of modern casual wear; favouring white long-sleeved tops and red jeans, but also featuring a pair of full skirts and dresses towards the far end. Strangely enough, each garment was hung a perfect 4 inches apart, and none appeared to have a day of wear.

Finally, in the front corner, a metal coat stand supported a dark red umbrella and a white sun hat, along with an expensive matching jacket for each. A simple desk stood next to it on the front wall, its contents including yesterday's newspaper, an unsolved Rubik's Cube, several writing utensils, and a laptop computer complete with Braille keyboard and display.
Boomerang
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Jul 19, 2013 6:44 PM #1040269
Titus' wRHG room: A old rickety room with peeled off paint and a dim flickering light hanging on the ceiling. The wooden floor was scratched up and had random various holes in them. He awoke on a bed with ripped up sheets and two of the legs broken off. There was a couch which was tilted to the side because of its lack of two legs just like the bed. There was the television, static on it as usual. There was Titus' wardrobe that held the few clothes he had, and on top of that was a lamp with no bulb in it. There was also your average table with the top of it scratched up and the chairs without legs. Along with Titus' knife, massacre, hanging on its normal screw on the wall. The temperature was the normal 65 degrees, just how Titus liked it. And finally, a beautifully painted portrait of a woman, likely a girl he had met in his travels. It was just like his home, except for one thing.

There was no door.
Shadowkirby
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Jul 20, 2013 12:42 AM #1040432
Todesberührung's room was nothing more than barren. Voided without any needs to satisfy the woeful undead except for a single chair in the middle of the dark room.

The ceiling was painted to resemble the night sky, completed with countless stars and a moon specially pained with glow-in-the-dark paint to give luminescent feature that completes the picture. Other than the painting and chair, there was nothing.


#This one's a bit hard to describe, considering that he has been living and wondering outside; he secluded himself away from any city from provoking various types including zombie hunters, fighters, bounty hunters, pariahs, and so on.
Equinox Fox
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Jul 20, 2013 2:54 PM #1040992
I would love to take part, but seeing currently that I'm a good 18 hours and counting down from home, it will take me a day or two.
Canis Majoris
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Jul 20, 2013 7:46 PM #1041177
Knocked out after the hit, Caesar couldn't move. The four walls and ceiling surrounding him would feel oddly familiar.
The wall to his left, a portrait of his family when he was 8. His seemingly innocent but trickster nature was revealed in this, as he stuck his tongue out in the picture. Many other pictures of his training in the Xeno Facility were there, including one of the fight he had with X-2 himself, Astral.
To his right were various roman artifacts, including a coin from that era and a javelin, possibly from a legionnaire. There was also a picture of the house in which he lived before capture.
Behind him were several holes on the wall, which matched his javelin and gladius. The wall also had traces of blood, possibly from the punches he had landed on it.
Right in front of him, a bed with red sheets and no other distinguishable features.
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