Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

djatomika

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Jul 6, 2007 12:25 PM #43289
let the sticks have minds of their own? so that they can like, dodge the things you chuck at them or something.
Exile
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Jul 6, 2007 2:42 PM #43303
That isn't the point of the game. There's not going to be any AI.
Wtf
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Jul 6, 2007 3:22 PM #43307
Agreed. It's more funny when we are the ones that torture the Ragdoll.
Rombie
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Jul 6, 2007 7:05 PM #43324
Omg LaZuHrEZ!!!
Yeah, well, cant wait guys, this is going to g-reat.
Wtf
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Jul 6, 2007 7:20 PM #43328
I just saw you sigature and notice the way you talk.
Sawc
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Jul 6, 2007 9:38 PM #43343
I like the idea of the "mass heaters", whoever said that. You guys know on some falling sand mods there's a line that you can draw that heats up rite? Like coils in an oven. Then you could boil the poor guy, or set him on the coils and catch him on fire.

And whoever said to give the sticks AI, thats a terrible idea. The point is to do whatever you want to them without having to suffer through countless minutes of them trying to run away.

But in the game there should be some kind of building blocks so you could build a tower or something and collaps it on to the stick or whatever. You get what I'm saying?
Exile
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Jul 6, 2007 9:44 PM #43344
I understand the building blocks thing, but what's the point of setting a ragdoll on fire? Wouldn't do much unless it's programs to flail around, and that'd be kind of boring to watch.
Sawc
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Jul 6, 2007 9:50 PM #43345
Yeah I guess your right, it's fine until he's acctually on fire, there's not much place to go with that.
black_parade

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Jul 8, 2007 10:59 AM #43718
Well instead of animating something ( Im crap Animator) Im going to try to explain a kind of trap.

A block falls onto a stick collapsing a rope slamming a cage over the stickman.
Then the cage hits a pressure pad filling the cage with water. The stickman flails around wildly and then drowns ^^.
sticksta

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Jul 8, 2007 12:18 PM #43722
i dont have any ideas but try and base it on the falling sand game..that game rocks
xaio_xaio_a fake

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Jul 8, 2007 1:39 PM #43729
Actually the fire idea was kinda good heres an example of what it could do

Firstly a hammer could hit a torch tipping it over and lighting a rope the rope slowely burns over to a cannon and fires sending him into another cannon witch was burning and fires. this could go on forever and it would be fun to load a stickman into the cannon and fire him out.
Exile
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Jul 8, 2007 2:39 PM #43733
Fuses might be a usable idea but fire wouldn't have anything to do with it, they'd be triggered by switches or something.
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Jul 9, 2007 7:48 AM #43858
I wonder how Axcho is going with this so far.


Lol, Exilement, you've like, totally hijacked this thread.
axcho

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Jul 9, 2007 7:03 PM #43881
This thread is basically Exilement's - once we start talking about technical stuff then I'll probably be leading the discussion (and probably in a new thread too).

I haven't had a lot of time, but I've been doing a bit of experimentation with different methods of collision detection, which will be crucial for a game like this.
Exile
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Jul 9, 2007 7:21 PM #43884
Yeah.. this is purely a place for me to get ideas for the game

Once I can get the concept down, Axcho is taking over. I guess at this point I'm kind of the lead conceptual artist.

Axcho -- you really should get some kind of instant message program, so we can talk there.