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Ultimate Army

Started by: Assassin2259 | Replies: 10 | Views: 980

Assassin2259

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Aug 13, 2013 7:27 PM #1064733
Okay, you might think "Yeah, right," when you see this title, but I've been trying it out for the past few days and I didn't lose yet. Get 4 Swordwrath, stat, ASAP to capture the center tower. Get at least six miners early (4 for gold, 2 for mana) and make 2 more Swordwrath. I don't care if you make an extra miner, but GET 6 SPEARTONS OUT QUICKLY. These 12 troops are your brute force. Plus, the Spearton upgrades are good for defense. Now, if a Flying Crossbowman gets to you, you're SCREWED, so get some Albowtross out, too. Get about 4 Albowtross, and then 2 Giants with a Magikill. THE MAGIKILL IS THE KEY. Fit a Meric in too, if it's possible. Get the Magikill Wall upgrade, and the Giant Growth I and II, and watch the action unfold. The beginning part of the battle is the key part. Use the Magikill to get out first, and cast a Magikill Wall over the swarm of defendants. If you're lucky, most of them will die, but normally it will greatly reduce the health. Now, ATTACK!!! Time is precious, and you'll have to surround the statue quickly. Hit with everything you've got, don't stop if that annoying Archidon up there is shooting you. Use the Magikill to cast another wall over the entrance, so when reinforcements come, they'll disintegrate and your opponent will start throwing tantrums. Feel free to personalize your army; I do enjoy harassing miners with Shadowrath. It's like the Terran Reaper, for you Starcraft II Geeks. Okay, well, just give the army a try, and please reply. I'm open to all suggestions and improvements. Thanks!
merich1
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Aug 13, 2013 8:22 PM #1064762
Shadowrath: Bye bye for your Magikill.

GG.
FailingAtFailing
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Aug 14, 2013 2:00 AM #1064938
2 Swords 1 Miner is better if you're going for the rage swords strat at the begining. Since swords queue up, by the time your first gold batch comes in, you can build 2 more swords and have 3 miners to boot, and faster. If someone starts with Archer + Sword though and can forward kite or backwards kite (if you rush them....) you will lose the tower though, until a minute later when you get rage, but what's to stop the sword + archer guy from only using that combo to get the tower and then switch to rage swords? Then the archer can make a difference if your swords go head to head.

Mid-game, you shouldn't just get a set amount of miners either. Start building up your army and build a miner for every unit you make, that's what I generally do mid-game. More miners means more units.

I'm skimming over this, but putting electric wall on the castle gates isn't effective, since a spearton will run through it. Put it on your melee units who are attacking the statue, then they are defended from melee attacks and you will deal damage to the statue and anything running past.

You should also try "teching up", instead of going straight for albows, archidons mid-game can come out faster and deal with more threats, because they are faster and have a longer range and they are easier to protect.

And yea, as merich said, some shadowrath will ruin your army.
Assassin2259

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Aug 14, 2013 3:03 PM #1065352
*ahem* WHAT ABOUT THE SPEARTONS?!?! The Magikill will be BEHIND the line of enemies to cast the Magikill Wall.
Wyrmspawn
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Aug 14, 2013 3:31 PM #1065358
Actually, I think they're right with one thing: You should get 1 miner and 2 swords instead of 3 swords. By the time the first 2 miners come back with the gold, you will have barely started on your second swordwrath. Go for 2 swords and 1 miner, then use the 1st income to queue up the swordwrath production to 3. This way, you end up with 4 swords and 1 more miner in the same amount of time.

Now, reading through your post, you never said get 4 swords immediately, so that might just be the goal, not the method. I'll assume you know about the miner. Now, I have another problem. Most people will rush with an archer and a sword. You'd be at a disadvantage at any map longer than forest against this start. You might say you have 4 swords, but they usually rush you before you have even made your 3rd sword. Get what the problem is? They can simply kite you with the archer so you never get more than 3 swords while their army grows.

I shall assume, once more, that you have the micro to deal with this start, and that you only meant this strategy for short and medium maps. Of course, anyone with a good micro or good luck can easily beat back a sword-archer start with 2 swords.

