[Less maps] narrows it down far to much. Honestly if you wanna make it fair to smaller clans then the larger clans shouldn't use the top guys all the time.
But if we want to win, we'll use our best guys, right?
This is the purpose of a prep. Mind you, this isn't for steamrolling any time a team feels like. But in all honesty, Preps are there to be won. We will decide what your clan is capable of, but don't' expect us in any way to go easy enough on you to let you win.
Regarding your posts DP:
A random map would be chosen in advance, allowing Clan Members To pick their best members suited for that map.
Exactly how does one pick this random map, and how is it fair for both teams? Striking maps to one is the best method, as players mutually agree on what they play on by deciding what they don't
want to play on. Make sense?
Empires could be clan wide, every clan as their own individual clan (Example: Elements Reborn are all going to play as The Elementals)
Again, how is this fair? Not everyone is a paying member, and not everyone plays Elementals in Elementals Reborn, as ironic as that sounds.
The Total rank (Adding up all of the ranks of the equivalent [Mean if a Clan of 4 members goes up against a Clan of 20, the 4 highest ranked people will be added up, against the 4 member clan's total rank] amount of members) to prevent a Clan that is ranked 2000 below a High ranked clan from winning on a fluke (And taking their spot as the Best Clan).
This isn't necessary at all because this "best clan" title doesn't even have a struggle for it. You're throwing it to whoever can piss better numbers.
To clarify, to prevent low ranked clans (Be it Alt. accounts or even just a lucky fluke win) from being matched with favored, experienced clans. Or even beating them with fluke wins, or low Ranked Alts.
- 3 unbiased 3rd party judges will judge the replay to determine the actual victor, just destroying the statue is prime for Dark Side tactics. They could be ranked on Sportsmanship, Tactics, and things of the sort.
Yes, player A did win within 4 minutes with a proud display of swordswrath, but I really appreciate the nerve of player B for sending that hero archidon to kite a few times before dying to rage. Bravo player B, style points for you and a brownie.
*Sigh* No, it's how [high tier] units are abused that ruins the fun and gameplay for everyone.
Explain to me how they're ruining the game? It sounds like you're upset only because you don't have a proper method for closing out the game and lose to players packing giants up. In which case that is your own fault. I suggest watching some higher level replays to get a sense of what the actual game meta is like. You may be surprised how little giants make an appearance.
Ending a match 2 minutes in with Tower Spawn and 2 Swordwraths by rushing before anyone has any actual defenses, how is that a skillful, earned win?
It's more a lack of skill from the other player. He didn't even put a fight up for the tower. He saw two swordwrath and instead of focusing on an army, he poured all his gold into a defense, and then just ran miners. That's poor macro, and you can't defend it. The tower is a strategic point in the game not only because of how it gives a small gold boost, it's map control. An army over the tower has more map space to work with units. There's more response time, more advantages to a pushing start play than there is to setting up a wall and running nothing but miners. This isn't a game imbalance, it's the nature of how things work. Again, look at some higher level player videos and tell me how many of them do you witness start with a castle archer? I'll be surprised if you find even one.
Dark Side tactics are exploiting units or game mechanics (Like the ability to rush in literally 5 seconds into a match) to win, adding in a competitive side to this game is only going to allow for those people using underhanded tactics to be (along with their friends who probably do the same thing) crowned the best of the best as a group.
Let me break this down... You don't like aggressive starts because they're "unfair," but you also dislike hulking armies with giants and wizards because that's "broken." It sounds like you're whining because you can't win with your pathetic army of albowtross and speartons due to poor economy management and macro ability to even attack when you should be. I hate to be blunt, but you can't argue your point when both of your extremes are like bread slices to a sandwich. "Don't attack at the start, but don't build anything that's too strong for me later." That is what your points come across as.
Your last point is right, but no one does wonders for the community by stomping low ranked players.
Um, exactly how is this going on again? These rules, once again, are for fair play. You are free to pick your empire. You are free to remove stages you don't want to play on. You are free to win and play however you want. You're the trying to tack more cheesy rules to this and dampen everything.
But I can send out 2 Swords (TEN SECONDS INTO THE GAME) and virtually devastate the enemy (Killing off all of the miners or your sword defense) or even destroying the statue before you can do anything about it.
No you can't. I can guarantee you, against any competent player, that will not happen once ever. If that's happening to you, and you're upset over it, you should learn a tactic to stop it, rather than bitch about it.
It takes away the fun from this as you end the match 30 seconds in or just prolong it unnecessarily (Due to how you have to work with few miners).
If I can end the game in 30 seconds I will. Yeah, games can be fun with time, But they can also be fun with a good showcase of skill and strength in ending it swiftly. Why should I give them a second chance at life? You're telling me I should let them build what they want and attack me with it. Fuck that shit.
It's not turtling, your just actually playing the game instead of trying to end it as soon as possible. It takes away from the fun, although what you say is true, if you focus on economy it's really hard to recover from this.
There is a time and place for turtling. Notice how I never said it's not viable. It is, but at the very start, it cuts your resources early. However, rushing is also playing the game. It exists because believe it or not, it's meant to be there. And guess what? You can counter it!
DP, this isn't to bash you and gloat how much of a better player I am. I'm trying to help you understand your fallacies in your gameplay and help you improve, so you can understand the game more and understand what we're trying to accomplish here. If you'd like, I'll even play you myself and give you advice. I'm offering that much because I don't want you to walk away frustrated about how we're not listening to you or care for what you have to say because we view you as being inferior. That's not it at all. You've thought a lot about this, and I say I'm impressed you've stuck by your ideas this long. You're the kind of person I like to see in the forums because believe it or not, it lets me explain things in much greater detail.
With all your energy for clans and wars, you should get involved in one, or start one up yourself. Outspoken players like you are a treasure.