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Castle archers are OP

Started by: daltonwarrior | Replies: 31 | Views: 2,152

daltonwarrior

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Jul 12, 2013 1:33 AM #1032155
Seriously, 3 arrows from these archers is death for 3 normal archers. If your crawlers or archers accidentally just stroll in the enemy's castle archer's range they either die or get severely wounded. They're meant to be GUARDIANS, not complete protectors that don't allow a SINGLE low-health unit get out alive. They should just be defense aids.

And a full pack-it can take down a battalion of SPEARTONS down. I think they need to be seriously nerfed-take out AOE and SLIGHTLY nerf damage. What's your opinion guys?
awesomebloc
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Jul 12, 2013 3:08 AM #1032287
Lower its range and nerf the damage
jerrytt
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Jul 12, 2013 3:15 AM #1032304
there are ways around castle archers even with low tier units.

Send in 1 sword backed up by 5 archers. Keep a distance of a few feet between them ( 2-3 ranks)
5 archers in enough to kill a miner in one shot. it takes several shots to kill a swordwrath ( 4 if its alone I think)
So first shot hits archers are in range and raising the bow.
by the time the second shot comes you could have already killed 1 miner (or injured two depending on how they are spread out)
third shot, release another miner killing volley, run immediately after this
4th shot kills the sword, archers are almost/out of range. may take a small bit of damage from splash.

So long as you keep making swords, you can go in in waves, harrassing and killing miners every so often. You can do this until you have enough resources for speartons, while they will be behind on tech from your constant harrassing.

@awesomebloc Archers can almost snipe miners already. decreasing the range of castle archers by any noticeable change could allow archers to easily snipe outer edge miners of the first row.
kingkickass2013

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Jul 12, 2013 4:03 AM #1032368
You do realize MR CASTLE ARCHER IS OP that if you have something like OH IDK a juggerknight/spearton (spearton is even better when it comes to this situation) that you can have him take in all the arrows, REMEMBER that the castle archers ONLY strike who they see first (with the one exception for when the second they are bought and if there are enemies within its range it will always strike the ones furthest from the statue)

Order: Here's what you do, you buy shield wall (spearton), then you get a spearton and whatever low tier units you want, then (I'm going to say he has 2 castle archers since 3 costs a whopping 1000 which he could of used to buy something a lot better) send your spearton into the war, that castle archer now has his sights on the spearton, bring the spearton to the top corner of the kingdom so it is taking in all the shots and then press the shield wall button, now that that castle archer is destroying that spearton you can now send in your units to attack the kingdom. But honestly you shouldn't only resort to low tier units only.

Chaos: Here's what you do, you buy one juggerknight or one chaos giant, then you send the juggerknight to the same spot I told you to place the spearton and then press the standstill button, the castle archer is now targeting him only, now you can send your units in to attack. Now the chaos giant the same rules apply only they provide more protection and can be upgraded to take in even more damage. Still you shouldn't be resorting to low tier units only.
Azxc
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Jul 12, 2013 7:06 AM #1032578
Use giants ghost or giants to destroy the statue
3 CAs can only be made in late game, you should have gotten the middle cuz he put his economy in CAs

I don't think it is op
Drizzle
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Jul 12, 2013 7:16 AM #1032592
This argument is invalid, to get 3 CA u need to have about 2k gold to upgrade it, when u already get it, ur opponent already get tanky units like spears/juggs or giants to block it, also except for the long map like grass hill, i dont even think u have a chance to get 3 CA in the rest of the maps, why the hell do u get CA3 while u can get better units with the same amount of money
BuddyLucky2
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Jul 12, 2013 7:23 AM #1032600
My simple opinion is no, don't nerf the Archers POWAH!

@Jerrytt: LOL Of course the Archidon leader Jerry would defend his beloved archers from bring nerfed :p
Which reminds me jerry, I gifted all your archers with Fully enchanted minecraft bows :p lol jk but could you imagine?
Azxc
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Jul 12, 2013 8:53 AM #1032687
Quote from BuddyLucky2
My simple opinion is no, don't nerf the Archers POWAH!

