http://www.filz.us/view/83f58eb8-eee/
EDIT: http://www.filz.us/view/6260018d-695/ (This is an updated version of this: http://www.filz.us/view/2296b8c3-665/ .)
More Fullbody Practice
Started by: JFlash | Replies: 3 | Views: 507
Aug 18, 2013 6:30 AM #1068263
Aug 18, 2013 6:37 AM #1068268
The head of the green FB looks weird
The animation of the second looks bad because there's a part seems cutted,cool animation.
Awesome job,can't wait to color it :3
The animation of the second looks bad because there's a part seems cutted,cool animation.
Awesome job,can't wait to color it :3
Aug 18, 2013 7:13 AM #1068312
the thing i like about these is that you've grasped a basic idea on how the body moves; most people that try fullbodies end up animating them on a completely 2D plane, as if they were stick figures
you have some consistency issues and your movements are still slightly off, but that's something that can be easily fixed with some practice. keep it up
you have some consistency issues and your movements are still slightly off, but that's something that can be easily fixed with some practice. keep it up
Aug 18, 2013 7:31 AM #1068336
Quote from HitsuThe head of the green FB looks weird
The animation of the second looks bad because there's a part seems cutted,cool animation.
Awesome job,can't wait to color it :3
Yea. I like being variant when it comes to drawing heads. No fun if they have to be normal, amirite?
For the second animation, I forgot that I had an updated version of it, so I uploaded that(Not that it'll make a difference. I still think something's wrong with it.)
I don't know if I'll actually color it. With the time it takes to clean up the sketch and then color it, I'd have to take a day long rest.
Quote from Timfordthe thing i like about these is that you've grasped a basic idea on how the body moves; most people that try fullbodies end up animating them on a completely 2D plane, as if they were stick figures
you have some consistency issues and your movements are still slightly off, but that's something that can be easily fixed with some practice. keep it up
Yea, I'm still a little new to animating fullbody. I grew tire of animating stick figures, so I didn't want to the movements to relate to anything stick-related (Not to mention the guy would just look all weird).
When you mentioned about the movements, I thought of the second animation. Funny thing is that I animated the guy before adding the chair, lol. I can see why that one would bother someone.