Fullbody run test

Started by: Killahsnail | Replies: 4 | Views: 433

Killahsnail
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Jul 1, 2013 9:03 PM #1023996
Hi :3

My very first full-body animation:
http://filz.us/Kwb

C&C are welcome :)
Nobody In Particular
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Jul 2, 2013 12:32 PM #1024432
You did good on the details, but you need to work on running. The problem here is that the fullbody stays in the same position throughout the animation. That's not realistic. A real person would bob up and down as his legs force him in the air. Other than that, great job! :D
Hitsu
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Jul 2, 2013 12:58 PM #1024441
Only negatives i saw
A bit choppy and the head looks lazy because you just rotated it also the Run looks so slow because the BG doesnt move fast.
Killahsnail
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Jul 2, 2013 4:33 PM #1024522
thx for the feedback guys :) i agree on everything.. i'll work on those things
Ezy
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Jul 3, 2013 7:31 AM #1025075
Nobody pretty much nailed it. A really good way to make a run loop look more realistic is have the frames where his legs cross go back a little and down. That will make it look as if he's running with weight instead of gliding. Keep practicing FB mayne! :)