Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Sep 24, 2009 4:15 AM #491259
Sweet. I will be awaiting the release of the prototype.
Sep 24, 2009 4:30 AM #491269
me too , the game will be cool
Sep 24, 2009 6:53 AM #491323
Okay, Engine Prototype 04 is pretty much done, but there's a weird bug with deleting pins that I'm still trying to fix. I'm going to give it another try tomorrow morning.
Update:
I think I've fixed all the bugs. I'll post the prototype tomorrow morning.
Update:
I think I've fixed all the bugs. I'll post the prototype tomorrow morning.
Sep 24, 2009 1:09 PM #491389
Good , the earlier the prototype was done , the fastest the game released
Sep 24, 2009 2:08 PM #491409
The faster it takes, the less content that will be in the game, and the more bugs there will be. I'll look for this after school today.
Sep 24, 2009 3:20 PM #491438
Nice sig there , devour
anyway , take it as long as u want ... just don't make a mistake on the game
anyway , take it as long as u want ... just don't make a mistake on the game
Sep 24, 2009 11:08 PM #491590
Okay, I spent too long coming up with a cool icon for the prototype, but here it is:
Also posted on the Dejeweled Development Blog.
Also posted on the Dejeweled Development Blog.
Sep 25, 2009 6:52 AM #491710
That's amazing. I seriously love it.
Sep 25, 2009 8:03 AM #491724
that one is better then the last one... try to make some high grounds like a staircase or something
Sep 25, 2009 2:12 PM #491768
You do that yourself.
Also, I made a hammer, but when I tried to spin it all the joints of the hammer head folded back into a straight line. I guess we still need shapes.
Also, it would be useful if you made the options at the bottom draggable.
Also, I made a hammer, but when I tried to spin it all the joints of the hammer head folded back into a straight line. I guess we still need shapes.
Also, it would be useful if you made the options at the bottom draggable.
Sep 25, 2009 8:22 PM #491862
Yeah, I still have to implement rigid bodies, so you can make hammers and such.Quote from DevourAlso, I made a hammer, but when I tried to spin it all the joints of the hammer head folded back into a straight line. I guess we still need shapes.
Also, it would be useful if you made the options at the bottom draggable.
I'll eventually want to make the sliders at the bottom draggable, but right now I think my time would be better spent working on the actual engine. I'll focus more on the interface once the physics are in place though.
Update:
Changed it so holding space bar pauses the simulation entirely, instead of just slowing it down. Try it and let me know what you think.
Sep 25, 2009 9:44 PM #491905
That's pretty useful. It gives you time to change the settings.
What are you planning to do next? Cause I feel that a delete button is strongly needed.
What are you planning to do next? Cause I feel that a delete button is strongly needed.
Sep 26, 2009 3:05 AM #492040
Hey , what about ... we can slam the ragdoll into a swarm of bombs !?
Sep 26, 2009 3:59 AM #492055
Ah, you *can* delete already. Just drag a node off the screen and let go and it will be deleted. :)Quote from DevourThat's pretty useful. It gives you time to change the settings.
What are you planning to do next? Cause I feel that a delete button is strongly needed.
Sep 26, 2009 5:07 AM #492085
Hmm it doesn't work. It just stops dragging when I do that.
