Micro Tactics Encyclopedia

Started by: jerrytt | Replies: 41 | Views: 8,422

Dazzy

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May 12, 2014 7:14 AM #1194448
Quote from 59saintdane
The problem is though, if they have good micro, they can run their spears back when they see you doing this, thus blocking your arrows. However, I think this tactic can be used against spears in shield wall; I've had a few pros do it to me and even done it myself. Basically you run your units through their spear and shoot their archers, and if you're forward kiting, you can kill quite a few. This only works because spears take so long to come out of shield wall that you will possibly have run past them by the time they start moving again.


It's much more important to be mobile than to get that additional defense in spearcher v spearcher. However, a small amount of players have extensively used it -

Supahsemmie and Riddick for example.

This is why there are generally two uses of shield wall (apart from turtling, in a spearcher v spearcher):

1 - use one spear to shield archer fire while the rest fight.
2 - spear wall, bash their spears, unshield straight away.
BloodxHunter
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Jun 15, 2014 5:04 PM #1207215
When I Spearcher, I usually have a line of swords directly behind my shield wall(as in so close they almost push them away).
bash, then charge, bash, then charge ect. it can be quiet annoying for my opponent I imagine, because their frontline is stunned almost the entire fight. "Speartons Ho!" Attack all "Speartons Ho!" attack all "Speartons Ho!"

Not trying to bump, just most of these threads are dead
Nyarlathotep

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Jun 15, 2014 5:56 PM #1207223
Shield wall is almost essential OvC for fighting deads. Solid upgrade, but not always usable.
Xate
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Jun 19, 2014 4:36 AM #1208650
I had posted tips on Miner micro. Hope it helps.

Ps: it's in my sig.
BloodxHunter
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Jun 19, 2014 11:01 PM #1208939
Quote from Xate
I had posted tips on Miner micro. Hope it helps.

Ps: it's in my sig.


lol, some people in my rank lose to a miner-based army. I named the tactic after the ability that enables it, Miner Hustle
Xate
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Jun 24, 2014 9:36 AM #1210537
Quote from BloodxHunter
lol, some people in my rank lose to a miner-based army. I named the tactic after the ability that enables it, Miner Hustle

AKA: Get Hustle earlier, get tower back, beat enemy.

Or Get Hustle, Camp, create the ultimate ninjalbow, beat enemy.
BloodxHunter
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Jun 24, 2014 11:01 AM #1210557
Quote from Xate
AKA: Get Hustle earlier, get tower back, beat enemy.

Or Get Hustle, Camp, create the ultimate ninjalbow, beat enemy.


no, I literally mean Miner based army, all slow moving units

www.stickempires.com/play?replay=replay6052853&version=2.05

He caved a little early though
It's almost disgraceful.
Matthew Murphy
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Jun 25, 2014 12:57 AM #1210835
I find that Choas and Elementals are too easy to fight. All you do is just Shinobi mass (Others works too), when you got enough units, wait for the opponent to come. Then 'Cloak' past them and Rush! The reason this is so effective is because Choas and Elementals do not have 'Walls'! Haha!
Nyarlathotep

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Jun 25, 2014 2:01 AM #1210865
>.> what would you do if they made air units and attacked you?
_Ai_
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Jun 25, 2014 3:27 AM #1210922
Or shut you down before you get to mass the ninjas.

You should open up to other builds, the more flexible ones.
PUMU
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Jun 25, 2014 5:01 PM #1211198
tsk. @Chai
you expect me not to have waters?
when i see someone rush past at my statue i do 2 things
as chaos a build around 15 bombs. wait till they are at statue.
boom.
waters and CA
slow but eventual death
Xate
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Nov 13, 2014 4:13 PM #1268541
Simple way to improve this:
Use spoilers:
Beginner (Click to Show)


Also, highlight:
Quote from jerrytt
Beginner:


The Castle Archer Advantage

If you are fighting in a skirmish outside of your gold mines, and have a castle archer, why not use it? Move your army back a little, enough for their melee units to feel the pain of splash arrows going through their heart, giving you a slight edge.

Similarly, if they have a castle archer and are leading you into it, don't follow them! Run back to the tower or home if you have to.

