Tower Spawn

Started by: 40fy | Replies: 30 | Views: 4,983 | Closed

40fy
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Nov 5, 2013 12:21 AM #1102567
As far as I can tell, you should always try to capture the tower, even on long maps like plains. (It is worth 1.5 miners, so letting your opponent have is for a 125 gold swordwrath is stupid.) Is this logic correct? Or am I the big noob here?
fhtrg

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Nov 5, 2013 12:48 AM #1102580
Sometimes on long maps it isn't that important, but on short maps, the extremely useful for me.
Dazzy

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Nov 5, 2013 4:17 AM #1102693
Quote from fhtrg
Sometimes on long maps it isn't that important, but on short maps, the extremely useful for me.


Don't listen. You should always be going for that tower. Tower gives you map control, gives you a 1.5 miner better economy, allows easier harass and easier to defend if being attacked (You run half the map to attack, he runs whole map to attack. More time also means you can get more units out to defend the threat.)

As Order in OvO, on all Medium & Long Maps (Forest, Ice World, Gates, Grass Hills), you should basically always be going miner/miner/sword. That sword should go to centre and fight for it. That's a smart insight, and you're right, tower is very crucial. Tower spawn is great for harass and breaking turtlers, but isn't a *must always go for.*
FailingAtFailing
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Nov 5, 2013 10:30 PM #1103118
On Castle, getting the tower cuts off your opponent's second gold row, which is potentially half their income. On longer maps though, if their tower spawn isn't causing much damage, but I still don't have enough forces to take the tower (but am probably holding out due to something like miner walls) I will build up my forces instead of taking the tower, otherwise I will try to take it to use my tower spawn.
jerrytt
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Nov 6, 2013 2:13 AM #1103227
The factor of cutting off the second row is not very prominent in most order vs order games in castle, as most games don't even (and shouldnt) last long enough to get 8+ miners.

the tower is always a great asset to have, though you should ve careful about getting spawn over some offensive units, lest you lose control before it finishes.

and the idea that not getting an extra sword to take the tower is slightly flawed, though I'm not really sure which case is better. My reasoning is that if you get 2 swords and 1 miner while I get the reverse, sure you will take the tower eventually but until you do, ill be going off sn extra miner advantage. Again, I'm not really sure which one is better but ill just say that in my games on med and long maps, it doesn't matter as much as you think it would. mid game macro and micro is when games are won and lost.
fhtrg

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Nov 6, 2013 2:24 AM #1103230
Quote from DragonArcherZ
Don't listen. You should always be going for that tower. Tower gives you map control, gives you a 1.5 miner better economy, allows easier harass and easier to defend if being attacked (You run half the map to attack, he runs whole map to attack. More time also means you can get more units out to defend the threat.)

As Order in OvO, on all Medium & Long Maps (Forest, Ice World, Gates, Grass Hills), you should basically always be going miner/miner/sword. That sword should go to centre and fight for it. That's a smart insight, and you're right, tower is very crucial. Tower spawn is great for harass and breaking turtlers, but isn't a *must always go for.*


In the begining on shory maps, you shouldn't go for so much army that you barley have any miners just for tower spawn. On long maps, you will have a harder time harasing your enemy so you should rather go for more miners instead of a almost useless spearton that spawns every miniute (i think). Of course, if you have spare resources, you should go for the tower or tower spawn.
Dazzy

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Nov 6, 2013 4:38 AM #1103267
As far as I can tell, you should always try to capture the tower, even on long maps like plains. (It is worth 1.5 miners, so letting your opponent have is for a 125 gold swordwrath is stupid.) Is this logic correct? Or am I the big noob here?


You should always go for tower. That's what I was referring to. Tower spawn is useful, but I find getting offensive units is usually better. It's great for harassment though. Also, the spearton isn't every minute, it spawns maybe 20 seconds after the tower spawn dies, so you can never have more than one tower spawn for each player on the field at a time.
Wyrmspawn
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Nov 6, 2013 3:24 PM #1103458
I don't usually go for the tower spawn... I dunno why, I guess there always was a better way to use my gold and mana.

Going through my recent battles, the only times I buy tower spawn are when I sword mass or archer mass early game, so I can have something to tank hits for me, or when I'm up against a turtler.
epics0UL

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Nov 6, 2013 6:01 PM #1103501
Quote from DragonArcherZ
Don't listen. You should always be going for that tower. Tower gives you map control, gives you a 1.5 miner better economy, allows easier harass and easier to defend if being attacked (You run half the map to attack, he runs whole map to attack. More time also means you can get more units out to defend the threat.)

As Order in OvO, on all Medium & Long Maps (Forest, Ice World, Gates, Grass Hills), you should basically always be going miner/miner/sword. That sword should go to centre and fight for it. That's a smart insight, and you're right, tower is very crucial. Tower spawn is great for harass and breaking turtlers, but isn't a *must always go for.*

says it all
fhtrg

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Nov 6, 2013 9:56 PM #1103569
Quote from DragonArcherZ
You should always go for tower. That's what I was referring to. Tower spawn is useful, but I find getting offensive units is usually better. It's great for harassment though. Also, the spearton isn't every minute, it spawns maybe 20 seconds after the tower spawn dies, so you can never have more than one tower spawn for each player on the field at a time.


what I'm trying to say is that on short maps, their more usefull then on long maps.
Dazzy

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Nov 7, 2013 6:40 AM #1103695
Quote from fhtrg
what I'm trying to say is that on short maps, their more usefull then on long maps.


In a way, yes, but it's important on ANY map. Short maps, it's basically easy harass, shutting down their second gold row and the economy boost. On long maps, it means scouting information, economy boost, easier harass. Having centre on any map dictates the game.
_Ai_
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Nov 7, 2013 7:13 AM #1103700
Always go for both the tower and tower spawn. For reasons DaZ stated.
nullhead
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Nov 13, 2013 12:06 AM #1106615
I would ALWAYS go for the tower (but not immediately) and get tower spawn if they can handle an early attack against me.
Phosphate

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Nov 20, 2013 2:47 AM #1109919
its good for pressure on long like GH so on long maps go for it
PUMU
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Nov 20, 2013 5:07 PM #1110301
i tend not to need the tower spawn. i feel as if controllable units are more efficient.
so i vote no