League of Legends Chat

Started by: Veir | Replies: 2,223 | Views: 202,703

iarentevil
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May 26, 2015 6:11 PM #1365808
Quote from DiPi
Just tried it: it procs only once (not per normal attack, but per Q usage (only once)) and the item is detrimental for building an Ashe properly
Derp


Well it's supposed to work on every autoattack and single-target ability, so if it only stacks once per spell use that is stupid.
DiPi
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May 26, 2015 6:33 PM #1365818
Quote from iarentevil
Well it's supposed to work on every autoattack and single-target ability, so if it only stacks once per spell use that is stupid.


The problem is that whenever she uses her Q the damage she inflicts with it is similar to a DPS spell (like Malzahar's ones)
When she uses it, all the damage she inflicts with it is shown as a single serie of numbers which increases with each hit (differentely from multiple autoattacks, each one of them having its own serie). For this, it is registered as a single proc-instance
Welp, luckily though: she's already known in the wiki as the champion who "got an AK-47 for birthday": with the Muramana's effect too she would have been insta-banned as much as Warwick after the big changes to the jungle
Veir
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May 26, 2015 6:34 PM #1365820
Quote from DiPi
The problem is that whenever she uses her Q the damage she inflicts with it is similar to a DPS spell (like Malzahar's ones)
When she uses it, all the damage she inflicts with it is shown as a single serie of numbers which increases with each hit (differentely from multiple autoattacks, each one of them having its own serie). For this, it is registered as a single proc-instance
Welp, luckily though: she's already known in the wiki as the champion who "got an AK-47 for birthday": with the Muramana's effect too she would have been insta-banned as much as Warwick after the big changes to the jungle


Her Q insta-stacks a black cleaver and shoots a shit load of Runaan's bolts, but it doesn't proc a Wit's End or Muramana quickly. It seems inconsistent atm. Maybe future patches will fix it.

EDIT: Oh

"The flurry will trigger on-attack effects five times but on-hit effects are only applied once."

Runaan's is on attack, so it triggers 5 times, while wit's end and muramana are on hit, so they only stack once. Black cleaver just stacks off of physical damage.
DiPi
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May 26, 2015 6:39 PM #1365823
Quote from Veir
Her Q insta-stacks a black cleaver and shoots a shit load of Runaan's bolts, but it doesn't proc a Wit's End or Muramana quickly. It seems inconsistent atm. Maybe future patches will fix it.

EDIT: Oh

"The flurry will trigger on-attack effects five times but on-hit effects are only applied once."

Runaan's is on attack, so it triggers 5 times, while wit's end and muramana are on hit, so they only stack once. Black cleaver just stacks off of physical damage.


Lol what?
So now if I build a Runaan I can just obliterate the enemy's team in the same ways as Kalista?
Riot is forcing that item too much lately :T
Veir
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May 26, 2015 6:50 PM #1365835
Quote from DiPi
Lol what?
So now if I build a Runaan I can just obliterate the enemy's team in the same ways as Kalista?
Riot is forcing that item too much lately :T


But you don't have a problem with how forced Infinity Edge has been?
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May 26, 2015 7:37 PM #1365848
Quote from Veir
But you don't have a problem with how forced Infinity Edge has been?


To not reply with the fear of saying something completely unrelated, I admit I did not understand your post :(
Veir
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May 26, 2015 7:55 PM #1365853
Quote from DiPi
To not reply with the fear of saying something completely unrelated, I admit I did not understand your post :(


You said that Riot is forcing Runaan's, which is an item with almost no play. So I asked if that meant you didn't have a problem with how forced Infinity Edge is. An item that is seen literally every game.
DiPi
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May 26, 2015 8:39 PM #1365859
Quote from Veir
You said that Riot is forcing Runaan's, which is an item with almost no play. So I asked if that meant you didn't have a problem with how forced Infinity Edge is. An item that is seen literally every game.


I don't think Infinity Edge is a forced item: it's more like necessary

Every Moba showcases at least one item that modifies the basic attacks' strength and considering AD Carries are renowned mainly for their basic attacks than for their skills (we have some exceptions though) and considering that almost every Moba implements the critical chance/dmg mechanic I don't see how the Infinity Edge (in LoL case) can be considered forced
However, Ruunan's case is different: Infinity was made way before Ruunan (almost a 3 years difference), making Ruunan more of a situational item than Infinity. Even though some AD/AP carries can use Ruunan for some increased utility (Varus, Kayle, Jinx), that utility comes mainly because of their own kits (Varus for his W, Jinx for her Q AoE, Kayle for her passive). However, even for these champions (except Kayle, since she's AP based (quite the only one)) getting an Infinity is most of the times better than an item which gives you mainly attack speed: an AD Carry's job is to focus enemies one at the time and for this it is better to have increased dmg + critical than attack speed + 2 more hits, since usually in a fight those who focus one enemy at the time dish out more dmg than those who equally hit all enemies around. Also, other attack speed items are way better than Ruunan, since most of them give critical chance
Said this, now about why I think it is getting forced: taking still in consideration the already-named champions, with Kalista they made a champion whose main source of damage was about putting the more stacks she could on enemies. They basically did a champion that greatly benefit from Ruunan, or better, they did a champ that absolutely needs Ruunan to be played properly. And here is where I think the problem is: they first made the item and then the champion, not the opposite; Infinity basically came out with the first patch ever released (or so I think at least (unless I read wrong)) because it was needed to define the role of the AD Carry; Ruunan is a completely optional item that most of the time is avoided unless you make a champion that has a kit that beneficiates from it
With Ashe, they basically did the same thing they did with Kalista: they gave her an ability which makes Ruunan needed to bring out her full potential (for those who do not know, her Q cannot crit if not only once)

Basically, to summarize my position: Infinity is not a forced item because it has something that goes well with any champion; Ruunan is a forced item because they needed to make champions such that it could be actually used because needed
Vorpal
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May 26, 2015 10:02 PM #1365875
Quote from DiPi
I don't think Infinity Edge is a forced item: it's more like necessary

Haha, that's intellectually insulting.

Not going to even bother with the rest of your post.
DiPi
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May 26, 2015 10:30 PM #1365878
Quote from Jutsu
Haha, that's intellectually insulting.

Not going to even bother with the rest of your post.


But I wrote my argument there T.T
Vorpal
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May 26, 2015 11:14 PM #1365889
it's forced because they made it necessity.
Miracle
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May 27, 2015 12:17 AM #1365905
Half AP half Tank Sejuani can easily 1v1 most adcs anyway, IE or not.
Veir
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May 27, 2015 12:43 AM #1365910
Sej is disgusting right now.
Vorpal
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May 27, 2015 2:17 AM #1365923
Quote from Miracle
Half AP half Tank Sejuani can easily 1v1 most adcs anyway, IE or not.

Oh man, it's so absurd.

She's so good, she does everything that's good.
Damage, tankiness, CC, mobility.

Fuck me.

And her iceborn gauntlet builds come straight from hell.
iarentevil
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May 27, 2015 3:07 AM #1365932
I still prefer Cho'gath in the jungle