It would be cool if you could create enemies and then let them spawn in your enviroment or whatever , and let your stick try to kill him, or create your own level filled with traps , and bunch of other options...
these are just some ideas that popped out of my head , didn't really think 'bout 'em...
It would be cool if there could be a message board where people could talk , or someother nice features like that kinda shit
Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Jun 30, 2007 4:18 AM #41852
Jun 30, 2007 4:35 AM #41853
Don't double post.
Also, you have no ****ing idea how goddamn time consuming it is to make a message board in a flash game.
Also, you have no ****ing idea how goddamn time consuming it is to make a message board in a flash game.
Jun 30, 2007 7:47 AM #41871
read the first post please blacknaturestick =\ and don't double post...
I'm with Jawz I'll beta test...
thinking of new ideas for the game to be harder...
I'm with Jawz I'll beta test...
thinking of new ideas for the game to be harder...
Jun 30, 2007 7:55 AM #41874
could i please beta test 2. im good at finding things like glitches. i even beta tested for dragon fable the annoying thing that has loads of advertising on every site.
Jun 30, 2007 11:55 AM #41886
Dragon fable is gay, I now officially hate you.
Get out.
Get out.
Jun 30, 2007 1:45 PM #41894
Quote from stickmanme1could i please beta test 2. im good at finding things like glitches. i even beta tested for dragon fable the annoying thing that has loads of advertising on every site.
Anyone who plays a game fairly can find gliches, ie, the game wouldn't work right if there were gliches.
Jun 30, 2007 1:51 PM #41895
Actually, its the other way around, the game would work without glitches.
Idiot.
Idiot.
Jun 30, 2007 4:27 PM #41925
How about not worrying about beta testing yet?
Seems like most of you are missing the concept, even Axcho in some areas. I'll write out a very detailed description of what my idea of the concept should be in a while.
Seems like most of you are missing the concept, even Axcho in some areas. I'll write out a very detailed description of what my idea of the concept should be in a while.
Jun 30, 2007 9:55 PM #41986
:Oh No!: Oh, my god! You guys are already arguing about who gets to beta test the damn game!? What a bunch of retards.. They didn't even think up of how the game will work. The concepts to the game. The basic scripting. The different modes/way the game will be played off. Which point of veiw would it be played from, ie. Your the stick figure dodging stuff; or just anhilating the crap outta it!
P.S. When making a suggestion try to think
1. Is this adding positive things?
2. Would they really need to hear this?
3. What impact would it have?
4. How hard/ how much work would it take to do this?
P.S. When making a suggestion try to think
1. Is this adding positive things?
2. Would they really need to hear this?
3. What impact would it have?
4. How hard/ how much work would it take to do this?
Jun 30, 2007 10:27 PM #41995
I think a few people are missing the concept a wee bit, it seems like a line rider, but instead of drawing a track, you're just placing various items in an area that the RG goes through.
I think it's getting a bit too interactive buddy with some ideas, but w/e.
Good luck.
I think it's getting a bit too interactive buddy with some ideas, but w/e.
Good luck.
Jul 1, 2007 6:06 AM #42070
*reports gk99*
Chimera, I think more or less it's like interactive buddy, but instead of doing what you want when you feel like it, you set up a course that does stuff when you click go.
Chimera, I think more or less it's like interactive buddy, but instead of doing what you want when you feel like it, you set up a course that does stuff when you click go.
Jul 1, 2007 6:12 AM #42071
Yeah, essentially that
I already made one overly long post in the debate section, I'll explain tomorrow.
I already made one overly long post in the debate section, I'll explain tomorrow.
Jul 2, 2007 12:09 AM #42194
a
Jul 2, 2007 12:29 AM #42196
You're doing it all wrong.
Jul 2, 2007 1:49 AM #42198
If you can pull this off it would be ****ing awesome.
Here are my ideas:
Moving platforms - You could put the guy on a platform and have him go through all these different levels. For example, he could start off, go through a fire pit, get hit with a hammer, and then fall down a story and land on another moving platform which would send him into new stuff. Which of course you design.
Samuel L. Mother ****ing Jackson - He just ****ing kicks your ass.
Here are my ideas:
Moving platforms - You could put the guy on a platform and have him go through all these different levels. For example, he could start off, go through a fire pit, get hit with a hammer, and then fall down a story and land on another moving platform which would send him into new stuff. Which of course you design.
Samuel L. Mother ****ing Jackson - He just ****ing kicks your ass.