Alright, so, this suggestion is for changing arrows slightly.
Currently, only Castle Archers can hit multiple units with arrows at once, so why not change that a bit?
Have an upgrade, next to blazing bolts, for 200-100-30 and it not only hits the first unit (with blazing bolts damage if upgraded) and hits a second unit for 50% of the damage(Piercing Bolts). This would add more use to Flying Crossbowmen and may help use them in Order Vs Chaos.
Now, I said shield wall changes as well. In shield wall, the Speartons no longer take 40% reduced damage. The shield only reduces 30% damage, but also blocks piercing bolt's ability. The Spearton in shield wall will now also block the piercing damage of castle archers, BUT will only reduce damage by 25%.
With the piercing bolts upgrade, that increases the total damage of a single Flying Crossbowmen by 50% as long as there is a second unit near the original target. So we need to counter that with someone on chaos. Have an upgrade called Advanced Training, for 150-100-40 which increases the Wingadon's attack speed by 10%-15%.
Suggestion: New Upgrades + Upgrade Changes
Started by: Tecness2 | Replies: 15 | Views: 985
Jul 12, 2013 3:26 PM #1032996
Jul 12, 2013 3:39 PM #1033015
Hmm. This sounds really interesting and in fact I like it! But why the nerf on shield wall? I think it's good as it is.
Jul 12, 2013 3:41 PM #1033018
Quote from THEFORCEHmm. This sounds really interesting and in fact I like it! But why the nerf on shield wall? I think it's good as it is.
Would you rather have one unit taking 25% reduced damage from the castle archer, or have one unit taking 40% reduced damage and then two other units 50%.
But if you mean in general, 40% is a lot :p
Jul 12, 2013 3:57 PM #1033031
Quote from Tecness2Would you rather have one unit taking 25% reduced damage from the castle archer, or have one unit taking 40% reduced damage and then two other units 50%.
But if you mean in general, 40% is a lot :p
It is a lot. It's what makes shield wall good. Shield wall isn't.. OP in my opinion. Why would we nerf it?!
Jul 12, 2013 4:16 PM #1033055
i think the CA should throw flaming pizzas^^
Jul 12, 2013 5:45 PM #1033178
Albows would be op then
Jul 12, 2013 6:05 PM #1033206
I think it's all fair and great, really.
Jul 12, 2013 6:16 PM #1033218
lol regarding fire arrows
They only increase range, and not damage xD They shud fix that first.
They only increase range, and not damage xD They shud fix that first.
Jul 12, 2013 6:21 PM #1033225
Good Ideas but just curious, Why suggest stuff for a game you don't play?
Jul 12, 2013 6:22 PM #1033226
Quote from BuddyLucky2Good Ideas but just curious, Why suggest stuff for a game you don't play?
BUUUUUUUUURRRRRRRRNNNNNNNNNN
ill walk away now
Jul 12, 2013 6:33 PM #1033234
Quote from BuddyLucky2Good Ideas but just curious, Why suggest stuff for a game you don't play?
Was about to say that :P beat me to it xD
Jul 13, 2013 1:01 AM #1033628
The upgrade for Eclipsors would make them OP again. They are fine as-is and the counter to albows is deads. Eclips were nerfed for a reason, no need to make them OP again.
Jul 13, 2013 1:38 AM #1033672
Quote from THEFORCEIt is a lot. It's what makes shield wall good. Shield wall isn't.. OP in my opinion. Why would we nerf it?!
I agree. It DOES disable attack and movement, don't forget.
Jul 13, 2013 1:49 AM #1033688
I think it is a good idea, but I am afraid albows would be OP after the upgrade.
Jul 14, 2013 5:58 PM #1035502
Quote from IHATETHISNAMEThe upgrade for Eclipsors would make them OP again. They are fine as-is and the counter to albows is deads. Eclips were nerfed for a reason, no need to make them OP again.
no i gatta say eclipsores are much weaker once purchasing blazing bolts in fact there already strong enough to kill and ranged unit so far and then eclipsors got nerfed the only thing the doesn't make them OP is the fact eclipsores are faster and cheaper BUT after getting blazing bolts then besides giant and magikill THERE MOST OP THING IN THE GAME!