What would you want to do with a ragdoll?

Started by: axcho | Replies: 93 | Views: 8,640

Steyene

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Jun 25, 2007 9:25 AM #40587
Yeah that would be fun although it would be bloody hard to code, body damaging would be cool but again hard to code.
axcho

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Jun 25, 2007 6:09 PM #40700
Quote from Jawz
I would love to see a ragdoll beat-up game in which you can knife someone, or impale them on something, or something along those lines, and the knife stays there.

Not unlike the 'Knifing around' mode in madness interactive, but more advanced.
Okay, thanks for the suggestion. Sticky weapons shouldn't be that much harder to code than any other ragdoll collision stuff, and it sounds like it would be important.
Exile
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Jun 25, 2007 6:10 PM #40702
That would actually be a feature of the ragdoll game currently being worked on, since there would have to be weapons that actually impale the ragdoll.
TheAnnoyingNoobFag****
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Jun 25, 2007 6:12 PM #40703
I would want to make it have tits.
Scarecrow
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Jun 26, 2007 8:08 AM #40904
Wut, like this?
http://www.fisixengine.com/demos/mona1.html
Myself

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Jun 26, 2007 8:31 AM #40906
My best for the stair fall was 431 0_o
Maggot
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Jun 26, 2007 4:28 PM #40962
Quote from Jawz


that was really entertaining.
and....erecting.
spartan117

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Jul 8, 2007 12:34 AM #43645
Quote from Exilement
I really like ragdoll games based around hitting the ragdoll and seeing it's reaction to it, but I'd like something somewhat more complex than dragging it and throwing it

How about a game that incorporates ragdoll punishment with a building game. Basically you build structures simply to destroy the ragdoll. The ragdoll would stand still until it's actually hit, at which point it would go limp, to allow for the structure to take it's time in dealing out the damage. I have in mind a structure with a very large swinging hammer, rotating in a circle that would hit the ragdoll on it's descent. Or maybe a catapult. Or something that can throw spikes at the ragdoll. These are just very basic ideas right now.

It'd use basic structure beams, boards, switches/levers, weights, items used specifically as weapons (I'm thinking mostly hammers and spikes, though you would be able to techincally use any of the building items as a weapon) and other elements to allow a large variety of structures you can build. There'd be a damage counter to count the damage done by the structure, to give some kind of a goal to it.

I would love you forever if you could pull of a game like this. I could even help with some of the design elements, and further concepts and ideas. Though I'm assuming this would be very complex, based off of your last game I think you can pull it off.


I agree. But you should incorprate enviroment in to. like tornados to make spikes go flying around. And lava. U could like make a pool of lava and drag him in. Ouch. And u could do a face instead of a pain/ damage meter. Happy= untouched and when he got hurt he would get a bit less happy. and after he gets like completly depressed and then his face would crack into a pain meter. :Smile: Like it?
Poutine Salad
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Jul 8, 2007 12:55 AM #43650
Image
I lol'd
MiniMan
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Jul 8, 2007 12:56 AM #43651
Quote from Poutine Salad
Image
I lol'd
PM me a damn link to the game. RIGHT NOW!
Poutine Salad
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Jul 8, 2007 12:57 AM #43653
It's in maggot's quote above mine.
MiniMan
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Jul 8, 2007 1:00 AM #43654
AH, man kinda lame. I was expecting something to arouse me.

YOU BASTARDS!
Scarecrow
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Jul 8, 2007 1:39 AM #43659
lol my link was full of win.

Nice screenshot poutine

XD
Dusticthewolf
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Jul 24, 2007 5:01 PM #47385
Maybe something like this: http://www.deviantart.com/deviation/49432507/ XD but with more items and stuff.
acerocks
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Dec 14, 2007 3:26 AM #71751
get a gun and shoot it's brains out :)