spearton + archer
and
giant + albow
combos are very successfull
then theres the ok ones:
meric + shadowrath
think i left out any important combos? feel free to add them in your reply
and ive been keeping updated on my account killebrew 692 thro my visitor messages
feel free to browse them, or not . . .
swordwraths and magikill... all out attack
Giant and magikill? Giant moves in close so the magikill can get closer for spells. Giant tanks projectiles while mage uses electric wall on self (if melee units are being faced) and poisons ranged units. Then explodes shit.
Speartons and swords? Speartons move in front of swords to tank projectiles, raged swords decimate armies.
Meric and Giant? Pretty straight forward.
Not even gonna get into 3+ units.
Giant and magikill? Giant moves in close so the magikill can get closer for spells. Giant tanks projectiles while mage uses electric wall on self (if melee units are being faced) and poisons ranged units. Then explodes shit.
Speartons and swords? Speartons move in front of swords to tank projectiles, raged swords decimate armies.
Meric and Giant? Pretty straight forward.
Not even gonna get into 3+ units.
remember my giant+albow Idea, I think every combo and mass can be beat by making more units that beat it, proper timing, & micro
Swords and arch. Outnumber shit
Swords and arch. Outnumber shit
Magikill uses Poison!
Archer + Swords has been poisoned!
Archer + Swords uses rush
Magikill Died
Archer + Swords died from poison.
Albow and shadowwraths is one of the best order combos in my opinion. With a magikill and meric, use hit and run tactics to kill giants with incredible efficiency. Albows beat spears. Shadows take out merics and mages. Magikill takes out archidons and swords.
EDIT This is a combo for late game. One albow and shadow aren't much use.
Albow and shadowwraths is one of the best order combos in my opinion. With a magikill and meric, use hit and run tactics to kill giants with incredible efficiency. Albows beat spears. Shadows take out merics and mages. Magikill takes out archidons and swords.
EDIT This is a combo for late game. One albow and shadow aren't much use.
only as long as you can make sure those shadows dont get to far from the mage and albows and merics
and wat if they mass albows and bait you with a couple mages? a seriuous danger to your albows but if you go after them
1. you get poisoned
2. your shadows get killed by the blazing bolts anyways if u do pure shadows theyll never get past a couple walls and three castle archers, they all die before they can destroy statue, but with albows also tanking damage . . .
Note: shadowraths can still be poisoned when cloaked
How many mages? However many, you only need to send that many shadows. In the end, sacrificing a shadow for a mage is always a good move. Now you have a mage and you enemy doesn't. Just do a sort of turtle with the rest of the shadows, poison the albows, and explode them a few times. Easy victory.
Magikill uses Poison!
Archer + Swords has been poisoned!
Archer + Swords uses rush
Yet failing at failing you have successfully failed to realize that one that plays this stray is going to be aware that one a magikill is seen I will rush only my swords. At the magikill, I will stutterstep my opponent into using meteor or poison whilst getting out of range then rage the magikill sending my sword through the magikill's eye and out the back of its skull. Not being stupid enough to place my archidons within the range of your 3003 lynridge
AUSTIN, TX. So please don't mention magikill in my presence again. Then watch you place the word magikill in response
Magikill Died
Archer + Swords died from poison.
And also wise one, you do realize that if he were to be massing albows and shadows I don't think he would be going for that unit if he's trying his best to micro his shadows from constantly running off as my one sword scouts.
Bacon