It's hilarious the way this community talks about concepts like "fullbody" and "angles" like they're novelties. It's like a guitar forum calling chords "multi-fingering" or something. These are basic, rudimentary concepts that animators should be learning and practicing from the beginning.
Calling angles "sprinkles" as if they're something to be used sparingly is ridiculous. Watch a single episode of something like Adventure Time or The Simpsons and count the number of times the animation stays on the flat two-dimensional perspective used in 99.999% of the animations here. Those shots are probably the most boring, forgettable scenes in the entire show, if there are any at all.
Yeah, I always found it funny that the term full-body even existed. Angles will always be called angles, however. Problem is, angles are what Exile said. Basic stuff. It's not like they're even hard or anything. I guess people get accustomed to 2-D all the time. Which is... well.... How should I say it? Odd? Strange? No. I don't know but, I hope you get the idea.
I think you all misunderstood. I ment that there are very few who stick to 2D. And I feel like people that have just started think that that's the way to start. I believe that anyone with little or no experience in animation should stick to 2D until they have more control over the sticks.
Oh, yesh. Dats true. And later, actually ANIMATE SCENES WHEN USING ANGLES. Not damn V-cam tweens. With all due respecks to CaM.