Do you notice that insane AI only spawn specific kinds of units? I will list them below
Okay, exclude miners here =.= ....
Upper spawns the most
Under spawns the less
Order:
1. Swordwarth
2. archidons
3. merics
4. magikills
5. albowtross
So, they lack of speartons (meat shield), ninjas (for assassination) , giants, which seriously affect their army strength
(one baby giant for deathmatch, then no more...)
Chaos:
1. juggerknight
2. deads
3. crawlers
4. marrowkai
5. wingtons
So they lack of bombers (they are very important to pwn me, yk), Medusa (queen of the chaos is too lazy???), giants, this makes chaos really sucked...
(one baby giant for deathmatch, then no more...)
Also, do you notice that they also target your units at the most front? They NEVER target your backup units, but in human battles, magikills always be targeted, right? So this behavior makes those CPU sucks
Apart from that, order merics wouldn't cure... and both order and chaos didn't garrison
My suggestions are adding random spawning choices and smarter targeting system
1. Randomized spawning
CPU has a few sets of units
Below stuffs is for reference
Set 1:
1. ninjas (they always hit magikills first)
2. albowtross
3. giants
Set 2:
1. speartons (able to shield mode)
2. archidons
3. merics
Set 3:
1. speartons
2. magikills
3. giants
for chaos, you think :P
2. smarter targeting system
The player's important units have the "priority" to be KOed
e.g. magikills, merics, ninjas, albowtross, marrowkais, medusas, etc
Any comments?
My opinions on CPU behaviours (custom match)
Started by: Azxc | Replies: 11 | Views: 945
Jul 14, 2013 10:03 AM #1035110
Jul 14, 2013 6:08 PM #1035512
yush
Jul 14, 2013 6:21 PM #1035523
I see you are trying to underpower Buddy :DQuote from Azxc
Set 1:
1. ninjas (they always hit magikills first)
Jul 15, 2013 2:00 AM #1035820
Quote from JombloxxI see you are trying to underpower Buddy :D
Not really, Buddy will build a wall to protect his super magikills, like he did when he is battling me
Jul 15, 2013 7:44 AM #1035992
Quote from AzxcNot really, Buddy will build a wall to protect his super magikills, like he did when he is battling me
I see.He has shiel for everything.
Jul 16, 2013 7:41 AM #1036930
Haha, all i know about Buddy is put his mage rite on his wall so when my me (my ninja) his mage is always safe.... Why Buddy? WHY?????????
Jul 16, 2013 11:05 AM #1037002
Now stop discussing about Buddy and back to topic....?
What do you think about AI behaviours....
What do you think about AI behaviours....
Jul 16, 2013 10:18 PM #1037510
Quote from AzxcNow stop discussing about Buddy and back to topic....?
What do you think about AI behaviours....
orders stuck on using swords, arrows, merics, and rarely albos.....without upgrades..
Jul 17, 2013 4:08 AM #1037861
Quote from awesomeblocorders stuck on using swords, arrows, merics, and rarely albos.....without upgrades..
Why? Spamming swordwraths+archidons with merics is dangerous, they can crash your statue even if you have one castle archer...
Jul 17, 2013 7:25 AM #1037951
Seriously, ever played stick war 2? Absolutely no micro. They can't target, so shadowraths are useless.
Jul 17, 2013 4:57 PM #1038314
Hey guys!
The current AI for the computer opponents is quite basic and is the same as the AI used for the campaign. However the basic framework is there and I could add a lot to them if people are playing against the computer enough.
Things like targeting are not in right now but I could add these things. Note it may make the AI impossible to beat :p You are also right in saying that the AI doesn't build the most optimal units right now. Perhaps I will give
that an update soon.
Note you will not see these changes for a while as our main priorities are
- Getting up the Deathmatch ranked mode and new leaderboard for this mode
- Dealing with laggy users such that they either time out or are put into their own laggy ranked queues so people with fast computers don't have to play against them
- Adding Guilds
-Brockemon
The current AI for the computer opponents is quite basic and is the same as the AI used for the campaign. However the basic framework is there and I could add a lot to them if people are playing against the computer enough.
Things like targeting are not in right now but I could add these things. Note it may make the AI impossible to beat :p You are also right in saying that the AI doesn't build the most optimal units right now. Perhaps I will give
that an update soon.
Note you will not see these changes for a while as our main priorities are
- Getting up the Deathmatch ranked mode and new leaderboard for this mode
- Dealing with laggy users such that they either time out or are put into their own laggy ranked queues so people with fast computers don't have to play against them
- Adding Guilds
-Brockemon
Jul 17, 2013 7:42 PM #1038439
Quote from brockemonHey guys!
The current AI for the computer opponents is quite basic and is the same as the AI used for the campaign. However the basic framework is there and I could add a lot to them if people are playing against the computer enough.
Things like targeting are not in right now but I could add these things. Note it may make the AI impossible to beat :p You are also right in saying that the AI doesn't build the most optimal units right now. Perhaps I will give
that an update soon.
Note you will not see these changes for a while as our main priorities are
- Getting up the Deathmatch ranked mode and new leaderboard for this mode
- Dealing with laggy users such that they either time out or are put into their own laggy ranked queues so people with fast computers don't have to play against them
- Adding Guilds
-Brockemon
cool^^about how does it take to work on all this?I know programing is hard cause i tried it once,but are you guys working on this 24/7 or just now and then?