
Yep. It's that time of the year again! Time to bring back the combo competition that you guys love!
--- It's time to get things kickin' up in here! ---
For those who are unfamiliar of how BSE works...
What is B.S.E.?
It's a very simple yet fun idea, you will be given a sequence of moves and a ”special element” that must be performed in a combo. The combo is being performed by ONE stickfigure against another stickfigure. The special element can be anything from superpowers and special weapons, to different environments and music synchronization.
An example:
Combo: Punch, Punch, Kick, Kick, Kick."
Or "Punch, Kick, Throw.
Special element: The combo must be performed inside a wind tunnel.
The combos will become more advanced the further on down the competition. The final round will always have the longest combo of them all.
How many rounds?
There will be 10 rounds, each one will last 2-4 weeks. No rounds will be shortened or lengthened, even if everyone finishes their animations early, or most people don’t finish on time.
Length?
There will be NO minimum length. However, obviously, length may act as a catalyst for getting more points, which will be distributed for actual animating skill.
Can I miss a round?
You are allowed to miss out rounds and you are allowed to join this competition in any round you want, although this will obviously affect your overall score.
I'm finished!
At the end of the 10 rounds a winner will be chosen from the highest overall score, and an award will be given to the highest scorer of every round. The top mark for each round will be 10, your end score will obviously then be out of 100.
Let's get into the action!
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Combo!
Tied up stick: Headbutt.*
(Other stick): Punch, high kick, jab, kick, punch, throw, uppercut.
* The tied-up stick can have its head exposed so it's easier for it to perform the headbutt, but everything else should remain tied.
The finisher:
At this time, the tied up stick should break out of the object it was tied in and attack its opponent in any way possible! It could be any finisher you may desire, as long as the previously tied stick figure attacks his opponent in some sort of way! Be creative!
(So to summarize all of this, the tied up stick headbutts his opponent to start off the combo, leading to a series of attacks performed by the non-tied up stick until the tied up stick breaks out of its ties and uses whatever he was tied up with to perform his final finisher on the stick who had beaten him/her up.)
Also, if you want a weak backstory to mess with, the tied up stick was taken hostage. It makes sense now, doesn't it? Lol.
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- Special Element -
One stick figure must be tied up from head to toe in chains, rope, string, or any other possible object that the stick figure could be tied up in.
Its opponent will ruthlessly beat the laced up stick figure after it performs its headbutt until it stick figure breaks out of its chains to commit its finisher on its enemy.
High kick: Basically, one of those kicks that features the leg high in the air, so it's like a vertical kick.
Jab: The same thing as a punch but way faster.
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This is an anti-procrastination round! You have been given 2 weeks instead of 3 to finish your parts! Get crackin' guys!
Due date: January 7th - Timezone: GMT-3 (Forum timezone)
-- Score Description --

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For anyone who's still pretty confused, I've broken down the round even more just for you.
Quote from TsangHey! Let me just straighten some things up for you guys since the overall combo of this round could be pretty confusing.
There are two fighters. One stick is tied up, and the other is not. The tied stick could be covered up from every body part excluding his head (I used head to toe as a figurative statement than actually being clear. That was bad on my part, haha.) The tied up stick starts off the combo performing a headbutt with his exposed head.
The combo then crosses over to the opposing stick figure (or the stick figure that isn't tied up) performing the line of attacks mentioned on the front page. It should be obvious to find. (Yes, it should be possible to do a throw and then an uppercut in a combo. Ever considered throwing your opponent in the air and uppercutting him during his landing?)
After the long chain of combos is dealt from the opposing stick figure, the tied up stick figure breaks out whatever it was originally tied up with and destroys his non-tied up opponent in any finisher you may please. (Note: It must only be ONE attack or a series of the SAME attack, and the object he was tied up with must be involved with the finisher, whether he is strangled, whipped fiercely, etc.)
And yes, if the stick figure is tied up to an object, it can be used in the finisher.
Hopefully this clears up some questions. :D
Q & A
Quote from Zevrowait...
so first we beat up the tied up stick and then the tied up stick break outs and headbutts the other stick? ._.
1. The tied up stick headbutts the other stick figure
2. The other stick performs the combo on the tied up stick figure
3. The tied up stick breaks out of its ties and performs any finisher you desire on its opponent, as long as the item he was tied up with is involved within the finisher.
Quote from PivotBlimpCan another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?
Sounds like a really cool idea! Just make sure that the stick holding you back doesn't interfer with the combo AND you will have to create a way to hit the attacker with the stickman holding you. Aside from that, go for it boy!
Exactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim.Quote from eXtreme247So since Tsang said "as long as the item he was tied up with is involved within the finisher."
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?
Quote from bring it onthere may be other four stickmans that are involved in the combo?
Quote from Zevrocan I make the combo longer?
as if the first punch be 3 punch combo?
No for both of you. Please follow the combo indicated in the frontoage just as it is.
You can only have 1 stick acting as a restrainer but he may NOT interfere with the combo, the combo MUST be performed only by 2 sticks.
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Results!
