Stick empires units strategies!!!
Order:
Miner: Very cheap and collects more than it costs! It is the true backbone of order and is strongly suggested to get at least 7.
Swordwrath: Very cheap and very good starting unit to rush attack or defend! It's main strategy is to overwhelm the enemy with lots of swordwrath and beat them by numbers!
Rage is a very good ability to swordwrath and costs none to use (except for the cost to research) . Use them in packs and can chase fast units as well as destroy tanky units at the cost of a little health.
Archideon: Cheap, ranged, and good damage. It can beat 1 swordwrath 1v1, and does a good amount of damage! It is a better starter unit than swordwrath. It is a good idea to use LOTS AND LOTS of them at once to kill units before they touch them, or to have atleast 5 to hide behind tanky units and attack!
Merics: Medium priced, can beat a swordwrath 1v1, and heals units. I strongly suggest you use them if you get a multi-unit army, or a giant army! It heals faster than chaos passive healing, and has medium health.
Magikill: Costly, but worth it! Research it's abilities, and it will suprise you by how strong it is! Fire blast if very good against swordwrath massers, archideon massers, and other units with low health. It is the main bane to flying crossbowmen, and also as strong as multiple bombers. Poison spray can poison lots of units, and can weaken a army before a fight! It can easily kill archideons with there low health, and can destroy a giant over time! Magikill wall is very strong again strong against slow or stationary units and can wither a statue, miner wall, or giant!
Spearton: Lots of health, good damage, and very tanky. It's main strategy is to tank damage from other units while ranged or melee units attack the enemy. It is also strong in lots of situations and will almost never fail you!
Shadowrath: Extreme damage, good health, and fast. It is a very good unit to chase retreating archideons! Shinobi 2 in EXTREMLY IMPORTANT IF YOU BUY LOTS OF SHADOWRATH! 2 can bring 1 spearton to a point where it can barely take a miners punch, 1 can bring a miner down to it's knees, and 5+ can finish of a giant! Even without Shinobi 2, it is usually used to attack spellcasters!
Albowcross: Flys in sky, Ok defence and good damage. It is a good unit to put in middle so melee units can't get it, and it can also 1v1 a archideon! Flaming bolts are suggested if you use lots of them.
Enslaved Giant: Ranged, very tanky, and high damage. It is expensive, but will eliminate your enemies army . It is strongly suggested you use this in your army at end game time. It is also recommended to use it to tank damage. Giant growth are very very helpful! They increase in health so much! Use them always in a army. They even stun to slow there attack speed!
My best army:
I usally do a mix of giants, magikill, lots of merics, spearton, shadowrath, and miners in case my army lost, I will have reserves. Archideons and swordwrath aren't that useful the end game points