Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Dec 1, 2009 12:51 AM #519638
there definetly should be a "Default" button, because after i've messed with the gravity, it's annoying to put it just like before.
Dec 4, 2009 1:31 AM #520577
i got an idea, how about blood stains to the floor?
Dec 14, 2009 9:43 AM #524437
Just finished a new prototype today. Not Dejeweled-related, but still cool. :p
It's for a project I'm working on with the artist brontosaurus. The landscape of pillars is based on his Pixel Skylines 01 piece. The birds came about as I wondered what sort of creatures might live in such a landscape.
It's for a project I'm working on with the artist brontosaurus. The landscape of pillars is based on his Pixel Skylines 01 piece. The birds came about as I wondered what sort of creatures might live in such a landscape.
Thank you, I appreciate the kind words. :) There will indeed be an upgrade shop in the game, as you describe.Quote from BabelGroupVery well done, axcho. I have tried your latest Engine Prototype- 05 and I'm quite impressed. I hope you keep working on this and enjoy the fruits of your labor. Will there be a kind of an 'Upgrade Shop' where you can improve your building materials? I.E: For the girders you start out with wood, then go to tin, concrete, iron, steel, etc.?
I will keep that in mind for later, but at the moment I'm kind of ignoring interface issues in favor of making more progress with the physics. Thanks for the suggestion though, I'll do something about that eventually. ;) Right now the quickest way to revert to default settings is to reload the page.Quote from Beefy v2there definetly should be a "Default" button, because after i've messed with the gravity, it's annoying to put it just like before.
There will definitely be bloodstains on the floor. Maybe even on the walls, too. ;)Quote from pheonixslayer21i got an idea, how about blood stains to the floor?
Dec 14, 2009 10:20 PM #524560
This is great. I mainly like messing with the doll's movement. Maybe in the next project, you can add an option to control him and make him walk around? Just a thought, but I think it would be cool. Good work though
Dec 15, 2009 1:53 AM #524637
Blood stains on the wall would be insane :D, but will the ragdoll be like in your prototype with no knees or elbows or will the ragdoll have knees and elbows?
Dec 15, 2009 10:08 PM #524960
The ragdoll in the game will have knees and elbows. This simple one is just for testing purposes.
Dec 17, 2009 10:42 PM #525475
oh, well your doing an awesome job with the project so far
Jan 1, 2010 10:22 AM #531513
How is your progress going, Axcho?
Jan 11, 2010 4:30 AM #535363
I got an idea :D, how about there's an option that you pick either flatground, or randomly generated terrain to mess around on
Jan 15, 2010 4:14 AM #536811
Quote from DevourHow is your progress going, Axcho?
Sorry for neglecting the thread lately.
I've been working on a new game using the Flixel engine for the past several weeks, and I'm going to be releasing it in less than a week, if all goes well. It's a fun game, and I've been learning a lot from it.
I'll post here when it's done.
There will definitely be terrain options for the sandbox mode, though I'm not sure exactly what they'll be...Quote from pheonixslayer21I got an idea :D, how about there's an option that you pick either flatground, or randomly generated terrain to mess around on
Jan 15, 2010 4:20 AM #536813
Quote from axcho
I've been working on a new game using the Flixel engine for the past several weeks, and I'm going to be releasing it in less than a week, if all goes well. It's a fun game, and I've been learning a lot from it.
that sounds good, hope all goes well for ya :>
Jan 31, 2010 3:36 AM #541972
Okay, just thought I'd post a quick update.
The Flixel game (not Dejeweled) is going well, but I'm pushing back the release date another week because there are still some issues coming up in playtests and such. But the game is really close to being awesome, and I think the extra week will help it.
The Flixel game (not Dejeweled) is going well, but I'm pushing back the release date another week because there are still some issues coming up in playtests and such. But the game is really close to being awesome, and I think the extra week will help it.
Feb 7, 2010 5:12 AM #544332
good lucky on flixel :D sounds good so far
Feb 9, 2010 1:53 AM #545029
so what is this for??? it says horribly violent rag doll game in progress. but why are we posting amins?
Feb 12, 2010 5:17 AM #546170
Sonic, you will die in a fire. Every day.
Good progress axcho, glad to see there's progress.
Good progress axcho, glad to see there's progress.
