BSE Version 5 Round 2: Things Are Heatin' Up!

Started by: Camila | Replies: 849 | Views: 66,507 | Closed

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Dec 5, 2013 3:24 PM #1118969
Quote from Yun
Underwater is very similar to zero gravity, which was done in BSE V4. I wouldn't find it very difficult either.



It's been stated in BSE V1, the beginning of it all, that BSE is of course an improvement-based thing where anyone who enters improves their skills based on thinking and execution. Of course I know that BSE will help you in ways that can help you think of many solutions. Of course some people brag about having the ability to think of something much more creative than the other and people do argue about BSE rounds and judging process. But you're not getting my point.

I want as many people, not those selected few who can, make it through the entire thing. Not just have the mindset of actually making SOME impact. BSE should be a MAJOR impact, where the goals, brainstorming of individual rounds, and picking the judges are come to a full feasible agreement through other people instead of just the moderators, admins, and/or etc. BSE V4 had some of us help out oxob3000 think of some new ideas for some rounds and combos as well. And these combos weren't too crazy or blank. Nor were the specials too limiting or pointless. If BSE were to actually take this kind of action into its own, then BSE can have way more people actually trying to improving.

Don't force major strides. It takes baby steps.
[/COLOR]


Yun, I have no intention to offend you, but this is redundant.

BSE isn't created for the intention for semi-motivated animators to compete and have a shot at improving; it's for the animators that are dedicated to becoming the best of the best. How can you do this by lightening up the special element, making it easier on them? Yes, you can bend around and stretch the fun of having a jetpack, but that's not creative. You know why? Because the only difference among every entry was

1. The background
2. The sticks' colors
3. The finishers

Otherwise everything was too similar, and it was harder to judge on creativity. There was only quality and effort. In fact, the most creative entry in my opinion was SJT15's, who went out of his way to use RHGs (even though they weren't his own), and managed to actually make it very anime-like.

My point is there was nothing truly creative because no one really was "outside of the box". No one pushed to be really different from other entries. Nordin's angles were great, but otherwise his setting could be compared to yours, Yun. Jan may have taken a lot of Guz's animation, but I think the sunglasses inspired the storyline as it might've been a hitman kind of thing.

I'm really going off topic--and no, I'm not trying to justify anyone's entry or favor any one over the other, I'm simply comparing the best to the most creative.

And, I'm saying with that special element of a jetpack, that's the element that limits creativity, because what more can you do with a jetpack besides fly?

With a hot surface, there's plenty things to consider.

1. The actual hot surface; what caused it, etc.

2. The sticks' reactions; how they shall fight, how they survive

3. Why are they there (possible storyline)

4. And then what I mentioned in number three on a different note: how the combo is executed. This goes for all rounds as well.

For you to criticize the imagination of whoever came up with such a fantastic special element, and say it's limiting, it just reveals your character. If we want to go to round 1 again, you didn't even finish your background. Deadline or laziness, you make the call. This element isn't pleasant, but it's meant to push our limits. That's what makes us pros. That's what BSE's all about. Don't be lazy to the point where you try this out. It may seem hard, but it's when you actually do it that it gets easier.

I'm not attacking you; I can't even shy away from the fact that I have trouble animating due to laziness. It takes a lot of motivation for me to get up and animate, because although I'm patient, it becomes tedious and a lot of the time boring. I'm not compelled to continue. But to try to avoid facing an adversary like trying to animate as much as I can, especially when busy with school, just brings shame to me. You need to acknowledge a challenge and face it, not run away. Again, BSE's not leisurely, except for animators who have projects of their own to work on. You really want to get better, this is it. If I can make something up, I think I'll be a pro after this round. I don't know how hard it might be or if I have the time with school, but the willingness to pull through is the first step to overcoming a challenge, aside from acknowledging it.

Kursura won because he pushed himself to participate in every round. He animated 2D, and although it seemed doubtful that he could compete with those who animate amazing angles, he came out on top. That's honorable. That's dedication. That's the world of animation.

I love where Camila and Tsang are taking us. You don't? As someone had said, host your own BSE where animators that don't want to wrestle with "tough and limiting special conditions".

You defended yourself saying you wanted more people to compete, whereas in reality you trying to take down this condition makes them think they don't have a shot. Just because you don't see as many participants doesn't mean there won't be more. And if there aren't, then I pity them, for they probably don't have what it takes to be an animator. As for me, I still have a long way to go, but I'm working towards it. Right now though, I admit I'm a lazy guy who needs to take the time to animate more than the time he takes to write posts such as these.

Hopefully this is the end of the discussion. Now, let's enjoy the competition and look forward to some beast entries.
stone

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Dec 5, 2013 4:19 PM #1118978
I don't see the issue here. This is not that hard to come up with ideas for guys...
This is a classic case of one person crying out and everyone jumping on board to start a campaign of why they don't want to participate this round because they couldn't just open flash and copy and paste the combo and start animating.

