I just had a match with a guy who used the archidonis-spearton combo. To counter that, I used the allbowtross-spearton combo, and I won. However, the battle itself wasn't very conclusive; I only won because he didn't know how much he had damaged me and allowed me to regroup and heal when he should have pressed the attack. Also, he didn't try to use archers to target my allbowtross, allowing them to slaughter his spearton completely. So, this isn't a very conclusive battle.
www.stickempires.com/play?replay=replay1831333&version=1.66
That said, which one do you guys prefer? As far as I know, the archidon-spearton combo seems faster, but the allbowtross-spearton combo can dish out a more damage. So, which one do you vote for?
Archer Spartan V.S. Flier Spartan
Started by: Wyrmspawn | Replies: 27 | Views: 3,116
Jul 11, 2013 7:51 AM #1031519
Jul 11, 2013 9:12 AM #1031579
Well lets take a look here, archidon-spearton combo equals greater protection for those ranged units and quicker set up where as the albowtross-spearton combo dishes out a shit ton of damage and the albowtross are safe from units such as the shadowrath, not to mention they are armored and have more health. I'd say albowtross-spearton combo is better.
Jul 11, 2013 9:27 AM #1031594
i prefer Albow-spearton combo, cause i love flying things :P And dont forget that magikill instakill tons of archers with only one blow, when he/she use it correct ;)
Jul 11, 2013 11:40 AM #1031648
I perfer archer+spear because they can dodge magikill attacks, and is cheaper. In chaos, I perfer eclipsor+jugg rather than dead+jugg.
Jul 11, 2013 2:51 PM #1031766
Quote from fhtrgI perfer archer+spear because they can dodge magikill attacks, and is cheaper. In chaos, I perfer eclipsor+jugg rather than dead+jugg.
Albas can dodge spells too you know.
There are many benefits too Albas. For one, they can beat archer 2v1. Second, only ranged can hit them. Third they can fly over units. Now, a Spearton + Alba combo is good, when you put them to good use. Against spear archer, move Albas over those speartons, while your own spears attack the Speartons. Your Albas targets his archers, and annihilate them. Or if they want to protects his archers, he will either retreat his archers or have speartons block them. If they retreat, have Albas target speartons. If they use spears to protect, use spears to attack his archers.
Jul 11, 2013 4:46 PM #1031816
good luck getting an albow out faster than I can get units to harrass you.
Jul 11, 2013 4:46 PM #1031817
Albow + Spear defeats Archer + Spear straight up, as the Spears can rush the Archers and take them out of the battle, while the other player can't do that with Spears against Albows.
Which is why Archer + Spear is usually actually better.
Quote from jerryttgood luck getting an albow out faster than I can get units to harrass you.
Which is why Archer + Spear is usually actually better.
Jul 11, 2013 5:30 PM #1031843
tell me whats better, albow spear, archer spear, shadow albow, shadow archer?
Jul 11, 2013 5:42 PM #1031850
Quote from Cha05Walkingtell me whats better, albow spear, archer spear, shadow albow, shadow archer?
Shadows trying to protect any ranged unit will fail, since they have low health compared to speartons.
Jul 11, 2013 5:43 PM #1031851
Quote from FailingAtFailingShadows trying to protect any ranged unit will fail, since they have low health compared to speartons.
yes, but please consider their power and speed
Jul 11, 2013 6:08 PM #1031871
Quote from Cha05Walkingyes, but please consider their power and speed
Spears have 6 bars of health. Shadows have 4.
Enough said.
Jul 11, 2013 6:18 PM #1031876
6 bars doesnt go very far when they've lost two and they're poisoned and their opponents faster than them
and two was an estimation i dont know for sure
and two was an estimation i dont know for sure
Jul 11, 2013 6:41 PM #1031890
Quote from Cha05Walking6 bars doesnt go very far when they've lost two and they're poisoned and their opponents faster than them
and two was an estimation i dont know for sure
Shield Wall.
Nuff said.
Besides, Spears go tank the Archer arrows and then the Albows go off and pwn the Shadows.
Jul 11, 2013 7:05 PM #1031905
Chaos, I don't think you understand the point of having melee units with your ranged units. Your melee units absorb damage FOR your ranged units. The only ranged unit that doesn't need this is the giant, but the giant can only hit one unit at a time and is easily rushed so it needs splash damage like a magikill or more units to compliment it.
Back to the topic, Shadowrath would be HORRIBLE tanks for ranged units, when the go invisible, enemy projectiles will go right through the shadowrath and a volley or two will devastate your ranged units, leaving you with only shadowrath as effective units. Which screws you over even more if they have albowtrosses.
AGAIN! Shadowrath are for "hit and runs" and assassinations. They are not very good as direct combat units compared to speartons.
Back to the topic, Shadowrath would be HORRIBLE tanks for ranged units, when the go invisible, enemy projectiles will go right through the shadowrath and a volley or two will devastate your ranged units, leaving you with only shadowrath as effective units. Which screws you over even more if they have albowtrosses.
AGAIN! Shadowrath are for "hit and runs" and assassinations. They are not very good as direct combat units compared to speartons.
Jul 12, 2013 2:03 AM #1032197
I'm not so sure; while the spearton archidon formation uses the spearton to tank damage for archidons, there is no set rule that says you can't just go pure guerilla warfare with shadowrath hit and run and archidon kite...
That would take one helluva good micro to pull off though. Probably works on the largest map, but hard to pull off when there is more pressure.
That would take one helluva good micro to pull off though. Probably works on the largest map, but hard to pull off when there is more pressure.