Now, I have a probelm to set before you in your reply; this all assumes that they won't rush past the speartons to kill your magikill. Even if they don't have a shadowrath, 3 speartons can easily kill your magikill, even if it is behind speartons. If your speartons have shield wall, you won't be guaranteed safety; they can simply form up in a horizontal line and rush past your spearton wall (1 unit in front, 1 behind it, another behind the one behind the first unit, another behind the unit behind the unit behind the first unit, and so on). And assuming they're not smart enough to do this, you still have a major problem.

You'd have to both use shield bash (to keep enemies from attacking the mage) as well as use spells in a space of 5 seconds. If you can pull this off, you're at Wyzdom level micro, which means you might as well use a Wyzdom level strategy instead.

Also, one more thing; like many beginning players (and even some of the best players do it sometimes), you seem to assume that the enemy would be disordered or idle while you are building. There is one thing you pointed out (the allbow killing all your spears), but there are other things you didn't think of. What if the enemy turtles and giant masses while you're busy building your army? You got the meric too late to be able to harass them mid-game.

Now, another thing; you didn't consider the possiblity that they would get archers and kite your speartons. This could make problems for you, even when your allbow comes out. The aggressive turtle or luring is getting into a higher tier level than it was before, which makes your 6 speartons incredibly vulnerable.

When you have the first spearton, you should go and pressure them; the spearton would tank up any castle archer hits while your swordwrath kill their miners. Let the swordwrath die, if they must, because they won't be used anyway later.

Another suggestion is to get the allbowtross by your 3rd or even 2nd spearton; this would help against the archer kiting/ luring strategy.

Finally, I'd like to suggest one more thing. Ditch the speartons for giants. The giants are better tanks for allbows anyway, especially if they have giants or allbows themselves. If you want, you can even ditch the allbows for more mages or giants. The Mage-giant combo is pretty much the preferred endgame combo, except for perhaps shadow-allbow for some players.

The Giants are better able to stop shadows, stunning them for a few precious seconds while your mage gets out of range. Swords can't beat back a shadowrath in shinobi or a horde of enemies more than one rank deep.
FailingAtFailing
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Aug 14, 2013 7:57 PM #1065483
Quote from Assassin2259
*ahem* WHAT ABOUT THE SPEARTONS?!?! The Magikill will be BEHIND the line of enemies to cast the Magikill Wall.


Not sure what you're trying to say about this...... Speartons don't block enemies, units can run past shield wall speartons.
ShadowGeneralChaos
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Aug 15, 2013 3:20 PM #1066226
Quote from FailingAtFailing
Not sure what you're trying to say about this...... Speartons don't block enemies, units can run past shield wall speartons.


I think he thought they could pass the speartons, even in shield mode.....but if you use shield bash in a very good timing, combine with electric wall of the magikill, you can do alot of damge there..... but it needs timing......problem are always the sneaky cool shadowrath who arent effected buy anything when in shinobie (excepting magikills spell).... ^^
Wyrmspawn
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Aug 15, 2013 3:31 PM #1066241
Yes, but that's assuming they only have 6 units (which is the maximum amount of units a spearton wall can block). I tried doing this back in 1500s, it cost me 3 matches before I realized it was fruitless. A miner wall is much more reliable, or if you want a moving wall, try 3 giants (if you giant mass, it is also effective. Because it can be difficult to find the magikill hidden in the mass of giants)
0rderEmpire

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Aug 15, 2013 5:25 PM #1066307
I can build sword arch and toast sword wraths one by one. When my sword is almost dead, i will garrison him, and micro him the whole time as another sword is built. At this time, my archer is almost dead. I garrison him. The sword thats been healing and the one thats built comes out to kill. When you retreat, i attack with 2 swords and one archer. You have 2 weak miners thinking they can take on soldiers. :p
Assassin2259

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Aug 16, 2013 10:21 PM #1067293
Quote from Wyrmspawn
Actually, I think they're right with one thing: You should get 1 miner and 2 swords instead of 3 swords. By the time the first 2 miners come back with the gold, you will have barely started on your second swordwrath. Go for 2 swords and 1 miner, then use the 1st income to queue up the swordwrath production to 3. This way, you end up with 4 swords and 1 more miner in the same amount of time.

