Horribly Violent Ragdoll Killing Game in Progress
Started by: axcho | Replies: 1,254 | Views: 118,191
Rune_Blade3000
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Joined: Jun 2026
Posts: 0
Joined: Jun 2026
Oct 12, 2007 9:09 AM #62980
k, but the ragdoll doesnt know whats gonna happen right?
Oct 12, 2007 10:19 AM #62982
Wouldn't matter. Even if it did, it's not like the rag doll is alive or anything. Hence the name rag doll.
Oct 12, 2007 10:46 PM #63049
even if ragdoll was alive he does not have a face and would you be smiling if you saw blades and guns all around you?
Oct 12, 2007 10:55 PM #63052
So, this is like a violent Rube Goldberg machine? o joy.
predatorthehunted
Posts: 0
Joined: Jun 2026
Posts: 0
Joined: Jun 2026
Oct 12, 2007 11:01 PM #63055
i hav an ideia he gets hit with a hammer and lands on an x hegets shot and falls ona spikey thigmajig:D how bout it!?
Oct 13, 2007 12:02 AM #63068
Why dont you make an animation about it? Your noob talk was hard to understand.
P.S Use grammar and spelling at least a bit. Also an animation would be nice
P.S Use grammar and spelling at least a bit. Also an animation would be nice
Oct 13, 2007 8:02 PM #63179
hawabaot nout......Quote from predatorthehuntedi hav an ideia he gets hit with a hammer and lands on an x hegets shot and falls ona spikey thigmajig:D how bout it!?
Oct 14, 2007 12:11 AM #63213
Hey, let's make a deal, Axcho.
You make the engine, you'll take all the credit, I will take absolutely no credit for your engine, yet i'll help you commenting stuff, debugging, putting stuff in functions so that everything is easier to use for the average coder.
Deal?
You make the engine, you'll take all the credit, I will take absolutely no credit for your engine, yet i'll help you commenting stuff, debugging, putting stuff in functions so that everything is easier to use for the average coder.
Deal?
Oct 15, 2007 1:50 AM #63462
A physics-based Hapland sounds like a cool idea.
Commenting, debugging, and putting stuff in functions is standard practice for making an engine, so I doubt I would really need someone else to do that for me - but if you want to give it a quick proofread before I publicly release the code, that would be fine. Thanks.
Ummm, that doesn't sound like a deal to me, that sounds like you offering to help me. Is there something that I have to do in return that you are not saying?Quote from Big BangHey, let's make a deal, Axcho.
You make the engine, you'll take all the credit, I will take absolutely no credit for your engine, yet i'll help you commenting stuff, debugging, putting stuff in functions so that everything is easier to use for the average coder.
Deal?
Commenting, debugging, and putting stuff in functions is standard practice for making an engine, so I doubt I would really need someone else to do that for me - but if you want to give it a quick proofread before I publicly release the code, that would be fine. Thanks.
Oct 15, 2007 11:52 AM #63488
Oh, shit, I completely forgot about the interface. I have a 4 and a half day weekend, I should be able to do it then
Oct 17, 2007 1:22 AM #63634
Quote from axchoA physics-based Hapland sounds like a cool idea.
Ummm, that doesn't sound like a deal to me, that sounds like you offering to help me. Is there something that I have to do in return that you are not saying?
Commenting, debugging, and putting stuff in functions is standard practice for making an engine, so I doubt I would really need someone else to do that for me - but if you want to give it a quick proofread before I publicly release the code, that would be fine. Thanks.
Well, yeah, you let me release my game. That's the deal, I help you, and you let me release it.
What i'm offering is to make it easily modable, like the madness clean. I'm offering to debug, clean, and make of easy understanding. You can license it for all I care, I just want it to make a game merely for entretainment, and should not be commercial in any way.
So to put it short, I mod it, you keep every credit you want and everything you want.What I was saying before is if you needed help while making the engine modable, 'cause I can do that for you.
Oct 18, 2007 2:30 AM #63771
Sounds good. We can talk more once I get somewhere with the engine. As usual, I am very busy right now, and there's no way I'll be working on this for at least a couple of months.Quote from Big BangWell, yeah, you let me release my game. That's the deal, I help you, and you let me release it.
What i'm offering is to make it easily modable, like the madness clean. I'm offering to debug, clean, and make of easy understanding. You can license it for all I care, I just want it to make a game merely for entretainment, and should not be commercial in any way.
So to put it short, I mod it, you keep every credit you want and everything you want.What I was saying before is if you needed help while making the engine modable, 'cause I can do that for you.
Exilement, the interface concept would be cool, though there's no rush. At this point in time I won't be able to do much with it.
[EDIT]
Big Bang, have you considered using the Fisix Engine? I haven't tried it, but it looks pretty good. You might take a look.
Oct 18, 2007 3:03 AM #63776
Quote from axchoAs usual, I am very busy right now, and there's no way I'll be working on this for at least a couple of months.
NOOOOO!!
Meh, well. I could wait. I'll just make some more concept stuff.
Oct 18, 2007 11:27 AM #63798
Wow, nice ones.damn you to hell!!!!lo, kidding
Oct 19, 2007 6:02 PM #64033
i got some action script for a ragdoll engine