Actionscript; particles

Started by: RawGreen | Replies: 7 | Views: 535

RawGreen
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Jun 30, 2008 9:15 PM #172791
I'm having some problems with action-script, I need to get one of the MC to fade and shrink, but I ended up with all MC's fade and shrink or all MC's fade and don't shrink. I need to get one specific MC to fade and shrink while the other is un-effected, I have an AS for some sort of chain-linking I got off a site. Sorry I can't post it yet, I didn't bother with those files yet.

here is a swf, you can see how screwy it is:
http://antiup.net/view/6267/

and here is the fla, so you can get pissed off at it:
http://antiup.net/view/6269/

lol, good luck, I'll lock this thread if I figure it out, ok?
robin

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Jul 2, 2008 3:49 PM #174582
First of all, it is Actionscript. Second, I prefer you to make a new layer and shrink and fade it by your own hands. Some Actionscript is pretty heavy when you talk about bytes, and too much Actionscript affects your movie.
My suggestion is shrinking and fading by your mouse.
Raffi
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Jul 2, 2008 3:54 PM #174587
Make another MC with a different code.
Paco
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Jul 2, 2008 7:22 PM #174749
im confused on what you want it to do?
do you want the code to shrink and fade it?
why not just tween it, much more simple.
darkcampainger
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Jul 2, 2008 7:54 PM #174792
Quote from robin
Some Actionscript is pretty heavy when you talk about bytes, and too much Actionscript affects your movie.


Actionscript take up almost no space, as far as file size goes. Also, I doubt he would ever use so much Actionscript that it would lag his movie.

Also, they aren't particles.

I would help you, but I have to go to work... five minutes ago.
robin

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Jul 2, 2008 8:17 PM #174811
Quote from darkcampainger
Actionscript take up almost no space, as far as file size goes. Also, I doubt he would ever use so much Actionscript that it would lag his movie.

Also, they aren't particles.

I would help you, but I have to go to work... five minutes ago.


For example the sword trial is a huge thing in your animations, it slows your uploading and animation down.
Also games with alot of bytes, are most of them just the actionscript.
Kitsune
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Jul 2, 2008 8:29 PM #174825
Quote from robin
For example the sword trial is a huge thing in your animations, it slows your uploading and animation down.
Also games with alot of bytes, are most of them just the actionscript.


But this is not one of those huge AS codes.
darkcampainger
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Jul 3, 2008 1:35 AM #175068
Quote from robin
For example the sword trial is a huge thing in your animations, it slows your uploading and animation down.
Also games with alot of bytes, are most of them just the actionscript.


That doesn't lag because of the Actionscript, it lags because it has to draw all of the movieclips of the sword's trail. If you did it manually, it would play just as slow.

And again, Actionscript is tiny; It's text. Unless you're loading particle, physics, or 3d libraries, the size the Actionscipt adds to your file will be negligible compared graphics and sounds.