Now, reading through your post, you never said get 4 swords immediately, so that might just be the goal, not the method. I'll assume you know about the miner. Now, I have another problem. Most people will rush with an archer and a sword. You'd be at a disadvantage at any map longer than forest against this start. You might say you have 4 swords, but they usually rush you before you have even made your 3rd sword. Get what the problem is? They can simply kite you with the archer so you never get more than 3 swords while their army grows.

I shall assume, once more, that you have the micro to deal with this start, and that you only meant this strategy for short and medium maps. Of course, anyone with a good micro or good luck can easily beat back a sword-archer start with 2 swords.

Now, I have a probelm to set before you in your reply; this all assumes that they won't rush past the speartons to kill your magikill. Even if they don't have a shadowrath, 3 speartons can easily kill your magikill, even if it is behind speartons. If your speartons have shield wall, you won't be guaranteed safety; they can simply form up in a horizontal line and rush past your spearton wall (1 unit in front, 1 behind it, another behind the one behind the first unit, another behind the unit behind the unit behind the first unit, and so on). And assuming they're not smart enough to do this, you still have a major problem.

You'd have to both use shield bash (to keep enemies from attacking the mage) as well as use spells in a space of 5 seconds. If you can pull this off, you're at Wyzdom level micro, which means you might as well use a Wyzdom level strategy instead.

Also, one more thing; like many beginning players (and even some of the best players do it sometimes), you seem to assume that the enemy would be disordered or idle while you are building. There is one thing you pointed out (the allbow killing all your spears), but there are other things you didn't think of. What if the enemy turtles and giant masses while you're busy building your army? You got the meric too late to be able to harass them mid-game.

Now, another thing; you didn't consider the possiblity that they would get archers and kite your speartons. This could make problems for you, even when your allbow comes out. The aggressive turtle or luring is getting into a higher tier level than it was before, which makes your 6 speartons incredibly vulnerable.

When you have the first spearton, you should go and pressure them; the spearton would tank up any castle archer hits while your swordwrath kill their miners. Let the swordwrath die, if they must, because they won't be used anyway later.

Another suggestion is to get the allbowtross by your 3rd or even 2nd spearton; this would help against the archer kiting/ luring strategy.

Finally, I'd like to suggest one more thing. Ditch the speartons for giants. The giants are better tanks for allbows anyway, especially if they have giants or allbows themselves. If you want, you can even ditch the allbows for more mages or giants. The Mage-giant combo is pretty much the preferred endgame combo, except for perhaps shadow-allbow for some players.

The Giants are better able to stop shadows, stunning them for a few precious seconds while your mage gets out of range. Swords can't beat back a shadowrath in shinobi or a horde of enemies more than one rank deep.


You must be a pro to have the patience to write an essay. XD
syh135

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Aug 25, 2013 12:32 AM #1073618
:)
Quote from Assassin2259
Okay, you might think "Yeah, right," when you see this title, but I've been trying it out for the past few days and I didn't lose yet. Get 4 Swordwrath, stat, ASAP to capture the center tower. Get at least six miners early (4 for gold, 2 for mana) and make 2 more Swordwrath. I don't care if you make an extra miner, but GET 6 SPEARTONS OUT QUICKLY. These 12 troops are your brute force. Plus, the Spearton upgrades are good for defense. Now, if a Flying Crossbowman gets to you, you're SCREWED, so get some Albowtross out, too. Get about 4 Albowtross, and then 2 Giants with a Magikill. THE MAGIKILL IS THE KEY. Fit a Meric in too, if it's possible. Get the Magikill Wall upgrade, and the Giant Growth I and II, and watch the action unfold. The beginning part of the battle is the key part. Use the Magikill to get out first, and cast a Magikill Wall over the swarm of defendants. If you're lucky, most of them will die, but normally it will greatly reduce the health. Now, ATTACK!!! Time is precious, and you'll have to surround the statue quickly. Hit with everything you've got, don't stop if that annoying Archidon up there is shooting you. Use the Magikill to cast another wall over the entrance, so when reinforcements come, they'll disintegrate and your opponent will start throwing tantrums. Feel free to personalize your army; I do enjoy harassing miners with Shadowrath. It's like the Terran Reaper, for you Starcraft II Geeks. Okay, well, just give the army a try, and please reply. I'm open to all suggestions and improvements. Thanks!
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