Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

axcho

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Nov 3, 2007 10:47 PM #66441
Thanks for the animation Lone Wolf, I've added it to the front.

sticky95, we've talked about having puzzles like that, and we'll probably include a puzzle mode in addition to other, more freeform modes. So yeah, that's a good idea. Also in general, you might be able to spend points to unlock and buy more parts.

general_zim, the project isn't dead, but it's on hold for now, since I'm really busy with school.

Big Bang, I'll try the Fisix Engine once I have time, but in the meantime, please do feel free to make a prototype for the game. I'm open to collaboration on the project.

***


Just as a general comment, I'd like to say that this game is not simply about torturing a ragdoll. That's Interactive Buddy. This is about killing ragdolls, processing them, coldly gutting them for the jewels they contain within. (that is, if I understand Exilement's concept correctly)

In this video clip, starting at 02:55, is the best depiction of what I imagine the game will be like. (and if you're at all interested in designing physics games, I recommend watching the entire presentation)
Big Bang
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Nov 4, 2007 12:25 AM #66452
Quote from axcho
Thanks for the animation Lone Wolf, I've added it to the front.

sticky95, we've talked about having puzzles like that, and we'll probably include a puzzle mode in addition to other, more freeform modes. So yeah, that's a good idea. Also in general, you might be able to spend points to unlock and buy more parts.

general_zim, the project isn't dead, but it's on hold for now, since I'm really busy with school.

Big Bang, I'll try the Fisix Engine once I have time, but in the meantime, please do feel free to make a prototype for the game. I'm open to collaboration on the project.

***


Just as a general comment, I'd like to say that this game is not simply about torturing a ragdoll. That's Interactive Buddy. This is about killing ragdolls, processing them, coldly gutting them for the jewels they contain within. (that is, if I understand Exilement's concept correctly)

In this video clip, starting at 02:55, is the best depiction of what I imagine the game will be like. (and if you're at all interested in designing physics games, I recommend watching the entire presentation)


Oh, I get it now.

It's not like getting points for damage, but instead points for creativity. Yeah, now that's original. It's gonna be one hell to implement, tho'.

I can hook you up with a ready version of the engine. Hell, I can even make some spawners and stuff. If you want to develop for it, you're gonna need Flex Builder 2, tho'. Fisix has the whole source of the code in a Flex file.
eatingood

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Nov 4, 2007 3:01 AM #66501
Quote from Big Bang
I hate you. I seriously do.

OF COURSE you get to cut the rope. And the rope was an example, it doesn't have to be a rope.



this was awesome!
Terix
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Nov 4, 2007 3:31 AM #66527
Quote from Big Bang
That's not horribly violent, that's ridiculously stupid. Dead men don't bleed.



yeah they do.just because their dead,doesen't mean they lost all their blood.there could be blood staying still in their vains...idk.its a game.doesen't have to be realistic.only fun.
SoulEater
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Nov 4, 2007 3:33 AM #66529
If blood doesn't move, it curdulates. (turns solid) After abot 20 seconds it would stop bleeding.
Terix
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Nov 4, 2007 7:53 AM #66645
again.it only has to be fun.not realistic.just think of super mario,or something.unrealistic as hell,and yet pretty damn fun.
Big Bang
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Nov 4, 2007 2:12 PM #66665
Quote from Terix
again.it only has to be fun.not realistic.just think of super mario,or something.unrealistic as hell,and yet pretty damn fun.


I find it more violent to have the guy scream and twitch than just get cut and nothing happens.

I have an idea. Tools! Tools which aid you in designing your ragdoll killing contraption. The tools I can think that I can put (And that I can think off right now) are:

1)Welding tool: Unite two members together. Pretty basic.

2)Wheel: Creates a rotational joint on an object.

3)Rope: Click on two points to create a rope between them.

4)Spring: Click on two points to create a solid spring which dynamically stretches and recoils.

5)Force: Apply a force on an object. Dynamic.

6)Pulley: Joints two objects together with a pulley.
SoulEater
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Nov 4, 2007 6:57 PM #66695
Awesome. Will the rope objects be able to pull the ragdoll? Also I think I could brainstorm a few more ideas that you could do to a ragdoll with just a wheel, or burning it with the welding tool, etc.
Lone Wolf
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Nov 4, 2007 7:40 PM #66705
Quote from SoulEater
Awesome. Will the rope objects be able to pull the ragdoll? Also I think I could brainstorm a few more ideas that you could do to a ragdoll with just a wheel, or burning it with the welding tool, etc.


