Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

axcho

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Oct 25, 2009 9:02 PM #506100
Quote from Devour
Sweet. What will be in it?
Collisions.

I've been sick lately, so my productivity is diminished, but I'll still try to release something by the end of today.
axcho

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Oct 26, 2009 2:18 AM #506177
Okay, I didn't finish it. It's looking like I might have the flu, so I'm wary of pushing myself any further right now. I'll keep working on it tomorrow.
antonio.bell47

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Oct 26, 2009 2:35 AM #506184
I like draging him around and throughing his face into the wall:Cool: :Cool:
Devour
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Oct 26, 2009 5:41 AM #506242
I looked up "we all like torrchure" on google and that post was the first one that came up. Nobody's ever spelled torture like that before. :/
RawGreen
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Oct 26, 2009 7:54 PM #506381
Quote from Devour
I looked up "we all like torrchure" on google and that post was the first one that came up. Nobody's ever spelled torture like that before. :/


you got that right:

Image
FoShizzle
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Oct 26, 2009 8:03 PM #506384
I looked it up and found this.

Image

Spellt Jews wrong, also from now on torrchure is a real word.
axcho

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Oct 28, 2009 6:45 AM #506900
My illness worsened yesterday, which left me doing little but sleeping and watching the second and third Bourne movies... But I'll let you know when I'm back on the prototyping. :p
pheonixslayer21
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Nov 1, 2009 3:19 AM #508388
hope you get better soon :)
axcho

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Nov 10, 2009 9:18 PM #512169
Quote from pheonixslayer21
hope you get better soon :)
I have, thank you. :)

Anyway, I just wanted to let you all know what's going on. I've been looking at some other physics engines, like APE, in order to help me figure out how to do the collisions for my own engines. I also considered just using an existing engine, but I found that none of the existing ones have all the features I want. So, it's still up to me.

I was working on a prototype with the ragdoll and a ball that will collide with the ragdoll's limbs, but that has proved difficult and I've decided to start simpler. I'm going to start with just circle collisions, by adding the ability to create colliding circles in the editor from Engine Prototype 04.

I'll let you know how that goes. Hopefully it will be easier.
Scarecrow
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Nov 10, 2009 10:48 PM #512215
for the record, your dedication to this project has impressed me greatly
axcho

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Nov 13, 2009 1:40 AM #512814
Quote from Scarecrow
for the record, your dedication to this project has impressed me greatly
Thank you. I can be very stubborn when I want to! :)
pheonixslayer21
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Nov 20, 2009 12:35 AM #514918
i got an idea! idk if you planned on this already but may be when you know the stick figure is going to get shit on, you can hold the spacebar for slow mo?
axcho

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Nov 20, 2009 9:31 PM #515095
Quote from pheonixslayer21
i got an idea! idk if you planned on this already but may be when you know the stick figure is going to get shit on, you can hold the spacebar for slow mo?
That sounds like a fine idea. :)

By the way, progress:

Image
Devour
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Nov 20, 2009 11:00 PM #515126
Sweet. It doesn't look too far away till there will be an actual playable prototype of the planned game, as simple as it might be.
pheonixslayer21
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Nov 21, 2009 7:49 PM #515452
nice progress! i wouldnt be suprised if the next prototype comes out this month