Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Tabion

Posts: 151
Joined: Sep 2007
Rep: 10

View Profile
Sep 20, 2007 6:58 AM #59325
I'm Trying to say In the beast mode you make a Contraption that looks like say an alligator lying on the ground with its mouth open and conveyer belt sticking out of mouth top and bottom of mouth Covered with blades (Bye Bye Ragdoll!)then He goes through MORE conveyer Belts To Tonsol (Hammer?) gets hit in Face or stomach by that Goes Through More conveyer Belts to stomach of contraption Gets Repeatedly Crushed Then Blasted out Of Rear end of contraption By A Cannon (WEEEEEEEEEEEEEE!!!SPLAT!!!Spurt Spurt spurt! Dead X( Really Its Just The Conveyer Belt To Hell Or the conveyer belt from hell Thats what im trying to say so you can't Build upwards well you could but it would be a Nightmare!!!Get It Now???
Tabion

Posts: 151
Joined: Sep 2007
Rep: 10

View Profile
Sep 20, 2007 7:02 AM #59326
FGS CooperCue You Mustnt Have read the thread its a CONTRAPTION Building Not Mindless Killing They said No Fire And you Build Stuff like traps Your chainsaw 1 could work tho if it was on a wall and he stood on a conveyer belt and moved into it lol



EDIT: Dont post stuff that doesnt have anything to do with this game hopefully Axcho Will Make 1 That Houses ALL your Ideas Ever thought of that No Offense Im just reminding you
Srry Fr Double Posting
Scarecrow
2

Posts: 9,168
Joined: Oct 2005
Rep: 10

View Profile
Sep 20, 2007 7:09 AM #59327
Gtfo coopercrue, we aren't going to turn this into your ridiculous idea.
Numeric
2

Posts: 36
Joined: Sep 2007
Rep: 10

View Profile
Sep 20, 2007 11:45 AM #59332
Quote from coopercrue
heres the chart Image

Sorry but we're not emulating Interactivebuddy here.
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Sep 20, 2007 6:16 PM #59353
i hate interactive buddy and i don't want 2 ragdoll creator games i just thought it would funto have some appliances for this game. :)
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Sep 20, 2007 7:26 PM #59365
heres something that could be in the game! Image Image
General Douchington
Banned

Posts: 3,669
Joined: Jul 2007
Rep: 10

View Profile
Sep 20, 2007 7:31 PM #59366
Quote from coopercrue
Image


That was HORRIBLE, why did you post it here? And it just might be SPAM, congratz.
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Sep 20, 2007 7:45 PM #59368
Quote from The Fallen
That was HORRIBLE, why did you post it here? And it just might be SPAM, congratz.
you freaking crapass ! it's Obviously spose to be a video of what should be in the game! and i did it quickly so yes i know it's choppy !!!!
axcho

Posts: 364
Joined: Aug 2006
Rep: 10

View Profile
Sep 20, 2007 8:47 PM #59376
Tabion, I'm really glad you took the time to read through the whole thread. Thanks. :)

I'm pretty sure I understand your Beast mode idea. I think that we wouldn't have a mode that forces the player to make their contraption in the shape of an animal, but that would be a cool thing to do in a free play sort of thing. If you want to make an animation of it, that would get the idea across most clearly. ;)

Everyone, please refrain from flaming people who you believe have the wrong idea about the game. It's not worth it. It's better to have some ideas that aren't going to be in the game, than to have a bunch of angry posts in the thread. If you want to remind people nicely, please do that, but only if no one has said anything yet.

coopercrue, I'll take a look at your concept video later once I'm on a computer that can view .gif animations. Thanks. Nothing wrong with a choppy frame rate or even horrible drawings, if it gets the idea across (that was really unnecessary, The Fallen).
Lone Wolf
2

Posts: 768
Joined: Jun 2007
Rep: 10

View Profile
Sep 20, 2007 10:59 PM #59406
Dammit, the reaction of the ragdoll got totally messed up. But here it is.

Image
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Sep 21, 2007 1:16 AM #59445
nice animation.
axcho

Posts: 364
Joined: Aug 2006
Rep: 10

View Profile
Sep 21, 2007 1:36 AM #59446
Yes, nice animation Lone Wolf. You say the reaction time is messed up - was the ragdoll supposed to flinch before it gets hit? Anyway, it seems like the ragdoll is unaffected by gravity until something touches it - is that your intention? I'm still trying to think of how the ragdolls should start out, so I guess that's one possibility.

Okay, coopercrue, I just watched your animation. It didn't really show a contraption working, like we wanted, but there was still some value to it. When I am testing the physics engine in the future, I'll probably want to make a prototype where I can move pieces and weapons around with the mouse and interact with the ragdoll in real time. So we might even release a demo that's like that. But now that we've seen your weapon ideas, it would be nice if you could stick with more contraption-based concepts. Thanks. :)
Lone Wolf
2

Posts: 768
Joined: Jun 2007
Rep: 10

View Profile
Sep 21, 2007 3:41 AM #59459
I was having the ragdoll hung against the wall, kinda. Yeah, I've been wondering, what WOULD the starting position be?

As for the reaction, I mean his arms were ****ed up.
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Sep 21, 2007 5:39 AM #59467
Quote from axcho
be nice if you could stick with more contraption-based concepts. Thanks. :)

no prob i'll get to that right now!
coopercrue

Posts: 76
Joined: Jun 2007
Rep: 10

View Profile
Sep 21, 2007 5:58 AM #59469
heres my next test Image good night i'm gonna go to bed now. (yawns)