Thanks everyone for contributing your ideas (I consider this a brainstorming stage, so I'm not too worried about how suitable the ideas are, but I'm also glad that some people are thinking about the quality of suggestions). And thanks to those who have volunteered their time as beta testers. Just to let you know though, it will be a while before we get into the beta testing stage. But it's nice to have that support.
And Exilement, please do set us straight on your vision for the game.
Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Jul 2, 2007 2:18 AM #42205
Jul 2, 2007 3:25 AM #42233
I don't want to sound elitist, and come of as someone who's basically saying THIS IS MY GAME MY WAY OR NO WAY or some shit -- just seems like people are straying from the concept of a complex physics game and more of another mindless game where the only goal is to kill ragdolls as violently as possible.
I'll type out that description in a moment.
edit: just read my initial description.. discussing anything more would be nothing more than a one person discussion as to how to improve the game, and I'm a lot better with direct responses to my ideas. I'll post some stuff later and maybe I can show you guys what I'm thinking of doing through example.
I'll type out that description in a moment.
edit: just read my initial description.. discussing anything more would be nothing more than a one person discussion as to how to improve the game, and I'm a lot better with direct responses to my ideas. I'll post some stuff later and maybe I can show you guys what I'm thinking of doing through example.
Jul 2, 2007 3:51 AM #42234
I'd say don't worry too much - as long as those actually making the game have the right idea, it doesn't matter if everyone else spouts horrible suggestions. That said, the more ideas that we can actually use, the better. So yeah, good ideas are good (but bad ideas aren't so bad).Quote from ExilementI don't want to sound elitist, and come of as someone who's basically saying THIS IS MY GAME MY WAY OR NO WAY or some shit -- just seems like people are straying from the concept of a complex physics game and more of another mindless game where the only goal is to kill ragdolls as violently as possible.
I'll type out that description in a moment.
edit: just read my initial description.. discussing anything more would be nothing more than a one person discussion as to how to improve the game, and I'm a lot better with direct responses to my ideas. I'll post some stuff later and maybe I can show you guys what I'm thinking of doing through example.
I wouldn't mind reading your description - maybe in a PM if you prefer. It would be cool if you posted your examples too.
Jul 2, 2007 4:21 AM #42236
I'll post more ideas with the game once I organize them, right now they're little more than just thoughts.
Jul 2, 2007 7:11 AM #42248
I wouldn't mind been able to freeze my ragdoll in say a fridge, the pulling him out onto a dropping weight.
Jul 4, 2007 9:36 PM #42948
Dude this game looks kick ass, Please finish this, dont let it be an unfinished project like all the other fantastic ideas that go about here/
/edit/
Well, not to spam your thread or anything, but is this what its basically going to be like?

/edit/
Well, not to spam your thread or anything, but is this what its basically going to be like?

stick kirby
Posts: 0
Joined: Dec 2025
Posts: 0
Joined: Dec 2025
Jul 4, 2007 10:24 PM #42970
mabe u can make him fight or make him shoot lasers out from his hands
Jul 4, 2007 10:30 PM #42971
Quote from RozzoDude this game looks kick ass, Please finish this, dont let it be an unfinished project like all the other fantastic ideas that go about here/
/edit/
Well, not to spam your thread or anything, but is this what its basically going to be like?
Exactly
And TheMaster, that's actually a good idea. Freezing the ragdoll so it's rigid, and then maybe shattering it would be a cool addition.
Jul 4, 2007 11:36 PM #42989
I like the idea a lot-- add a lot of blood. Just don't make it crappy blood lol. I can't wait =)
lilhawk2892
Posts: 0
Joined: Dec 2025
Posts: 0
Joined: Dec 2025
Jul 5, 2007 6:37 AM #43052
how could be forget blackhole and string physics ?
Jul 5, 2007 9:12 AM #43062
stick kirby, you're an idiot.
Jul 5, 2007 5:03 PM #43107
How about water?
I dunno, maybe implement bouyancy to this whole thing.
Or, taking into what TheMaster said, be able to freeze him, but maybe do so in water?
Just a suggestion.
EDIT: Is this engine going to include Limb/Ragdoll posing? Because Rozzo posted that little example:

Are you going to be able to stand or pose them in a way, then construct your contraption, and the force of the impact or whatever will unfreeze his limbs? I was a little curious about this.
I dunno, maybe implement bouyancy to this whole thing.
Or, taking into what TheMaster said, be able to freeze him, but maybe do so in water?
Just a suggestion.
EDIT: Is this engine going to include Limb/Ragdoll posing? Because Rozzo posted that little example:

Are you going to be able to stand or pose them in a way, then construct your contraption, and the force of the impact or whatever will unfreeze his limbs? I was a little curious about this.
black_parade
Posts: 0
Joined: Dec 2025
Posts: 0
Joined: Dec 2025
Jul 5, 2007 7:56 PM #43148
Not a bad idea with water, maybe mass heaters to boil water and drop onto a stick?
Or... Trapdoors? Knock him with a blunt weapon into a spike pit x].
Or... Trapdoors? Knock him with a blunt weapon into a spike pit x].
Jul 5, 2007 8:10 PM #43154
Quote from stick kirbymabe u can make him fight or make him shoot lasers out from his hands
Was that a joke, or are you serious?
Jul 5, 2007 8:16 PM #43157
Quote from general_zimAre you going to be able to stand or pose them in a way, then construct your contraption, and the force of the impact or whatever will unfreeze his limbs? I was a little curious about this.
Yeah, this would be really difficult if that wasn't implimented.