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Common Strategies

Started by: FailingAtFailing | Replies: 61 | Views: 8,985 | Closed

FailingAtFailing
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Sep 23, 2013 1:24 AM #1087120
Since this strategy section seems kinda slow and dead (more so than other parts of the SE forums) I suppose I could compile a few common strategies and some info on them in one thread, to help new people, or anyone who hasn't played in a while etc.

Obviously, if a patch changes stuff, some info in here might not be the same, so remember that this is most likely only accurate on the date of the last edit. Also, note that I am only in the mid to late 1800 ratings. So I don't know alot about strategies past that.
Well, onwards to the strategies, remember this is common ones that I have some knowledge about. There's a basic info thing before the strategy, which is in spoilers and goes more in-depth. Along with that, there is a counter in the spoilers, which actually takes up a good part of it.

Spearton Rush
Ease of Execution: 1/10
Ease of Countering: 4/10
Common at: 1200-1500
Comment: Very simple, works best if opponent caught by surprise
Spearton Rush (Click to Show)


Spear + Archer
Ease of Execution: 2/10
Ease of Countering: 5/10 (pre-auto shield bash)
Ease of Countering: 7/10 (post-auto shield bash)
Common at: 1200-1500 (pre-auto shield bash)
Common at: Everywhere (Since auto shield bash)
Comment: Fairly simple and reliable. Very logical to use based on unit's described purposes.
Spear + Archer (Pre-Auto Shield Bash) (Click to Show)

Sparcher (Post-Auto Shield Bash) (Click to Show)


Archer Mass
Ease of Execution: 4/10
Ease of Countering: 5/10
Common at: 1500-1800?
Comment: Only here because it is apparently more common than I thought. I favour this early game, but usually morph it to something like Spear + Archer, but with giants, magikill or tech up to Albowtrosses. Although I will talk about Archer Mass, not what I do.
Archer Mass (Click to Show)


Giant Mass
Ease of Execution: 3/10
Ease of Countering: 6/10
Common at: 1200-1600
Comment: Most likely died out recently, but for legacy's sake...
Giant Mass (Click to Show)


Ninja Rush
Ease of Execution: 4/10
Ease of Countering: 5/10
Common at: 1400-1700
Comment: Never got this, almost like a riskier version of Spearton Rush.
Ninja Rush (Click to Show)


Shadalbow
Ease of Execution: 5/10
Ease of Countering: 8/10
Common at: 1500-1900
Comment: A very deadly combination if pulled off correctly. Basically completely eliminates the use of 2 key units in many armies, which are Magikill and Merics.
Shadalbow (Click to Show)


Giant + Albowtross
Ease of Execution: 4/10
Ease of Countering: 7/10
Common At: 1700+?
Comment: Very high damage output with Albowtrosses being protected by giants. Someone using this strategy may use a Shadowrath to get rid of Magikill, which threaten the Albowtrosses.
Giant + Albowtrosses (Click to Show)



Fatty Style Turtling (contributed by jerrytt)
Ease of Execution: 7/10
Ease of Countering 9/10
Common at: 2100 and Higher
Comment: Almost impossible to counter once it has been set up, and on medium and long maps setting up is very simple.
Fatty Style Turtling (Click to Show)


The first seven strategies are common ones that I have encountered at least once. If anyone would like to post strategies they have encountered, or their own takes on these strategies, feel fr
Azxc
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Sep 23, 2013 3:15 AM #1087153
You did a good job on combining all common strategies

Below I will slow how I counter those stupid strategies:

1. Spearton Rush: Albowtross+magikill with walls+some raging swordwraths

2. Giant mass: Albowtross+lesser giants

3. Ninja Rush: (Just) Mass albowtross (lol)

4. Shadowlbow: Impossible, the only way is econ harass with archers
jerrytt
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Sep 23, 2013 4:10 AM #1087168
I actually like this thread :O

Fatty turtle
Ease of execution 6-8/10
Ease of Countering 9/10
Common at 2.1+
Almost impossible to counter once it has been set up, and on med/long maps setting up is very simple.

