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Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Devour
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Sep 24, 2009 4:15 AM #491259
Sweet. I will be awaiting the release of the prototype.
Brainstick
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Sep 24, 2009 4:30 AM #491269
me too , the game will be cool
axcho

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Sep 24, 2009 6:53 AM #491323
Okay, Engine Prototype 04 is pretty much done, but there's a weird bug with deleting pins that I'm still trying to fix. I'm going to give it another try tomorrow morning.

Update:

I think I've fixed all the bugs. I'll post the prototype tomorrow morning.
Brainstick
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Sep 24, 2009 1:09 PM #491389
Good , the earlier the prototype was done , the fastest the game released
Devour
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Sep 24, 2009 2:08 PM #491409
The faster it takes, the less content that will be in the game, and the more bugs there will be. I'll look for this after school today.
Brainstick
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Sep 24, 2009 3:20 PM #491438
Nice sig there , devour

anyway , take it as long as u want ... just don't make a mistake on the game
axcho

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Sep 24, 2009 11:08 PM #491590
Okay, I spent too long coming up with a cool icon for the prototype, but here it is:

Image
Engine Prototype 04


Also posted on the Dejeweled Development Blog.
MaxZ
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Sep 25, 2009 6:52 AM #491710
That's amazing. I seriously love it.
Brainstick
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Sep 25, 2009 8:03 AM #491724
that one is better then the last one... try to make some high grounds like a staircase or something
Devour
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Sep 25, 2009 2:12 PM #491768
You do that yourself.
Also, I made a hammer, but when I tried to spin it all the joints of the hammer head folded back into a straight line. I guess we still need shapes.
Also, it would be useful if you made the options at the bottom draggable.
axcho

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Sep 25, 2009 8:22 PM #491862
Quote from Devour
Also, I made a hammer, but when I tried to spin it all the joints of the hammer head folded back into a straight line. I guess we still need shapes.
Also, it would be useful if you made the options at the bottom draggable.
Yeah, I still have to implement rigid bodies, so you can make hammers and such.

I'll eventually want to make the sliders at the bottom draggable, but right now I think my time would be better spent working on the actual engine. I'll focus more on the interface once the physics are in place though.

Update:

Changed it so holding space bar pauses the simulation entirely, instead of just slowing it down. Try it and let me know what you think.
Devour
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Sep 25, 2009 9:44 PM #491905
That's pretty useful. It gives you time to change the settings.
What are you planning to do next? Cause I feel that a delete button is strongly needed.
Brainstick
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Sep 26, 2009 3:05 AM #492040
Hey , what about ... we can slam the ragdoll into a swarm of bombs !?
axcho

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Sep 26, 2009 3:59 AM #492055
Quote from Devour
That's pretty useful. It gives you time to change the settings.
What are you planning to do next? Cause I feel that a delete button is strongly needed.
Ah, you *can* delete already. Just drag a node off the screen and let go and it will be deleted. :)
Devour
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Sep 26, 2009 5:07 AM #492085
Hmm it doesn't work. It just stops dragging when I do that.
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