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successfull opening builds for big meduim and small sized maps, middle game

Started by: Cha05Walking | Replies: 31 | Views: 2,585

Cha05Walking

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Jul 13, 2013 10:26 PM #1034485
Big maps
buy one sword and two miners
after swordwrath has loaded take tower
buy more miners
keep an eye out as the sword makes its way to the tower, if you see another sword kill it

Medium maps
buy two swords and one miner
get the miner on gold
wait until both swordwraths have loaded, this is a necessary precaution as you may be encountering an archer and sword if this happens kill the archer
see a sword, kill it, do not chase it, just take the tower
if nothing stands in your way take the tower and attack, retreating if necessary

Small maps
buy an archer and sword followed by another sword
attack with no hesitation as soon as the archer has caught up with the sword
continue buying swords while effectively fighting off the enemies forces
if they have castle archer you can make the choice to either waiting until your what- two swords?, are done loading and destroy the enemy miners, or cancel their loads take tower and go to middle game

Middle game
buy miners until you have 8 mining and two praying, two miners come making you 1 hundred something gold, command the next two miners to pray(they finish bringing in their gold, buy an archer), keep in mind this needs to happen sometime in between the two miners that are loading, buy ghost, buy spearton, make it so when every spearton loads you have two archers loading having your growing army attack with each ghost, soon your opponents army and/or economy will cripple
once you have enough firepower, go straight for the enemies statue or miners, with every ghost
Note: if your opponent can turtle effectively, thus nullifying your army, then you have made a mistake somewhere
FailingAtFailing
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Jul 13, 2013 11:09 PM #1034520
I like an archer and a miner on grass hills. With all that room to kite, archers can be pretty effective.

Medium maps I like Archer and Sword, good offensive to take the middle and do some early harassing to either kill a miner or two, giving me and economic advantage, since my miners will still be mining while his are retreating or dying. Or I force him to buy a castle archer which is countered fairly easily and is 300 gold that could've been miners or units.

Short Maps, same as medium maps or rage swords all the way.

I find that a powerful offensive is very important in Stick Empires.
Cha05Walking

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Jul 13, 2013 11:59 PM #1034571
yes, but a powerful offensive is easily countered by a powerful defensive
balance is the answer
tho, yes, you do want to be slightly more on the offensive for it lets you capture the tower giving you the advantage so long as you are not too far behind on ecomomy

and hey, can any one help me for strategy for long maps, these giant massers are killing me
merich1
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Jul 14, 2013 1:07 AM #1034643
Quote from Cha05Walking
yes, but a powerful offensive is easily countered by a powerful defensive
balance is the answer
tho, yes, you do want to be slightly more on the offensive for it lets you capture the tower giving you the advantage so long as you are not too far behind on ecomomy

and hey, can any one help me for strategy for long maps, these giant massers are killing me


Giant massers? Screw them, use the FIRST strategy you posted on the forums and Spearton rush them. Make sure you wait until they attack before you rush them.
Wyrmspawn
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Jul 14, 2013 10:49 AM #1035153
When I giant mass, I usually have a magikill just for that purpose... and it's easy to miss the magikill hiding at the top of the screen behind the giants. They have the same movement speed as well, so even when they're moving, it's hard to see it unless you're looking for it.
merich1
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Jul 14, 2013 1:18 PM #1035252
Quote from Wyrmspawn
When I giant mass, I usually have a magikill just for that purpose... and it's easy to miss the magikill hiding at the top of the screen behind the giants. They have the same movement speed as well, so even when they're moving, it's hard to see it unless you're looking for it.


You can rush past the Mage. That's why you have to make sure they've attacked first. When you bring the Mage in, it's too slow to get back and kill all the Spears. That's why the strat works.

Of course, there's always the SECONDARY method of leaving your Mage at your base. However, when you do that, the Giants fall to your Spears. So basically, Spear mass beats Giant Mass.
Wyrmspawn
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Jul 14, 2013 3:02 PM #1035350
What about swordwrath mass?

Swordwrath with rage are even more effective at killing giants.
jerrytt
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Jul 14, 2013 3:17 PM #1035361
Quote from Wyrmspawn
What about swordwrath mass?

Swordwrath with rage are even more effective at killing giants.


spearton rushing means going past the army and killing their statue.
FailingAtFailing
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Jul 14, 2013 4:16 PM #1035409
Quote from Cha05Walking
yes, but a powerful offensive is easily countered by a powerful defensive
balance is the answer
tho, yes, you do want to be slightly more on the offensive for it lets you capture the tower giving you the advantage so long as you are not too far behind on ecomomy

and hey, can any one help me for strategy for long maps, these giant massers are killing me


Giants are slow, electric wall is harder to dodge for them. Electric wall does tons of damage so get a giant or two of your own to guard some magikill that will wreck giants with poison, explosions and electric walls. Albows with blazing bolts wreck armoured units and giants count as armoured units. I think 6 albows with blazing bolts can take out a fully grown giant in about 6-9 volleys. I know just 3 albows with blazing bolts can kill a spearton in 2 or less volleys depending on if they have merics.
fhtrg

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Jul 15, 2013 2:06 AM #1035824
Quote from FailingAtFailing
Giants are slow, electric wall is harder to dodge for them. Electric wall does tons of damage so get a giant or two of your own to guard some magikill that will wreck giants with poison, explosions and electric walls. Albows with blazing bolts wreck armoured units and giants count as armoured units. I think 6 albows with blazing bolts can take out a fully grown giant in about 6-9 volleys. I know just 3 albows with blazing bolts can kill a spearton in 2 or less volleys depending on if they have merics.
Or you can use shadowrath against them. 2 can kill 1 fully grown enslaved giant.
FailingAtFailing
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Jul 15, 2013 2:31 AM #1035832
Quote from fhtrg
Or you can use shadowrath against them. 2 can kill 1 fully grown enslaved giant.


What? You do realize this won't apply when there are multiple giants. Which I am sure is what Giant Mass is.
ShadowGeneralChaos
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Jul 15, 2013 9:05 AM #1036022
ok....Inecer use 2 swords 1 miner somehow.... I only use 2 miners 1 sword, 1 sword 1 archer or 1 archer one miner.....

Oh and: It is a must to have "Rage"..... Remember our last match: www.stickempires.com/play?replay=replay1870803&version=1.68
merich1
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Jul 15, 2013 11:55 AM #1036103
Giant massing is weak to 2 Giants and a Meric mass. I have tested this.
FailingAtFailing
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Jul 15, 2013 3:14 PM #1036230
Quote from merich1
Giant massing is weak to 2 Giants and a Meric mass. I have tested this.


Giant mass usually has a few merics to go along with it. I commonly saw something like 7-10 giants with the rest filled with merics.

I would say giant mass would be weak to sword mass or albow mass with 2 supporting giants, since albows with blazing bolts rips through armour, which giants apparently have.
jerrytt
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Jul 15, 2013 4:52 PM #1036287
Quote from merich1
Giant massing is weak to 2 Giants and a Meric mass. I have tested this.


And all they need is 1 magikill
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