This strategy relies on 5 key units/upgrades. Castle archer, Spearton Wall, Miner wall, Meric, and Magikill. The idea is that you hold them off with a sword or two long enough to get a castle archer without denting your economy. Then, Tech up to speartons and buy the shield wall upgrade. Also buy a miner wall. Place the spearton and wall In front of the second row of gold mines, and get merics and speartons to hold the enemy off long enough for you to get a mage. Once you have your mage your turtle is complete, and you are protected from both spearton attacks, (castle archers, walls, mages) and Archer attacks (mages and speartons in shield mode with Merics) This can protect you until they tech up or have a huge advantage over you to break the turtle (unlikely) Once you have it set up, you can Giant mass, shadowalbow, albow mass, etc. go crazy :/
PUMU
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Sep 23, 2013 1:01 PM #1087325
In response to above what if I went arch/sword?
You put yourself slightly behind to begin with if you haven't claimed tower yet.
By buying the second sword your miners will bring in only 300 gold or 225 if you went 1 miner 2 swords.
By the time you get wall CA and a spearton I will have produced a spearton of my own. And if you produced a Magikill this is most likely because you decided to put yourself behind voluntarily or you have the same amount of miners as myself. More than likely my Eco will be higher than yours if you spent 400 on defensive things alone combined with one spearton whilst I've bought 2 miners in this time with an extra 100 left over.
Going one sword then CA makes more sense to me. If anything.
ShadowGeneralChaos
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Sep 23, 2013 3:14 PM #1087375
Quote from Azxc

4. Shadowlbow: Impossible, the only way is econ harass with archers


Impossible? I would say Albowmass will counter this XD and if you want even Giant mass.....
FailingAtFailing
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Sep 23, 2013 7:29 PM #1087478
Quote from Azxc
You did a good job on combining all common strategies

Below I will slow how I counter those stupid strategies:

1. Spearton Rush: Albowtross+magikill with walls+some raging swordwraths

2. Giant mass: Albowtross+lesser giants

3. Ninja Rush: (Just) Mass albowtross (lol)

4. Shadowlbow: Impossible, the only way is econ harass with archers


You essentially summed up the units I used for the strategy counters. Although Shadalbow can be countered with Giants and Albows, just aim for the albows first. Which is what I have posted : D

Quote from jerrytt
I actually like this thread :O

Fatty turtle
Ease of execution 6-8/10
Ease of Countering 9/10
Common at 2.1+
Almost impossible to counter once it has been set up, and on med/long maps setting up is very simple.

This strategy relies on 5 key units/upgrades. Castle archer, Spearton Wall, Miner wall, Meric, and Magikill. The idea is that you hold them off with a sword or two long enough to get a castle archer without denting your economy. Then, Tech up to speartons and buy the shield wall upgrade. Also buy a miner wall. Place the spearton and wall In front of the second row of gold mines, and get merics and speartons to hold the enemy off long enough for you to get a mage. Once you have your mage your turtle is complete, and you are protected from both spearton attacks, (castle archers, walls, mages) and Archer attacks (mages and speartons in shield mode with Merics) This can protect you until they tech up or have a huge advantage over you to break the turtle (unlikely) Once you have it set up, you can Giant mass, shadowalbow, albow mass, etc. go crazy :/


I faced Fatty once and boy is this hard. I'll add it to the main post.
fhtrg

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Sep 23, 2013 8:41 PM #1087530
the shadowalbow is countered by a giant mass I think, since giants only target 1 unit at a time, but do high damage, the giants can kill the albows first them kill the shadowrath with ease. A full out archer mass is easily counterd by shadowalbow because the shadowrath can chase the archers like raging swordwrath, and the albows can surround the archers or go infront of the statue with 1 giant tanking the CA shots. I like to get 1 mage and 1 giant in the shadowalbow strategy.
FailingAtFailing
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Sep 24, 2013 12:04 AM #1087633
Is Archer mass really common? Like seriously?
jerrytt
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Sep 24, 2013 2:13 AM #1087692
Quote from FailingAtFailing
Is Archer mass really common? Like seriously?


hint look at every top 100 vs 100 battle.
ShadowGeneralChaos
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Sep 24, 2013 3:46 PM #1087922
you also have magikill mass? Oh well...I dont think it is this common thought ^^ but did you hae sword mass? 1200-1500 I saw some guys use them....
merich1
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Sep 24, 2013 9:10 PM #1088021
What about Spear Archer which everyone seems to be talking about in the other threads?

I've gotten higher on my smurf with Spear Archer than my main with turtle.
FailingAtFailing
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Sep 24, 2013 10:21 PM #1088063
Alright, I'll write something up myself for Archer mass and Spear + Archer.
jerrytt
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Sep 25, 2013 1:56 AM #1088143
Spearton archer at 1200-1500k? are you sure?
ShadowGeneralChaos
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Sep 25, 2013 5:45 PM #1088357
....spearton archer is the most common strat in al ranking levels....easy to do....and fast ^^
PUMU
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Sep 25, 2013 7:24 PM #1088389
So then which is quicker? Sword arch or spear arch?
Quicker Eco disrupt or later Eco disruption.
With the latter, your opponent has the opportunity to build a wall without putting themselves behind.
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