Horribly Violent Ragdoll Killing Game in Progress

Started by: axcho | Replies: 1,254 | Views: 118,191

kcitsstick

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Jul 25, 2007 12:06 AM #47488
Quote from axcho
Conveyor belts are definitely something I want to have in the game.

Yeah, the compressed (or length-changing) spring sounds like a good idea for another Mover object. Also, soft, squishy bags could be an interesting Weapon or Connector object.

pandemedic, I'd say your suggestions are misguided, though I'm glad of your enthusiasm. The game you describe seems to be something that involves ragdolls killing each other with weapons, where the game we are working on is about building contraptions that kill defenseless ragdolls in clever ways.


thanx alot (not in a sarcastic way) 4 suggjesting my ideas:Happy:
axcho

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Jul 25, 2007 2:23 AM #47503
A lot of the ideas are not quite what we're looking for, but that's okay. Just give us a ton and we'll sort out which ones we like.

Quote from general_zim
I'd still like to see object limit in it, but the fact you like time limit is fine with me.



And what about game mode customization? Where the player can customize a game mode?


Just throwin' some out.
The object limit could probably be a factor in several game modes, rather than a single mode in itself. The Mob mode might work well with an object limit, where you have to build a machine that can kill a huge amount of ragdolls at the same time, but you can only use so many pieces. That would probably work better than a time limit, for Mob mode specifically.

Game mode customization is an interesting idea, but I'm not sure how it would work. I need to know the scope of what kinds of game modes are possible in order to code a game mode editor. If you could describe some of the different types of custom game modes the player might come up with, that would help.

Quote from black_parade
Game mode!

Obstacle Mode - You build a contraption as normal but once youve killed him once he moves to a different place. After the third kill he might be protected by a Short wall ( Short enough to throw a cannonball in ) And you have to build around it?
So your contraption would stay there, but the ragdoll would be somewhere else, and you'd have to add to it or rebuild? The idea of the ragdolls having some sort of defense is interesting. It could motivate solutions like using a cannon to destroy defending structures. Interesting idea.
general_zim
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Jul 25, 2007 4:04 AM #47512
Here's an example of what I'm talking about:


Game modes:

Timed Death (The time it takes to 'kill' the ragdoll)
Sandbox/Freemode
Mob
Epic Mode

If there is a game mode customize option, the player can use setting from all four of these game modes, and create their own challenging mode.

So, they might make something like this:

1337 mode

Timed limit to build contraption, Contraption destroyed after ragdoll death, add one more ragdoll, time limit shorter to build contraption, so on...so on...



I hope that explains it pretty well.
sticrush

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Jul 25, 2007 5:46 AM #47531
Axcho and Exilement, Is there any stuff that I've thought of that we can use? Maybe, as I said, you should post like a flash VIDEO of what the game will look like. Is it that we are not really thinking of contraptions? Or is it maybe we are thinking of the wrong general idea? Was my animation like what it will be? Or is my brain just mangled?
sticrush

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Jul 25, 2007 5:49 AM #47532
Quote from general_zim
Here's an example of what I'm talking about:


Game modes:

Timed Death (The time it takes to 'kill' the ragdoll)
Sandbox/Freemode
Mob
Epic Mode

If there is a game mode customize option, the player can use setting from all four of these game modes, and create their own challenging mode.

So, they might make something like this:

1337 mode

Timed limit to build contraption, Contraption destroyed after ragdoll death, add one more ragdoll, time limit shorter to build contraption, so on...so on...



I hope that explains it pretty well.


Yeah, I think with a sandbox, that will be the best mode. Timed? that might be a bit tricky.
Epic and Mob mode would be ok.

Lone wolf Blood Rage sounds like fun. You could invent some awesome new ideas for it. Like a needle!
Lone Wolf
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Jul 25, 2007 5:51 AM #47533
How about this?
Objectives in each level- An objective would be like, to sever his head off, make the ragdoll bleed 10 pints of blood, do not go over budget, stuff like that. It's just an idea.
sticrush

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Jul 25, 2007 5:54 AM #47534
By the way, did anyone look at my links?
sticrush

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Jul 25, 2007 5:56 AM #47535
Quote from lone wolf
How about this?
Objectives in each level- An objective would be like, to sever his head off, make the ragdoll bleed 10 pints of blood, do not go over budget, stuff like that. It's just an idea.


Nice idea. That it where a rope would come in! Suspend him in the air, with ropes around his arms and legs and neck. Attach the ropes to conveyor belts and rip him apart!
sticrush

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Jul 25, 2007 6:02 AM #47537
Another game mode could be CASTLE. We could infiltrate the castle through each level. For example: First Level =Smash Gate. Second Level: Kill 3 Guard stickmen with one contraption (maybe a freeze time mode?) Third Level: Kill King!

This might suck, but it seems like fun.
axcho

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Jul 25, 2007 6:33 AM #47538
Thanks for the explanation, general_zim. I get what you mean, and it might be possible.

sticrush, I like the castle idea, and thanks for the links. The problem with most of your other ideas was that they were too specific, like they could only be used for one thing, and they'd be a lot of work to code. So they wouldn't be worth it (the python, the electrocution, etc.). But we don't really need object ideas anymore, so don't worry about it.
sticrush

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Jul 25, 2007 7:12 AM #47541
Axcho, thanks for telling me.
Glad you like the castle idea. Sorry about being too complex before. When will the game be ready? And, could you give us a list of the stuff that will be used?

Again, thanks!
black_parade

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Jul 25, 2007 10:22 AM #47553
Stircrush instead of being called castle mode it could be called infiltration mode.
sticrush

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Jul 25, 2007 5:53 PM #47579
Seems okayish as an idea. I don't really care.
kayzer
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Jul 25, 2007 5:56 PM #47580
i think this game is gonna turn out great .. ;) good luck with it guys .
sticrush

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Jul 25, 2007 7:33 PM #47600
Quote from black_parade
Stircrush instead of being called castle mode it could be called infiltration mode.


Oh, I'm stircrush now eh? What happened to sticrush?