Also, I made a hammer, but when I tried to spin it all the joints of the hammer head folded back into a straight line. I guess we still need shapes.
Also, it would be useful if you made the options at the bottom draggable.
Yeah, I still have to implement rigid bodies, so you can make hammers and such.
I'll eventually want to make the sliders at the bottom draggable, but right now I think my time would be better spent working on the actual engine. I'll focus more on the interface once the physics are in place though.
Update:
Changed it so holding space bar pauses the simulation entirely, instead of just slowing it down.
Try it and let me know what you think.