hmm.. i think you should edit that and put a another stick there getting the beating. then we can tell if the punches and kicks are up to par. another C&C would be that the punch and kick trails didn't look like they had much "UMPH", if you know what i mean.
It looks good so far, you just need to make it look like there's some actual power in the attacks. It's called anticipation. An example of anticipation is when someone brings back a string of a bow, and releases it to fire the arrow quick. For a punch, you would bring back an arm and bring it forward quickly to punch.
For now, I'd say the first punch should have the most anticipation, and then go into a combo, because now, it looks like he's just tapping the air fast.
yeah i know its not ur first animation, i meant it was very good for a first combo. keep it up. and i think you should do what Dark suggested, was completely right.
I know that a clap can actually shock the opponent, I mean it also works to get someones attention over a long distance.(1) The results of clapping right in their face will shock them, but it can piss them off too...(2) and clapping behind the head will scare them, some people have a knee-jerk-reaction, and it can result painful back atchya.(3) And last but not least, clapping both your hands onto the opponents ears, and IF you do not believe that this will put them out of hearing and in agony, ask your younger sibling to help you out. I know that when I volunteered I got a migraine for one heck of a long time.....lol...