* Please see the official Dejeweled Development Blog for the latest updates on the project! *
So Exilement had a great idea for a ragdoll game back in this thread I started.
It's a game where you build elaborate contraptions in order to brutally kill and maim ragdolls. You get points for the ragdolls you kill, perhaps depending on how horribly you manage to kill them, and then use those points to get more and better building parts. For example, there would be structural things like blocks and boards, but also levers, ropes, weights, spikes, spinning blades, and whatever else we can think up.
In terms of the three reward types that make a game fun, this game satisfies competence by its level-based progression and unlocking of new building parts. Also, the visceral action of the player's machine emphasizes the feeling of mastery and effectiveness when a ragdoll is successfully killed. It satisfies autonomy in the ability to design whatever sort of contraption you want within your abilities and your in-game resources. Each unlocked building part offers a new opportunity for experimentation. Finally, it satisfies relatedness similarly to Line Rider in the ability to share your unique designs with others. This can either be through YouTube or directly facilitated by the game with a copy'n'paste-able killing machine format.
This is a game that I think is feasible and could be quite successful. I have a few smaller projects I'd like to complete before I take on this bigger one, for practice mostly, but I would like to start this game in the fairly near future. Meaning: we haven't started yet! We need to solidify the design first.
What I ask of you is that if you have an interest in contributing to the design of this project, post written suggestions, concept art drawings, or even concept animations if you're up to it. They don't necessarily have to be great, but for now we're just brainstorming.
Let the concept art begin!
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Here are some good concept animations that people have contributed, from oldest to newest:
Quote from Rombie
Quote from Lone Wolf
Quote from Plaguesoul[SWF="http://i63.photobucket.com/albums/h136/Plaguedsoul666/ragdoll.swf"]http://i63.photobucket.com/albums/h136/Plaguedsoul666/ragdoll.swf" width="300" height="300"[/SWF]
Quote from Lone Wolf
Quote from coopercrue
Quote from coopercrue
Quote from coopercrue
Quote from coopercrue
Quote from Lone Wolf
Quote from coopercrue
Quote from SoulEater
Quote from Lone Wolf
Quote from drocksta[SWF="http://www.swfup.com/uploads/swf-161899.swf"]http://www.swfup.com/uploads/swf-161899.swf" width="0" height="0"[/SWF]
Quote from Raffeh[SWF="http://www.trportfolio.net/upload/uploads/908911earthquake.swf"]http://www.trportfolio.net/upload/uploads/908911earthquake.swf" width="300" height="200"[/SWF]
Quote from Raffeh[SWF="http://www.truploader.com/uploads/914183connectorstiffness.swf"]http://www.truploader.com/uploads/914183connectorstiffness.swf" width="300" height="200"[/SWF]
Quote from Phosphorus
Quote from Phosphorus
Quote from pheonixslayer21
Quote from JamMan
Quote from JamMan
Quote from JamMan
These concepts don't quite match our intentions for the game, but they are still interesting:
sticrush
coopercrue
Kagedanji
coopercrue
mironic
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If you make a concept animation for the game, we'll post it up here! :D