Targeting (Kill List)

When facing an enemy army, you should have an order of which units to kill first. Magikill should always be the first on this list. Then Merics. Next, low health/high damaging units should be taken out. These include swords, archers (if they don't kite), exposed albows, and ninjas. Lastly, are the high health but low damaging units, the tanks. These are the giants and Speartons.

Garrisoning units

When one of your units, like a Spearton is at low health, and you have several more with you, a good idea is to garrison it, let it heal, and use it again for later.

Escaping the castle archer/dead

If you are attacking their miners with Swordwraths/Archidons, and notice that they got a castle archer, You must obviously run right? The best way to avoid and get as far away from the arrows is by running away diagonally upwards. this is because you are traveling on the path perpendicular to the path of the arrow, and therefore are moving the farthest away from it as possible.

Ex www.stickempires.com/play?replay=replay4444703&version=1.88 watch as I escape the castle archer epically hehe

Focus Fire

In any battle situation, focusing many/all of your units to attack one is usually the best thing to do. Try to also target weak units. This is because when you all attack one unit, that unit dies faster, and therefore their fire power is reduced.

Archer Sword vs Archer Sword

When using the Archer Sword start on short maps, before attacking, keep the archer in front. He will take the first shot, meaning that your Swordwrath will live longer than theirs, winning you the vital early skirmish.

Rage Away
TheForgottenUser

If you know your swordwrath are going to take a beating, especially from ranged units, you can use Rage to become the fastest unit in the game and run away.

Reserve your magikill

In a skirmish where you know the enemy has a ninja, medusa, or V, it is beneficial to instead of attacking with all of your units, to keep your magikill far back, away from harm. Then you can use melee units, ninjas, or try to snipe their "one hit kill unit" to death. After the dangerous unit is dead, you can bring your spell caster back in to deal heavy damage to their army without worrying.


Into:
Quote from jerrytt
Beginner:


The Castle Archer Advantage

If you are fighting in a skirmish outside of your gold mines, and have a castle archer, why not use it? Move your army back a little, enough for their melee units to feel the pain of splash arrows going through their heart, giving you a slight edge.

Similarly, if they have a castle archer and are leading you into it, don't follow them! Run back to the tower or home if you have to.

Targeting (Kill List)

When facing an enemy army, you should have an order of which units to kill first. Magikill should always be the first on this list. Then Merics. Next, low health/high damaging units should be taken out. These include swords, archers (if they don't kite), exposed albows, and ninjas. Lastly, are the high health but low damaging units, the tanks. These are the giants and Speartons.

Garrisoning units

When one of your units, like a Spearton is at low health, and you have several more with you, a good idea is to garrison it, let it heal, and use it again for later.

Escaping the castle archer/dead

If you are attacking their miners with Swordwraths/Archidons, and notice that they got a castle archer, You must obviously run right? The best way to avoid and get as far away from the arrows is by running away diagonally upwards. this is because you are traveling on the path perpendicular to the path of the arrow, and therefore are moving the farthest away from it as possible.

Ex www.stickempires.com/play?replay=replay4444703&version=1.88 watch as I escape the castle archer epically hehe

Focus Fire

In any battle situation, focusing many/all of your units to attack one is usually the best thing to do. Try to also target weak units. This is because when you all attack one unit, that unit dies faster, and therefore their fire power is reduced.

Archer Sword vs Archer Sword

When using the Archer Sword start on short maps, before attacking, keep the archer in front. He will take the first shot, meaning that your Swordwrath will live longer than theirs, winning you the vital early skirmish.

Rage Away (TheForgottenUser) (do this to save space) (not recommended to add name tags since this IS an encyclopedia)

If you know your swordwrath are going to take a beating, especially from ranged units, you can use Rage to become the fastest unit in the game and run away.

Reserve your magikill

In a skirmish where you know the enemy has a ninja, medusa, or V, it is beneficial to instead of attacking with all of your units, to keep your magikill far back, away from harm. Then you can use melee units, ninjas, or try to snipe their "one hit kill unit" to death. After the dangerous unit is dead, you can bring your spell caster back in to deal heavy damage to their army without worrying.


And combination:
Beginner (Click to Show)


Be consistent with your format and it will be easier to read :D Take it from me, I'm practicing writing.