Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

axcho

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Apr 2, 2009 4:30 AM #386398
Just to let you all know, I'm still alive, but have been really busy with a research paper I've been working on for school. I'm almost done writing it.
Raffi
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Apr 2, 2009 2:41 PM #386496
yaaaaaaaaaaaaaaay
ScatMan
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Apr 2, 2009 8:50 PM #386974
yaaaaaaaaaaaaaaay
axcho

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Apr 2, 2009 9:14 PM #387008
Paper complete.
School Complete.

Bonus! You've just earned the With College Honors distinction!
fgsfds
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Apr 2, 2009 9:54 PM #387053
Quote from axcho
Paper complete.
School Complete.

Bonus! You've just earned the With College Honors distinction!

Congrats .
Sacred
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Apr 2, 2009 11:19 PM #387130
Quote from axcho
Paper complete.
School Complete.

Bonus! You've just earned the With College Honors distinction!


: D
Raffi
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Apr 3, 2009 2:41 PM #387635
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

NOW GET TO WORK >:(
Avian
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Apr 4, 2009 11:37 AM #388150
Great, funneh thingy.
axcho

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Apr 6, 2009 5:06 AM #389630
Thanks. :3

Quote from Devour
Hey, I have an idea.
How about if you hit the ragdoll really hard with something, like a hammer blow or a catapult/explosion, the camera follows it while it flies through the air and crashes and tumbles across the ground?

Also for the supports you make to be able to fall down/break/fall over if its not balanced or held up by "fixed" supports?
Buyable extra as Raffeh mentioned could be interesting. It will probably depend on the game mode.

And yes. The physics engine should take care of breakage and fallage and such. Which is partly what makes it so hard to code.

Quote from sacred
What about a "Home Run" Mode?
You take a bat, drag it with your mouse, and smack the ragdoll, thus the camera follows it to the distance it lands.
Actually, I had another idea for a simple ragdoll game along these lines. Maybe I'll make it as a test of the physics engine...

Quote from Raffeh
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

NOW GET TO WORK >:(
Yes sir!








...Oh wait.

You mean work on Dejeweled?

Ha, this isn't work, this is free time. :D My schedule is kind of in flux right now so it's hard to say how much relative time it will get, but let's just say that Dejeweled is back on my list. ;)
Raffi
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Apr 6, 2009 6:49 AM #389658
Quote from axcho

Ha, this isn't work, this is free time. :D My schedule is kind of in flux right now so it's hard to say how much relative time it will get, but let's just say that Dejeweled is back on my list. ;)

Oh good :D
ScatMan
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Apr 6, 2009 4:50 PM #389920
If you give me things you have on your schedule, I could throw together a spreadsheet on various things so you can have an organized schedule.
Also......

SUPER ****ING :D
:D:D:D:D:D:D:D:D:DDDD
:Q
axcho

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Apr 8, 2009 5:22 PM #391498
Quote from ScatMan
If you give me things you have on your schedule, I could throw together a spreadsheet on various things so you can have an organized schedule.
Thanks, though I think I'll have to do this on my own. But hey, if you want to give it a shot, here are some of the things I'm hoping to get done this week:

- email Emily
- call Marvin Oliver
- make thank you card
- buy tickets to concert
- get glasses adjusted
- transfer school email
- finish notes for last class

- finish city game prototype
- finish tree generation algorithm
- try out Flash AS3 tutorials
- work on CPA website
- work on Dejeweled Engine Prototype 02
- write up game idea giveaways
- write blog posts
- post photos on deviantART
- reply to deviantART messages

- watch Planet Earth
- watch Flash Gaming Summit videos
- play The Path
- play World of Goo
ScatMan
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Apr 8, 2009 7:26 PM #391556
Alright, I'll put something together, although you won't have to use it.
Raffi
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Apr 11, 2009 7:59 AM #393500
You DO realize it's against the rules to multi-post, do you?
ScatMan
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Apr 11, 2009 3:20 PM #393661
Do not post those here.
Do not tell people about them here.
To to the games section, not this thread.
I will ****ing stab you.