Name: Cherr

All credits to TheLordAndSavant for the pic
Clan: Never.
Personality: acts like a fag, no concern for others
Gender: female
Abilities:
Cherry bombs: Can throw cherry bombs that explode on impact or in a short period of time
Red cherry bomb: not unlocked yet ... but soon it will
Strong arms: As she can throw the bombs very fast, she can deliver strong punches
Weaknesses:
Cherry bombs: They don't do much damage. They just knock off the victim
Timing, When Cherr is preparing to throw the bomb, it might explode before she throws it
Strong arms: She doesn't go often with punches (simply she doesn't use her fists as often as she uses bombs)
Story: While she was browsing stuff on mySpace, she found an ad for bombs, since she was crazy. She agreed on a fair price, and that the bombs will be delivered near her house. She got them later, but found out they weren't real bombs. So she wanted to make her own bombs, and get revenge on the vendor (even though she could have made it herself, but the previous statement stands!). She failed, but she decided to move on, and join RHG, because it is much more rewarding...
STRENGTH: 8/10.
Strength measures how much damage a gladiator can do, 1 being no more than scratch damage and 10 being able to destroy a city in one fell Falcon Punch.
Cherr can break your skull, simple, period.
DURABILITY: 5.5/10.
Durability measures how much damage a gladiator can take as well as how much endurance they have, 1 being able to take only a few hits before they're down and 10 being able to survive getting hit by a nuclear bomb... to the balls.
Meh, average durability, considering the bombs' short fuse
SPEED: 5.5/10.
Speed measures how fast a gladiator's reflexes are as well as how fast they can run, 1 being stationary and 10 being able to beat Sonic the Hedgehog in a race.
Average speed.
DEXTERITY: 3.5/10.
Dexterity measures how accurate a gladiator's strikes are as well as how graceful and agile they are, 1 being a living wrecking ball and 10 being gifted with flawless accuracy and coordination.
Flails around, even thought she has strong hands, her throws and attack are inaccurate as something inaccurate, however, average coordination
INTELLIGENCE: 2.5/10.
Intelligence measures how cunning and tactical a gladiator is, 1 being a brute who just charges into the fray and 10 being a mastermind who exploits every flaw in an opponent.
Quite a moron.
Abilities: 16/20.
Abilities determine how powerful your gladiator's superpowers and equipment are, 0 being devoid of any abilities and 20 being able to wield many high-level abilities like banhammers and nuclear lasers.
Bombs count, right?
TOTAL POINTS: 41/70.
Total Points determine just how powerful your gladiator is- no gladiator should fight an opponent more than 2 classes apart from them, unless if the underdog gets some sort of Deus Ex Machina. 5-29 is underpowered, 30 is rudimentary, 31-34 is weak, 35 is simple, 36-39 is below average, 40 is average, 41-44 is above average, 45 is strong, 46-49 is powerful, 50 is scary, and 51-70 is overpowered.
Points: 0/0/0
Demo:
http://sherriterrifuck.deviantart.com/art/Trgnskjgnsfahsah-575596015
http://sherriterrifuck.deviantart.com/art/Mehrhg1-576347548 30 fps test
Availability: Hey, yo, i gotta go, and tell you 69 things i'd rather do
if someone offers a damn battle, i'll say i have other things that i'd rather do now
(no.)