CAUTION: LONG READ
Opening Build:
Buy 2 Crawlers and 2 Miners. Make the miners mine the gold on either end of the field, not the center. Gold comes in faster this way. Send the first Crawler to the Center Tower the instant it is built. By this point your next crawler should be heading out and your gold from the first two miners should be deposited.
Reaction to their opening:
Harass their economy with your crawlers. If they garrison, good. If not, they lose their miners, hurting them horribly early game. If their Spearton follows you back, level up your economy and get a Juggerknight fast while your crawlers kite his Spearton. If he goes for your miners, garrison them and attack his economy regardless. The crawlers will do more damage than his Spearton. With the extra money you made, you can buy another crawler and send to his statue to speed up what will be a slow defeat for him.
Buy a third crawler and kite it to death. Take control of the center and level up your economy to outmatch theirs. Pressure economy as fast as possible.
Attempt to kite with your crawlers. If it is a short map, buy 2 bombs instead of the usual crawler and take them out. If it is a long map, buy a crawler to help kite them and then go for bomb(s).
If it's a short map, generally they can defeat you if they know what they are doing. If they don't pressure you immediately, buy 2-3 bombs and level up your economy. Tech-up and take out his swords. If he rushes you, chances are you're done for, but that's not a fact. Buy a third crawler and use one of the miners who just deposited gold to help. Do this a few times and upgrade you crawler armada. Attack when you feel comfortable you can beat him.
Send your crawler back to your base and buy a third crawler. Attack his archer with your crawlers using micro and it will die. Take center.
If he goes and buys a second Archidon, buy 2 bombs and wipe them out. He just wasted 600 gold. Make sure to protect bombs with crawlers so they aren't shot.
Target the Archidon with your crawlers and the Swordwrath with your miners. Take out both units using micro and then hold tower.
You're pretty much done for. Attempt the above, though you shouldn't expect much. This strategy as Order tends to win. Try to protect yourself as best you can. Buy Castle Dead fast or try to rush his Archidons with a few bombs.
Skip to the mid-game section.
Mid Game:
At this point generally you have the Tower with a few crawlers and 4 Miners. A rush on their economy with only crawlers will likely prove useless due to the Castle Archer. Buy 3 Miners as soon as possible. Set the first one that comes out to praying and the other two to gold. Get an early Juggerknight and send it to the center. At this point, one of a few things will most likely be happening:
This next bit depends largely on where they have placed their wall. If they placed it in front of their first row of gold, focus on economy and tech up faster than them. Since they have cut off their second row of gold, you can outproduce them for a win. If they placed their wall in front of their second row of gold, buy just enough miners to ensure you can get a constant stream of Deads and Juggerknights. Make the deads attack their wall. If they need protection from the castle archer, move your Juggerknights in front of them or get Tower Spawn. Every time they build another wall, they lose 200 gold and a miner has to go and build it. Tech up your economy while they are busy and buy a Medusa. while it is queuing, research Charge for your Juggerknights. Make the Medusa stone face the wall and charge their miners with your Juggerknights. Take out as many as possible. If they were able to get a small army up, this can be combated in various ways. If they have archers, buy bombs. If they have Speartons in shield wall, poison them until they must garrison and stone face with medusas. Those two are the most imminent threats. If they try other strategies of turtling, buy units accordingly.
If they attack, pull back. Try to pick off miners if possible. Try to beat them through economical means. Depending on what units they purchase, react accordingly. If they buy Archidons, buy bombs and a meat shield of crawlers. If they buy albowtrosses, buy deads and bombers. If they buy Magikill go for Medusas. etc.
Late Game:
Generally, you are in a better position at this point. One of four things may have happened:
Pressure behind Towerspawn Two. Gradually wear them down. Their gold will run out eventually. Watch out for Magikill and Shadowrath. If they can still beat you, they deserve the win and are probably just a better player than you.
Buy about twenty bombs and hide them in your garrison. Get a few Marrowkai and Giants to do AOE and research Castle Deads. When they attack, the bombs will kill most of them. Marrowkai and Giants will finish them off. If they try to run, the poison will take them out.
Wow that sucks. You should work on your micro then. They deserve the win if you were that far ahead and still lost.
If they were able to mass a high tech unit, you weren't pressuring them enough. I'm probably going to make a thread on which Chaos units counter Order units sometime in the future.
End Game:
Hopefully you crushed them with this strategy. It seems to work for me about 8/10 times when I play, and I'm in the 1800's at the moment, so it seems effective for this level. I have no clue how it will work at higher levels. Any suggestions to make this better or errors to point out?