Quote from YunUnderwater is very similar to zero gravity, which was done in BSE V4. I wouldn't find it very difficult either.
It's been stated in BSE V1, the beginning of it all, that BSE is of course an improvement-based thing where anyone who enters improves their skills based on thinking and execution. Of course I know that BSE will help you in ways that can help you think of many solutions. Of course some people brag about having the ability to think of something much more creative than the other and people do argue about BSE rounds and judging process. But you're not getting my point.
I want as many people, not those selected few who can, make it through the entire thing. Not just have the mindset of actually making SOME impact. BSE should be a MAJOR impact, where the goals, brainstorming of individual rounds, and picking the judges are come to a full feasible agreement through other people instead of just the moderators, admins, and/or etc. BSE V4 had some of us help out oxob3000 think of some new ideas for some rounds and combos as well. And these combos weren't too crazy or blank. Nor were the specials too limiting or pointless. If BSE were to actually take this kind of action into its own, then BSE can have way more people actually trying to improving.
Don't force major strides. It takes baby steps.
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Yun, I have no intention to offend you, but this is redundant.
BSE isn't created for the intention for semi-motivated animators to compete and have a shot at improving; it's for the animators that are dedicated to becoming the best of the best. How can you do this by lightening up the special element, making it easier on them? Yes, you can bend around and stretch the fun of having a jetpack, but that's not creative. You know why? Because the only difference among every entry was
1. The background
2. The sticks' colors
3. The finishers
Otherwise everything was too similar, and it was harder to judge on creativity. There was only quality and effort. In fact, the most creative entry in my opinion was SJT15's, who went out of his way to use RHGs (even though they weren't his own), and managed to actually make it very anime-like.
My point is there was nothing truly creative because no one really was "outside of the box". No one pushed to be really different from other entries. Nordin's angles were great, but otherwise his setting could be compared to yours, Yun. Jan may have taken a lot of Guz's animation, but I think the sunglasses inspired the storyline as it might've been a hitman kind of thing.
I'm really going off topic--and no, I'm not trying to justify anyone's entry or favor any one over the other, I'm simply comparing the best to the most creative.
And, I'm saying with that special element of a jetpack, that's the element that limits creativity, because what more can you do with a jetpack besides fly?
With a hot surface, there's plenty things to consider.
1. The actual hot surface; what caused it, etc.
2. The sticks' reactions; how they shall fight, how they survive
3. Why are they there (possible storyline)
4. And then what I mentioned in number three on a different note: how the combo is executed. This goes for all rounds as well.
For you to criticize the imagination of whoever came up with such a fantastic special element, and say it's limiting, it just reveals your character. If we want to go to round 1 again, you didn't even finish your background. Deadline or laziness, you make the call. This element isn't pleasant, but it's meant to push our limits. That's what makes us pros. That's what BSE's all about. Don't be lazy to the point where you try this out. It may seem hard, but it's when you actually do it that it gets easier.
I'm not attacking you; I can't even shy away from the fact that I have trouble animating due to laziness. It takes a lot of motivation for me to get up and animate, because although I'm patient, it becomes tedious and a lot of the time boring. I'm not compelled to continue. But to try to avoid facing an adversary like trying to animate as much as I can, especially when busy with school, just brings shame to me. You need to acknowledge a challenge and face it, not run away. Again, BSE's not leisurely, except for animators who have projects of their own to work on. You really want to get better, this is it. If I can make something up, I think I'll be a pro after this round. I don't know how hard it might be or if I have the time with school, but the willingness to pull through is the first step to overcoming a challenge, aside from acknowledging it.
Kursura won because he pushed himself to participate in every round. He animated 2D, and although it seemed doubtful that he could compete with those who animate amazing angles, he came out on top. That's honorable. That's dedication. That's the world of animation.
I love where Camila and Tsang are taking us. You don't? As someone had said, host your own BSE where animators that don't want to wrestle with "tough and limiting special conditions".
You defended yourself saying you wanted more people to compete, whereas in reality you trying to take down this condition makes them think they don't have a shot. Just because you don't see as many participants doesn't mean there won't be more. And if there aren't, then I pity them, for they probably don't have what it takes to be an animator. As for me, I still have a long way to go, but I'm working towards it. Right now though, I admit I'm a lazy guy who needs to take the time to animate more than the time he takes to write posts such as these.
Hopefully this is the end of the discussion. Now, let's enjoy the competition and look forward to some beast entries.