Take a little breather before getting started, envision your arena and see how you can creatively accommodate the theme. The team is trying very hard to keep BSE fun and original moving forward. 5 versions later its easier said then done! Now, sit back in your chair and grow as an animator! Since, you do say that this is so challenging. Challenges bring reward and improvement. I can say that from experience.
Yun
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Dec 5, 2013 5:45 PM #1118992
Quote from Work in Progress
Yun, I have no intention to offend you, but this is redundant.

BSE isn't created for the intention for semi-motivated animators to compete and have a shot at improving; it's for the animators that are dedicated to becoming the best of the best. How can you do this by lightening up the special element, making it easier on them? Yes, you can bend around and stretch the fun of having a jetpack, but that's not creative. You know why? Because the only difference among every entry was

1. The background
2. The sticks' colors
3. The finishers

Of course.


Otherwise everything was too similar, and it was harder to judge on creativity. There was only quality and effort. In fact, the most creative entry in my opinion was SJT15's, who went out of his way to use RHGs (even though they weren't his own), and managed to actually make it very anime-like.

Which is also something that KiXx did in BSE V4.


My point is there was nothing truly creative because no one really was "outside of the box". No one pushed to be really different from other entries. Nordin's angles were great, but otherwise his setting could be compared to yours, Yun. Jan may have taken a lot of Guz's animation, but I think the sunglasses inspired the storyline as it might've been a hitman kind of thing.

Nordin and I are completely different people. I respect him quite a lot now after seeing his BSE entry and I was blown out of the dust for sure. But saying that Jan was inspired by the sunglasses is a whole other excuse.


I'm really going off topic--and no, I'm not trying to justify anyone's entry or favor any one over the other, I'm simply comparing the best to the most creative.

And, I'm saying with that special element of a jetpack, that's the element that limits creativity, because what more can you do with a jetpack besides fly?

Use it as a flame thrower? Use it as a transformer that can use boosters for accelerated punches and kicks?


With a hot surface, there's plenty things to consider.

1. The actual hot surface; what caused it, etc.

2. The sticks' reactions; how they shall fight, how they survive

3. Why are they there (possible storyline)

4. And then what I mentioned in number three on a different note: how the combo is executed. This goes for all rounds as well.

Well if you say all that, then why haven't you actually done something about it? I know I sound very hypocritical about that statement. But creating an origin of a hot surface can be anything from an oven, in a volcano, in an overheated spaceship, anything that creates heat. The stick's reactions can only be 2 things : Either the stickman/men continuously jump or fidget to the intense heat or they start sweating out till one of the faints. Even being cooked by the heat. A storyline is of course something that can be done with a person's imagination and I totally agree about that. As for executing the combo, that's where you're gonna have to cheat a little by constantly changing the background until it actually works with the combo.


For you to criticize the imagination of whoever came up with such a fantastic special element, and say it's limiting, it just reveals your character. If we want to go to round 1 again, you didn't even finish your background. Deadline or laziness, you make the call. This element isn't pleasant, but it's meant to push our limits. That's what makes us pros. That's what BSE's all about. Don't be lazy to the point where you try this out. It may seem hard, but it's when you actually do it that it gets easier.

The first round was actually an easy thing to do and the you're not the only one complaining about the background just suddenly disappearing. I want the background to disappear once the combo starts because, like you said before and many of the other
hosts, "THE WAY THE COMBO IS EXECUTED IS WHAT WE WANT TO FOCUS ON". I had the background blast out of the canvas to project the impact and start showing off the combo. I am not lazy nor am I discouraged by deadlines so easily. [ Unless I happen to come at a very late time to even make an adequate entry. By adequate, I mean something of decent length and great quality. ]

I'm not attacking you; I can't even shy away from the fact that I have trouble animating due to laziness. It takes a lot of motivation for me to get up and animate, because although I'm patient, it becomes tedious and a lot of the time boring. I'm not compelled to continue. But to try to avoid facing an adversary like trying to animate as much as I can, especially when busy with school, just brings shame to me. You need to acknowledge a challenge and face it, not run away. Again, BSE's not leisurely, except for animators who have projects of their own to work on. You really want to get better, this is it. If I can make something up, I think I'll be a pro after this round. I don't know how hard it might be or if I have the time with school, but the willingness to pull through is the first step to overcoming a challenge, aside from acknowledging it.

Of course animation isn't always fun and games. That's why I'm who I am : the one who takes things so seriously in terms of animation and arts.


Kursura won because he pushed himself to participate in every round. He animated 2D, and although it seemed doubtful that he could compete with those who animate amazing angles, he came out on top. That's honorable. That's dedication. That's the world of animation.

Yet he is ambitious to do so. You said that animation is something that we have to be stressful about. But Kursura obtained the opposite, which was having fun. From what I can tell, even being considered a great animator, this is a shit ton more difficult that I can remember. Resh, oxob3000, Guz, and a whole lot of other people have stayed dedicated through BSE themselves and are also great animators.