I would think that manually hurting the ragdoll will totally destroy the point of this game. Manually, would mean just whacking the ragdoll with a chainsaw and no contraption.

Also, can you make a rule or something that the front page MUST be read before any posts? It's just getting ridiculous about the amount of peopple who are posting stuff that has nothing to do with this.
Gavel
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Nov 5, 2007 3:27 AM #66792
Quote from Terix
again.it only has to be fun.not realistic.just think of super mario,or something.unrealistic as hell,and yet pretty damn fun.

There's sort of a difference between "unrealistic" and "makes no sense whatsoever".
axcho

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Nov 5, 2007 3:33 AM #66793
Quote from Big Bang
Oh, I get it now.

It's not like getting points for damage, but instead points for creativity. Yeah, now that's original. It's gonna be one hell to implement, tho'.

I can hook you up with a ready version of the engine. Hell, I can even make some spawners and stuff. If you want to develop for it, you're gonna need Flex Builder 2, tho'. Fisix has the whole source of the code in a Flex file.
Yeah, that's more like what I imagine. I don't think we'll have to actually detect creativity though, just set up the goals and rewards to require creative approaches.

A ready version of the engine would be nice, though it would be easier and better just to make a small demo first. Since I won't be able to do much with an engine even if I had one at this point (or work with you on it) there's no need to rush a whole engine. But small prototypes are great.

Quote from Big Bang
I find it more violent to have the guy scream and twitch than just get cut and nothing happens.

I have an idea. Tools! Tools which aid you in designing your ragdoll killing contraption. The tools I can think that I can put (And that I can think off right now) are:

1)Welding tool: Unite two members together. Pretty basic.

2)Wheel: Creates a rotational joint on an object.

3)Rope: Click on two points to create a rope between them.

4)Spring: Click on two points to create a solid spring which dynamically stretches and recoils.

5)Force: Apply a force on an object. Dynamic.

6)Pulley: Joints two objects together with a pulley.
Screams and twitches, yes. These are ragdolls, so they're not necessarily alive or dead. They're just whatever looks and feels best and is possible to code.

Tools! Yes, that's an awesome idea, the first really original idea I've seen here for a while. Nice one. I'll have to think about it as an alternative to just placing pieces. Your specific examples here sound pretty similar to the building blocks we had in mind, but I'm sure the idea of "tools" could be expanded upon to produce some new possibilities.

Quote from SoulEater
Awesome. Will the rope objects be able to pull the ragdoll? Also I think I could brainstorm a few more ideas that you could do to a ragdoll with just a wheel, or burning it with the welding tool, etc.
I'm sure we could arrange some rope objects that can hook onto ragdolls. Brainstorming ideas of how to use them would be great. Just keep in mind that these have to be possible with an automatic contraption.

And to respond to Lone Wolf, I know it's annoying, but there's not much I can do to control what people read or post. Unless it starts disrupting more productive conversation, I'm not really worried about it.
Big Bang
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Nov 5, 2007 9:52 PM #66826
Hey, Axcho, do you have Flash CS3? It helps if you do, as it makes this quicker.

I got the engine to work in Flex Builder 2. Yet I still have to merge that with Flash. I'm thinking of putting it all on a Flash project instead of the regular Flash file.
Gavel
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Nov 6, 2007 12:59 AM #66842
Quote from Big Bang
Hey, Axcho, do you have Flash CS3? It helps if you do, as it makes this quicker.

I got the engine to work in Flex Builder 2. Yet I still have to merge that with Flash. I'm thinking of putting it all on a Flash project instead of the regular Flash file.

Yeah. I think the Fisix Engine only works for Actionscript 3.0, anyway.
Big Bang
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Nov 6, 2007 1:05 AM #66844
Quote from Spazz
Yeah. I think the Fisix Engine only works for Actionscript 3.0, anyway.


There's Flash 9 beta. That's why i'm asking. They work in different formats, but they use AS3.
axcho

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Nov 6, 2007 1:59 AM #66849
I only have Flash 8. I don't think you'd need to worry too much about that though, since I don't imagine I'd need to compile your code any time soon.