The Second Great Territory War

Started by: malbence | Replies: 65 | Views: 9,765

Maxchiang .
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Sep 16, 2013 7:25 PM #1084380
www.stickempires.com/play?replay=replay2602215&version=1.72

Battle of Tamar, Chiang's army rolled through.

Image

And Gale sent Corps; so guess me and corps are out for now.

ALSO REQUEST TO MOVE CAPITAL TO TAMAR.
jerrytt
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Sep 16, 2013 11:59 PM #1084474
No, you cannot move your capitol to tamar to make all of your territories including the capitol immune to attack while also letting you strike outwards at any nearby territories. in fact, you can't move your capitol at all.

Ill try to get an updated map up soon.
x3Richie
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Sep 17, 2013 7:33 PM #1084800
ya you can't use cc2 either he needa wait 5 matches ;p 4 now atm
WyzDM
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Sep 18, 2013 2:03 AM #1084922
Waiting 5 matches after playing? a bit much, especially for a smaller clan like FN, but hey, I won't challenge. Gives everyone a fair chance.
Maxchiang .
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Sep 18, 2013 4:31 PM #1085132
ET has dropped; territory transfer to ToW.
jerrytt
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Sep 18, 2013 11:34 PM #1085252
Quote from Maxchiang .
ET has dropped; territory transfer to ToW.


Fine :/ but why would you even sign up in the first place if you were just gonna drop by the first match?

@WyzDM The number probably wont be enforced all that much, its just to allow more people to play.

Srry I wasnt on much. Heres the up to date map

Image
Maxchiang .
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Sep 18, 2013 11:49 PM #1085259
We were under the assumption that the game would be fair, clear, and well run.

We will stop making these assumptions from now on...
WyzDM
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Sep 19, 2013 4:47 AM #1085329
Quote from Maxchiang .
We were under the assumption that the game would be fair, clear, and well run.

We will stop making these assumptions from now on...


In what way was it not? To my knowledge it's still to the participation of clan members for the most part, as anyone making a move must wait out 5 actions (including myself, now in line by about 3). If you're talking about how you got pinned under the southern peninsula, you're the one who claimed territories moving backwards, not forwards.

I feel like dropping to 3 clans so close to the start really cuts some of the fun in who to attack/where to defend, but let's keep it moving.
Maxchiang .
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Sep 19, 2013 7:36 PM #1085462
Its not about how we chose our secure spot. Here are the Problems ET sees:

When someone from the clan says they are a defender, and that their leader told them to defend, a leader can't say "I never told him to defend..." That's exactly what Galeforce did when I played Corps. Galeforce told Corps to "defend." WTF DOES THAT MEAN!?! I was under the impression that he WAS the defender, and so we fought for Tamar. I beat him, then TZ and the leaders were all like "Ye, that don't count... Galeforce/WyzDM never approved of that match." I gave you guys 24 hrs, and you send a guy, that if wins, he wins, but if he loses, he acted under his own command. That was the unfair and unclear part.

Now, moving on. ToW in this game consists of Richie and Waseem. Now, cuz there is only 2 people, they can just recycle their players, so they can avoid the "5 guy waiting line" that the SUCCESSFUL clans must obey to. Same with FN; all they got are Jerryt, Sarp, Drizzle and Forgotten User. Thats 4 players (and drizzle and TFU don't even fight). These small and half dead clans just recycle their best players to constantly fight ALL their battles.

Which brings me to my point. This is NOT a clan territory game; it should be that the clan with the most activity that dominate. And yet I see FN, which compromises of under 7 active members, as NO2, land mass wise. This is not an accurate representation of the status of the clans in SE, and that was what I originally thought it would be. There is no point joining this "stimulation," when it doesn't stimulate the real scenario.
jerrytt
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Sep 19, 2013 8:25 PM #1085471
Quote from Maxchiang .
Its not about how we chose our secure spot. Here are the Problems ET sees:

When someone from the clan says they are a defender, and that their leader told them to defend, a leader can't say "I never told him to defend..." That's exactly what Galeforce did when I played Corps. Galeforce told Corps to "defend." WTF DOES THAT MEAN!?! I was under the impression that he WAS the defender, and so we fought for Tamar. I beat him, then TZ and the leaders were all like "Ye, that don't count... Galeforce/WyzDM never approved of that match." I gave you guys 24 hrs, and you send a guy, that if wins, he wins, but if he loses, he acted under his own command. That was the unfair and unclear part.

