Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

Raffi
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Apr 11, 2009 5:06 PM #393749
Not even the games section - most likely he didn't make the game.
ScatMan
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Apr 16, 2009 12:28 AM #397045
Well, this seems to be going much faster than I expected. And about the schedule thing, I didn't bother, due to my lack of knowledge about what your priority level for each was.
Mind posting a screenie of your current work, even if it's just a bare-bone script?
Orange Blob
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Apr 16, 2009 2:05 PM #397456
WOOT! Major physics level editor!
Hellah Yeah!
axcho

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Apr 20, 2009 7:59 PM #402287
Quote from ScatMan
Well, this seems to be going much faster than I expected. And about the schedule thing, I didn't bother, due to my lack of knowledge about what your priority level for each was.
Mind posting a screenie of your current work, even if it's just a bare-bone script?
No problem about the schedule. The way things have gone, a small number of projects (city game prototype and cpa website) have eaten up almost all of my time, so I've only completed a very small percentage of the items on that list. I haven't even gotten my glasses adjusted yet. Though I did manage to post some photos on deviantART.

Currently nothing to see on Dejeweled, unfortunately, since I haven't even touched the code recently. I'm not sure what I should do with my schedule. It seems like I'll have to let a lot of things wait for next month.
Raffi
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Apr 28, 2009 3:38 PM #407934
I saw the ball collison thing and there's a glitch i found, where, fi you make a ball big enough to cover the whole screen, it starts shaking violently D:
Kieran.
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Apr 28, 2009 5:56 PM #407994
Quote from Raffi
I saw the ball collison thing and there's a glitch i found, where, fi you make a ball big enough to cover the whole screen, it starts shaking violently D:


I did that, It is crazy.

I also found a glitch with the engine prototype. If you put everything but bounce onto zero, and put bounce on full. The press the right key, it spazzes. Maybe it's meant to do that?
Raffi
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Apr 28, 2009 6:19 PM #408000
he fixed that long ago...
Devour
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Apr 29, 2009 7:42 AM #408492
Any progress at all since last month, axcho?
axcho

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May 1, 2009 11:15 PM #409933
No progress to show, sorry. I've been wrapping up loose ends from school. Today I posted my senior thesis on my blog: Designing and Evaluating Player Learning. I don't know if you'd find it interesting, but feel free to read it. :)
Devour
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May 2, 2009 5:18 AM #410060
Well with summer vacation near, hopefully you get some stuffs done then. :>
R3ignlasting
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May 4, 2009 3:03 AM #411610
I like it so far, but could use some more touches

Like, some things, like maybe a sword, or an axe or something, just to make it way more violent....you know.
Sacred
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May 4, 2009 3:18 AM #411616
Quote from R3ignlasting
I like it so far, but could use some more touches

Like, some things, like maybe a sword, or an axe or something, just to make it way more violent....you know.


Like pick up and drag weapons?

That would be cool. Throw an axe at the poor guy.
Devour
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May 4, 2009 5:17 AM #411658
How about you could have a setting for joints, to make them either sharp or blunt? Blunt sticks being used mostly as supports, contraptions, hammers and the like, and sharp joints could be for spikes, swords, axes, things to cut through the ragdoll and other joints...
Raffi
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May 4, 2009 6:12 AM #411666
This is a lot like Armadillo Run

lol devour has 911 posts
Exile
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May 5, 2009 11:46 AM #412445
Quote from sacred
Like pick up and drag weapons?

That would be cool. Throw an axe at the poor guy.


We're trying to avoid direct player interaction, otherwise this would be too much like Interactive Buddy

It's more about setting up scenarios rather than just throwing shit at a ragdoll to see what it does