I love where Camila and Tsang are taking us. You don't? As someone had said, host your own BSE where animators that don't want to wrestle with "tough and limiting special conditions".

Again, I don't solely hate this BSE version. I'm only suggesting to take other BSEs in themselves as reference and try to follow their steps instead of changing the stress amount and goal. Also, why in hell would I want to host my own BSE when of course no one is gonna join something made as a ripoff from the official one? It's ridiculous, if you haven't thought about it.


You defended yourself saying you wanted more people to compete, whereas in reality you trying to take down this condition makes them think they don't have a shot. Just because you don't see as many participants doesn't mean there won't be more. And if there aren't, then I pity them, for they probably don't have what it takes to be an animator. As for me, I still have a long way to go, but I'm working towards it. Right now though, I admit I'm a lazy guy who needs to take the time to animate more than the time he takes to write posts such as these.

Being an animator is always challenges and stress. Having a job or career as an animator is to actually enjoy it to the fullest with little or no struggle. That's what being an artist should be : Having fun with the work you're given. Being an animator isn't having the job to take text and just animate it straight out. We have storyboards, animatic animators, illustrators, in-between animators, and a shit ton more in terms of animation. Each and every one of them having their own individual goal. Animators are NEVER solo. Having to rely on text and your mind alone is where it's hard and you start to stress yourself out on how you're actually gonna do it. That's why many solo artists and interns have trouble so much.


Hopefully this is the end of the discussion. Now, let's enjoy the competition and look forward to some beast entries.


I understand that many of you guys just want me to end. But I'm still making my mark on my opinion.
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Dec 5, 2013 6:49 PM #1119009
why dont ya guys just start animating and stop writing so much novels?

Punch, kick, jab, high kick, punch, uppercut, jab, grab, throw, DONE c: hope ill make it in time.. meh of course!
Foscex
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Dec 5, 2013 7:46 PM #1119038
Im at the kast move
The epic body slam :)
Expect somekind of explosion with this haha

Im at 56seconds
Still need to add backgrounds and sounds and a ton of effects
But im in the middle of my exams, i hope ill finish on time :)
FL-Nordin
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Dec 5, 2013 8:06 PM #1119051
im done i just have to animate the last 3 seconds of it
but im stalling it for no reason...
and the last times i have a lot of awesome idea's in my head wich i am sketching out so i dont forget it and to see if it acually looks cool in an animation then only in my head
im probably gonna animate those last 3-2ish seconds in this week or so
and for camilla who was wondering why there are not that much animators participating this round (i think they got scared)
I think that they are all waiting for the last day to prevent copy cats
OR
They totally misread the last discussion about achievements (last minute uploads)
Mark XD
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Dec 5, 2013 8:34 PM #1119063
i have to do my cridets, but i'm stallin too
Samy Ichiro
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Dec 5, 2013 9:13 PM #1119077
Quote from FL-Nordin
im done i just have to animate the last 3 seconds of it
but im stalling it for no reason...
and the last times i have a lot of awesome idea's in my head wich i am sketching out so i dont forget it and to see if it acually looks cool in an animation then only in my head
im probably gonna animate those last 3-2ish seconds in this week or so
and for camilla who was wondering why there are not that much animators participating this round (i think they got scared)
I think that they are all waiting for the last day to prevent copy cats
OR
They totally misread the last discussion about achievements (last minute uploads)

Or they are afraid of Arch-angel lol
Well 10 days to go,there is plenty of time left.
Kursura
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Dec 5, 2013 9:34 PM #1119087
A lot of the entries came in during the last few days last time, everyone wants to make the most of the time they have ;D.
Alien
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Dec 5, 2013 10:58 PM #1119114
AND...i haven't even restarted.
Apex-Predator
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Dec 6, 2013 12:18 PM #1119358
Quote from Foscex
Im at the kast move
The epic body slam :)
Expect somekind of explosion with this haha

Im at 56seconds
Still need to add backgrounds and sounds and a ton of effects
But im in the middle of my exams, i hope ill finish on time :)


Good to see you are still continuing, sadly I will not be doing this round
FL-Nordin
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Dec 6, 2013 7:02 PM #1119452
Camilla, Tsang ! ! !
Im done :D

> http://www.hyunsdojo.com/dojo/922/ <

I found this a hard one not because of special element but i suck at 2-D
hope it still gets a pretty decent score...
Barthimo1
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Dec 6, 2013 7:13 PM #1119453
Well, Nordin, your part is pretty cool. Keep it up.
JanRavnik
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Dec 6, 2013 7:48 PM #1119458
Quote from Alien
AND...i haven't even restarted.


I haven't even started lmao ._.
Samy Ichiro
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Dec 6, 2013 8:37 PM #1119463
Quote from FL-Nordin
Camilla, Tsang ! ! !
Im done :D

> http://www.hyunsdojo.com/dojo/922/ <

I found this a hard one not because of special element but i suck at 2-D
hope it still gets a pretty decent score...


That goes for the top 5 for sure,good job bro