@Jerrytt: LOL Of course the Archidon leader Jerry would defend his beloved archers from bring nerfed :p
Which reminds me jerry, I gifted all your archers with Fully enchanted minecraft bows :p lol jk but could you imagine?


Knockback bows OP!
FailingAtFailing
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Jul 12, 2013 2:03 PM #1032942
Castle Archers can only hit 4 units each with their splash damage. Which hurts even more since most projectiles do less damage to armoured units. So send in a spearton first, put it as close to the castle gate with shield wall active, it'll tank all the projectiles for a while. Then you low health units, say, archidons can start doing work on the statue.

Another thing, I've never really used this, but a spearton could tank the castle archer arrows so a group of raged swordwrath could tear through the statue. Raged swordwrath probably have the highest damage of pretty well all melee units over a period of time. Shadowrath, probably not because of Shinobi only working for one hit.

But Castle Archers are easily countered because they target the first thing that comes into their range no matter what. They're honestly really stupid. In fact, I'm sure a meric or two and a spearton can basically render a castle dead useless.
awesomebloc
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Jul 12, 2013 2:41 PM #1032965
Guys were talking about castle archers on short maps like castle and in early game so giants won't be that much of an option
jerrytt
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Jul 12, 2013 4:48 PM #1033099
Quote from BuddyLucky2
My simple opinion is no, don't nerf the Archers POWAH!

@Jerrytt: LOL Of course the Archidon leader Jerry would defend his beloved archers from bring nerfed :p
Which reminds me jerry, I gifted all your archers with Fully enchanted minecraft bows :p lol jk but could you imagine?


he was suggesting reducing the castle archers range, which would be a BUFF for normal archers :/
Maxchiang .
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Jul 12, 2013 6:41 PM #1033243
how about just not rushing your opponents castle archer with 3 archers and no tanks/meatshields...
daltonwarrior

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Jul 13, 2013 12:40 AM #1033598
Quote from kingkickass2013
You do realize MR CASTLE ARCHER IS OP that if you have something like OH IDK a juggerknight/spearton (spearton is even better when it comes to this situation) that you can have him take in all the arrows, REMEMBER that the castle archers ONLY strike who they see first (with the one exception for when the second they are bought and if there are enemies within its range it will always strike the ones furthest from the statue)

Order: Here's what you do, you buy shield wall (spearton), then you get a spearton and whatever low tier units you want, then (I'm going to say he has 2 castle archers since 3 costs a whopping 1000 which he could of used to buy something a lot better) send your spearton into the war, that castle archer now has his sights on the spearton, bring the spearton to the top corner of the kingdom so it is taking in all the shots and then press the shield wall button, now that that castle archer is destroying that spearton you can now send in your units to attack the kingdom. But honestly you shouldn't only resort to low tier units only.

Chaos: Here's what you do, you buy one juggerknight or one chaos giant, then you send the juggerknight to the same spot I told you to place the spearton and then press the standstill button, the castle archer is now targeting him only, now you can send your units in to attack. Now the chaos giant the same rules apply only they provide more protection and can be upgraded to take in even more damage. Still you shouldn't be resorting to low tier units only.


Juggs and Speartons are TANK units, they can withstand the arrows of couse. But castle archers are damn powerful on other units excluding giants. And even Juggs and Spears take a lot of damage from a full pack.

And when you're in a large fight at the enemy's camp I find this hard to do. I'm talking about early game rushing being completely destroyed. Also, if you don't micro you're DEAD. I know you can avoid taking too much damage by microing, but they're simply too powerful.
jerrytt
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Jul 13, 2013 12:47 AM #1033611
Quote from daltonwarrior
Juggs and Speartons are TANK units, they can withstand the arrows of couse. But castle archers are damn powerful on other units excluding giants. And even Juggs and Spears take a lot of damage from a full pack.

And when you're in a large fight at the enemy's camp I find this hard to do. I'm talking about early game rushing being completely destroyed. Also, if you don't micro you're DEAD. I know you can avoid taking too much damage by microing, but they're simply too powerful.


If castle archers dont stop rushing, then what do you propose will?
awesomebloc
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Jul 13, 2013 1:00 AM #1033626
lower its range on castle and other short maps
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