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Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

blacknaturestick
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Jun 30, 2007 4:18 AM #41852
It would be cool if you could create enemies and then let them spawn in your enviroment or whatever , and let your stick try to kill him, or create your own level filled with traps , and bunch of other options...

these are just some ideas that popped out of my head , didn't really think 'bout 'em...

It would be cool if there could be a message board where people could talk , or someother nice features like that kinda shit
Scarecrow
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Jun 30, 2007 4:35 AM #41853
Don't double post.

Also, you have no ****ing idea how goddamn time consuming it is to make a message board in a flash game.
Rather Cheesy
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Jun 30, 2007 7:47 AM #41871
read the first post please blacknaturestick =\ and don't double post...

I'm with Jawz I'll beta test...

thinking of new ideas for the game to be harder...
stickmanme1
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Jun 30, 2007 7:55 AM #41874
could i please beta test 2. im good at finding things like glitches. i even beta tested for dragon fable the annoying thing that has loads of advertising on every site.
Scarecrow
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Jun 30, 2007 11:55 AM #41886
Dragon fable is gay, I now officially hate you.

Get out.
Scorpioxxx
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Jun 30, 2007 1:45 PM #41894
Quote from stickmanme1
could i please beta test 2. im good at finding things like glitches. i even beta tested for dragon fable the annoying thing that has loads of advertising on every site.


Anyone who plays a game fairly can find gliches, ie, the game wouldn't work right if there were gliches.
TheAnnoyingNoobFag****
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Jun 30, 2007 1:51 PM #41895
Actually, its the other way around, the game would work without glitches.
Idiot.
Exile
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Jun 30, 2007 4:27 PM #41925
How about not worrying about beta testing yet?

Seems like most of you are missing the concept, even Axcho in some areas. I'll write out a very detailed description of what my idea of the concept should be in a while.
donavan

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Jun 30, 2007 9:55 PM #41986
:Oh No!: Oh, my god! You guys are already arguing about who gets to beta test the damn game!? What a bunch of retards.. They didn't even think up of how the game will work. The concepts to the game. The basic scripting. The different modes/way the game will be played off. Which point of veiw would it be played from, ie. Your the stick figure dodging stuff; or just anhilating the crap outta it!


P.S. When making a suggestion try to think

1. Is this adding positive things?
2. Would they really need to hear this?
3. What impact would it have?
4. How hard/ how much work would it take to do this?
Chimaera
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Jun 30, 2007 10:27 PM #41995
I think a few people are missing the concept a wee bit, it seems like a line rider, but instead of drawing a track, you're just placing various items in an area that the RG goes through.

I think it's getting a bit too interactive buddy with some ideas, but w/e.

Good luck.
Scarecrow
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Jul 1, 2007 6:06 AM #42070
*reports gk99*



Chimera, I think more or less it's like interactive buddy, but instead of doing what you want when you feel like it, you set up a course that does stuff when you click go.
Exile
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Jul 1, 2007 6:12 AM #42071
Yeah, essentially that

I already made one overly long post in the debate section, I'll explain tomorrow.
redpengu

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Jul 2, 2007 12:09 AM #42194
a
Scarecrow
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Jul 2, 2007 12:29 AM #42196
You're doing it all wrong.
NTG
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Jul 2, 2007 1:49 AM #42198
If you can pull this off it would be ****ing awesome.

Here are my ideas:

Moving platforms - You could put the guy on a platform and have him go through all these different levels. For example, he could start off, go through a fire pit, get hit with a hammer, and then fall down a story and land on another moving platform which would send him into new stuff. Which of course you design.

Samuel L. Mother ****ing Jackson - He just ****ing kicks your ass.
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