Angles vs 2D. Thoughts please.
Started by: 270 | Replies: 46 | Views: 3,619
Aug 12, 2013 9:58 PM #1063984
Have you noticed how people are all just making shity angles now instead of 2-D. like an angle fight like this is okay http://filz.us/Rx6 (Animation By EZ) but this is just ugly http://www.filz.us/HZR (idk who made this lol) I don't like how alot of angles are you stills with a vcam tween. why can't we just be like this http://www.stickpage.com/rhgbattle4play.shtml (animation by ArmorStick) tell me if you agree or have a similair opinion or anything else. :)
Aug 12, 2013 10:05 PM #1063987
Because people like to try out new things?
Aug 12, 2013 10:07 PM #1063988
Angles are like sprinkles on an ice cream. You don't need em' but they taste and look good with em'.
Aug 12, 2013 10:08 PM #1063989
Quote from MiccoolBecause people like to try out new things?
could be true but people think that one 4 second still with a vcam movement is the same as 4 seconds of 2-D
Quote from PoxAngles are like sprinkles on an ice cream. You don't need em' but they taste and look good with em'.
Yeah a couple of sprinkles are good but don't load your 2-D icecream with 3-D Sprinkles.
Aug 12, 2013 10:26 PM #1063994
Quote from 270could be true but people think that one 4 second still with a vcam movement is the same as 4 seconds of 2-D
Yeah a couple of sprinkles are good but don't load your 2-D icecream with 3-D Sprinkles.
People don't use angles correctly because, they're lazy. If you're lazy then don't do angles
Quote from 270
Yeah a couple of sprinkles are good but don't load your 2-D icecream with 3-D Sprinkles.
Yesh.
Aug 12, 2013 11:06 PM #1064016
No. The examples you used to prove your point are useless, because the fundamental skill level between the animations is vastly different. I pretty sure Ez knows a lot more about what he is doing than the person who you are comparing him to. There is absolutely nothing wrong with trying out angles regardless of whether you are good at them or not because I think we can all agree that shit will make you moist if done properly. The choice to stick to simplistic 2-d is one that is not up to you or anyone else, because animators are really allowed to animate whatever the fuck they want
And for fuck's sake the animation is called a practice for a reason
And for fuck's sake the animation is called a practice for a reason
Aug 12, 2013 11:09 PM #1064019
It's hilarious the way this community talks about concepts like "fullbody" and "angles" like they're novelties. It's like a guitar forum calling chords "multi-fingering" or something. These are basic, rudimentary concepts that animators should be learning and practicing from the beginning.
Calling angles "sprinkles" as if they're something to be used sparingly is ridiculous. Watch a single episode of something like Adventure Time or The Simpsons and count the number of times the animation stays on the flat two-dimensional perspective used in 99.999% of the animations here. Those shots are probably the most boring, forgettable scenes in the entire show, if there are any at all.
Calling angles "sprinkles" as if they're something to be used sparingly is ridiculous. Watch a single episode of something like Adventure Time or The Simpsons and count the number of times the animation stays on the flat two-dimensional perspective used in 99.999% of the animations here. Those shots are probably the most boring, forgettable scenes in the entire show, if there are any at all.
Aug 12, 2013 11:09 PM #1064020
Some people are good at animating angles, some people aren't. That's their choice, and if that's your problem, boo hoo.
Aug 12, 2013 11:18 PM #1064027
Quote from ExilementIt's hilarious the way this community talks about concepts like "fullbody" and "angles" like they're novelties. It's like a guitar forum calling chords "multi-fingering" or something. These are basic, rudimentary concepts that animators should be learning and practicing from the beginning.
Calling angles "sprinkles" as if they're something to be used sparingly is ridiculous. Watch a single episode of something like Adventure Time or The Simpsons and count the number of times the animation stays on the flat two-dimensional perspective used in 99.999% of the animations here. Those shots are probably the most boring, forgettable scenes in the entire show, if there are any at all.
Well in a community that animates mostly 2-D with no faces stick figures angles are above average. Not really something that is memorizing but something that will make you say 'oh cool'.
But I see your point.
Aug 13, 2013 12:02 AM #1064041
Quote from MiccoolBecause people like to try out new things?
HAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAH.
Best joke of the day.
Aug 13, 2013 12:34 AM #1064051
If its on Fileize, its likely a practice. If its on SP front, its serious. The examples you used are too different.
Aug 13, 2013 12:40 AM #1064054
Did anyone else think that 2-D had finally returned to this thread?
Aug 13, 2013 12:44 AM #1064057
Unfortunately...
Aug 13, 2013 12:46 AM #1064059
I think you all misunderstood. I ment that there are very few who stick to 2D. And I feel like people that have just started think that that's the way to start. I believe that anyone with little or no experience in animation should stick to 2D until they have more control over the sticks.
Aug 13, 2013 12:57 AM #1064066
Quote from ExilementIt's hilarious the way this community talks about concepts like "fullbody" and "angles" like they're novelties. It's like a guitar forum calling chords "multi-fingering" or something. These are basic, rudimentary concepts that animators should be learning and practicing from the beginning.
Calling angles "sprinkles" as if they're something to be used sparingly is ridiculous. Watch a single episode of something like Adventure Time or The Simpsons and count the number of times the animation stays on the flat two-dimensional perspective used in 99.999% of the animations here. Those shots are probably the most boring, forgettable scenes in the entire show, if there are any at all.
Yeah, I always found it funny that the term full-body even existed. Angles will always be called angles, however. Problem is, angles are what Exile said. Basic stuff. It's not like they're even hard or anything. I guess people get accustomed to 2-D all the time. Which is... well.... How should I say it? Odd? Strange? No. I don't know but, I hope you get the idea.
Quote from 270I think you all misunderstood. I ment that there are very few who stick to 2D. And I feel like people that have just started think that that's the way to start. I believe that anyone with little or no experience in animation should stick to 2D until they have more control over the sticks.
Oh, yesh. Dats true. And later, actually ANIMATE SCENES WHEN USING ANGLES. Not damn V-cam tweens. With all due respecks to CaM.