This argument seems to have invaded my thread on archer-spearton versus flier spearton. I wish to re-poste what was there here.
6 bars doesnt go very far when they've lost two and they're poisoned and their opponents faster than them
and two was an estimation i dont know for sure
Chaos, I don't think you understand the point of having melee units with your ranged units. Your melee units absorb damage FOR your ranged units. The only ranged unit that doesn't need this is the giant, but the giant can only hit one unit at a time and is easily rushed so it needs splash damage like a magikill or more units to compliment it.
Back to the topic, Shadowrath would be HORRIBLE tanks for ranged units, when the go invisible, enemy projectiles will go right through the shadowrath and a volley or two will devastate your ranged units, leaving you with only shadowrath as effective units. Which screws you over even more if they have albowtrosses.
AGAIN! Shadowrath are for "hit and runs" and assassinations. They are not very good as direct combat units compared to speartons.
I'm not so sure; while the spearton archidon formation uses the spearton to tank damage for archidons, there is no set rule that says you can't just go pure guerilla warfare with shadowrath hit and run and archidon kite...
That would take one helluva good micro to pull off though. Probably works on the largest map, but hard to pull off when there is more pressure.
Shadowrath are not good as an army. its as simple as that.
1. shadowrath in shinobi travel slower than most units. So hitting and running archers and speartons is not as simple as you think.
2. if you want your shinobi to actually hit, you would have to go run straight into archer fire and kiting, lose several along the way, get to a point several feet ahead of their army, THEN you can activate shinobi and actually hit something. with half of your shadowwrath left that is. If you can get to me befoer my wall too
3. I can just charge you with my speartons+archidons. Your shadowwrath and archer army wont have enough health to survive the encounter. this is because since shadowrath and speartons are roghly equal in combat, adding archidons to the mix which do MORE damage (percentage wise) to shadowwrath would tip it drastically in my favour. If you tried to even it out by chasing my archidons, I would do the above.
4. Shield bash. Some people use it ( I do too occasionally) A few people are good with it. Pros can sometimes (its somewhat difficult to time, and nothing is certain) stun a retreating (or charging) shadowwrath
leaving it frozen like a stuck pig. You would be suprised to see how fast a group of shadowwrath dies when full on assauted by both speartons and archidons.
While a shaddowwrath archidon army looks good in theory, (hit and run ftw and all that)What happens if running doesnt stop them from getting to you?
And now, my reply to jerrytt:
1: Why can't you just go past the speartons and attack the archers? Sure, shield bash should stop us, but shadowrath have been shown to be fast enough to dodge shield bash before. Again, like I said, this would require one good micro; I can see Wyzdom pulling it off for sure, but yeah, when you're at his level you don't need this strategy anyway.
2: Who says you must shinobi before you reach the archers? Even without shinobi, the shadowrath can run past speartons and attack archers. Simply put your shadowrath not in a vertical line, but a horizontal one. You might lose one shadowrath doing so, but I don't really see 20 archers holding their own against more than 3 shadowrath.
3: Now, the charge would be very difficult to deal with: The only strategy I can use against this is to turtle in advance, dividing your shadowrath into two groups; one attacks, one rests up. The other one gets back from its mission to heal up, your other group is healed up and ready to go.
Of course, if the enemy has too many archers, this might prove difficult to pull off, in which case we go to plan B, available only to micro-masters (sadly, not me):
When the enemy charges, charge right past them as if to attack their statue. If they retarget, they will have their archers in front of their spearton, while your own archers are firing at the backs of their spearton.
If the enemy is surprised, and hopefully he will be, it will take him some while to make up his mind whether to continue their spearton charge towards your archers or to retarget to your shadowrath. If he does the former, kite while your shadows kill his archers.
If he does the latter, well, you haven't used shinobi yet, have you? Just sprint towards his base before turning back and shinobiing past his speartons to attack his archers again.
4: Don't worry, I know how a stunned shadowrath is useless; I play shadowrath myself very often. The trick is to never let a shadowrath attack a spearton in shield wall mode. If the enemy has hidden their archers behind their spearton, your archers can be out of range of theirs while they rain arrows on their spearton. When their spearton charge, your shadowrath shall go shinobi and beat them all, leaving their archers open to attack.
I know, I know, all of these strategies require a whole load of micro to pull off; however, if you manage to be this micro master, you could probably use this strategy very effectively.