Now, moving on. ToW in this game consists of Richie and Waseem. Now, cuz there is only 2 people, they can just recycle their players, so they can avoid the "5 guy waiting line" that the SUCCESSFUL clans must obey to. Same with FN; all they got are Jerryt, Sarp, Drizzle and Forgotten User. Thats 4 players (and drizzle and TFU don't even fight). These small and half dead clans just recycle their best players to constantly fight ALL their battles.

Which brings me to my point. This is NOT a clan territory game; it should be that the clan with the most activity that dominate. And yet I see FN, which compromises of under 7 active members, as NO2, land mass wise. This is not an accurate representation of the status of the clans in SE, and that was what I originally thought it would be. There is no point joining this "stimulation," when it doesn't stimulate the real scenario.


1. No they cant. thats just gale not wanting to take a loss. And I gave you the win. (why ToW now has tamar)

2. Just because you dont see them on the TZ chat doesnt mean they dont exist :/ they also have lazar, order empire, hayan, caubenguoivet etc. WE also have cheetos, retired but still active, pandarus shadowgeneralchaos, supahsemmie, getting back into the game etc. TFU and drizzle dont fight? "buddylucky doesnt rank. he must suck and doesnt want to play"

3. Your positioning and ToW's sucked. bad. right now the distribution is like 2:2:1:1. Maybe if you had actually chosen a good spot and EXPANDED your land instead of like WyzDM said, go backwards and ToW had claimed and area in the north the distribution would have been more even. Also, whether or not clan population should determine territory size is based on opinion. And I think that having the strongest and most active clan dominating the smaller clan's lack of territories in a few days is not a good design for the game. If a clan is stronger and more active it should win anyways, no need for further unbalancing.
Maxchiang .
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Sep 19, 2013 9:14 PM #1085491
Quote from jerrytt
And I think that having the strongest and most active clan dominating the smaller clan's lack of territories in a few days is not a good design for the game. If a clan is stronger and more active it should win anyways, no need for further unbalancing.


It's more logical than having a small clan dominate a big clan and attempting to appear "better"...
jerrytt
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Sep 20, 2013 1:06 AM #1085558
Quote from Maxchiang .
It's more logical than having a small clan dominate a big clan and attempting to appear "better"...


I said before, if et and tow had moved more strategicly the clans would have equal representation. all clans had equal opporotunity in this game. so don't complain about fn being larger than ET after you botched several moves.

EDIT: new map
Image

crosses represent territories being attacked.

Jerrytt of FN is attacking the lonely mountain. Winner TZ
Force of TZ is attacking Flourin with Pandarus of FN defending. winner TZ
WyzDM
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Sep 23, 2013 6:53 AM #1087228
This is moving at a snails pace. But I have an idea to save it. In fact, it's the perfect fix.

Let us reserve one day a week to this day. Sunday is at the end of the week, and Friday may conflict with school times for some, so let's make it Saturday? Rules would be simple: every week around 1-5PM EST, this all starts. Challenges go back and forth, leaders work together to keep participating members in check and communicate with other clan leaders, and everything goes smoothly. The problems we face right now is being unable to tell how long players have to wait before participating again, and it typically goes for week long waits on average! So lets simply put all the focus one day, all or nothing with everyone able to participate, and leave the rest of the week off devoted to rest, planning, and other clan activities outside of TW.

If this doesn't happen, I don't know what else can save it truthfully, because it's quite dead. I'd like to see active clan meet ups every weekend anyway, and this would greatly improve that.

When clans are eliminated, or lose capitals, they can fold with another clan of their choosing, so everyone is still eligible to play.

I am also in favor of bringing ET back in this. I'd like to avoid picking territories again... but if we have to resort to it, so be it.
Maxchiang .
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Sep 23, 2013 9:57 PM #1087578
WyzDM, we did not leave because of our location. We left because we joined under false assumptions.

Land should've been divided proportionally, with the land the clan starts with directly proportional to the size of the clan. This game (my assumption) was for clans to display their progress/status while having fun with the other clans. FN is not the same level as TZ; so why the heck would they have the same territory land wise? If this was an actual campaign, the forces of FN (Jerrytt, Cadmus) would be stretched out too thin to actually hold that much...

I propose we move on to a more superior set of rules, tested by ET in our own inamorta stimulation, with Clans having Armies for each player, rather than just a collective body that can conquer at will.
ShadowGeneralChaos
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Sep 29, 2013 5:11 PM #1090102
Oh man...this looks really excited ^^ GO FN MEMBERS!!! (sorry, I cant participe right now...) (I love the map btw...who drew it?)