Entries | Judge 1 | Judge 2 | Judge 3 | Final Score |
Foscex | 4.7 | 1.1 | 4.3 | 3.7 |
captain4dji | 3.0 | 1.5 | 2.3 | 2.7 |
Hsaki | 1.3 | 1.1 | 2.3 | 1.6 |
ACBeam | 6.3 | 4.0 | 7.2 | 5.8 |
Atomicapple | 4.3 | 1.1 | 6.0 | 3.8 |
quinsilva | 6.0 | 3.8 | 6.9 | 5.6 |
Shaffy | 4.3 | 4.5 | 6.4 | 5.1 |
vianbni | 3.0 | 4.2 | 4.8 | 4.0 |
PivotBlimp | 7.3 | 9.1 | 8.7 | 8.4 |
SJT15 | 7.7 | 9.3 | 8.9 | 8.7 |
rebmund10 | 3.7 | 5.0 | 5.0 | 4.6 |
Fordz | 7.7 | 9.3 | 8.9 | 8.7 |
EhMeD_Emer | 3.7 | 4.8 | 6.9 | 5.1 |
Villun | 2.3 | 1.1 | 3.9 | 2.4 |
FL-Nordin | 7.7 | 8.8 | 8.8 | 8.4 |
ChriWkz | 5.7 | 5.1 | 5.9 | 5.6 |
Tun3 | 3.3 | 1.9 | 3.4 | 2.9 |
bring it on | 5.7 | 4.6 | 5.5 | 5.3 |
NaVaL | 7.0 | 8.3 | 6.8 | 7.4 |
Op34 | 6.7 | 7.5 | 6.9 | 7.0 |
drackojiano | 6.7 | 1.1 | 6.8 | 4.9 |
Fuzzybrain | 3.7 | 1.4 | 3.5 | 2.9 |
_SAVY_ | 5.0 | 6.7 | 5.3 | 5.7 |
Nanite | 4.7 | 6.3 | 4.8 | 5.3 |
Barthimo1 | 6.0 | 8.0 | 6.7 | 6.9 |
AlishaTano | 2.3 | 1.1 | 2.5 | 2.0 |
Turquoise#2 | 4.3 | 2.2 | 4.5 | 3.7 |
JanRavnik | 4.3 | 8.0 | 6.8 | 6.4 |
frNME | 3.3 | 1.1 | 3.6 | 2.7 |
pyrosamurai | 5.3 | 7.9 | 6.8 | 6.7 |
Guitarii | 5.3 | 7.8 | 5.6 | 6.2 |
Sans | 2.7 | 3.5 | 3.1 | 3.1 |
Congrats SJT15 AND Fordz for winning this round and congrats to FL Nordin AND PivotBlimp for getting the second place ♥.!
Judge 1 CnC:
[spoiler=CnC]
Foscex: Just when you have to make things rushed, you decide to try to pull out a whole new amazing style. I like your intentions and I know that if you had more time you would've finished, but that was the point of this round, to make an auto-evaluation of ourselves and see how fast can we make a decent animation for future references, what bothers me a little bit is that the sticks looked wobbly in some parts and it wasn't as smooth as your other entries, I'm guessing it was because you tried to rush it a little bit, but rushed or not you gotta take care of those details.
captain4dji: Watch some tutorials of stickmen construction, hyun has some nice tutorials in his cannel and they’re really useful for beginers, apart from that, try to slow things down, respect this planet’s gravity while making the combo and try to play with some filters!, I liked your choreography tho, is hard to think in a combo with a stick tied up, try harder next round.
Hsaki: Not much to say about this.. the BG color didn’t combine with the sticks which made it kinda weird for some reason, the smole you did had a separation for some reason, if you see real smoke you’ll see shades everywhere not random separation in some part, try to put more effort next time.
ACBeam: For some reason it felt empty, like that it needed something else to make it an enjoyable animation, the music didn’t fit the enviroment, it looked like you just picked a random music and added it to the animation, music is an important part of an animation don’t treat it like something that has no importance. Even tho the anticipation and forcé in your hits were well executed the angles confused me a lot, I had to watch your anim like 5 times to understand what was going on, you never showed the stickman comming out from the building to geet to the elevator, which made me think that he just went a few floors above, the part where the guy releases himself from … whatever that was was also confusing, no shades, and no perspective, try to practice and watch tutorials about it, it’ll help you a lot to understand the basics. An angle is not just a “close-up” is a MORE detailed perspective of a 2D scene.
Atomicapple: Unfinished again. Crap man, try to finish a round!! I promise that you’ll learn a lot from it by just finishing a round. Now for the animation… I think you screwed up the gravity of this planet really bad, it seemed like they were in space or something, I know that you tried to make it look smoother but when you jump or rund always think on how would it look in real life and how long the stickman IS IN MIDAIR, is not so long if you pay attention, it doesn’t take more tan 2-3 frames. I liked the force you applied to your combos but once again the physics made it look weird.
Quinsilva: You could’ve added some SFX, in THIS case it was really necessary since you were using a lot of magic and hard impacts, also… where were the arms of the green guys at the angles? It was really confusing because at first I thought that was his arm and then I realised that you drew him armless, don’t be lazy please, you just had to draw a pair of limbs, I didn’t like the angles in some aprts tho, they were as confusing as acbeam’s entry, not in the same way, but I had to re-watch it several times to understand what was going on.
Shaffy: I think you tried… toooooo hard to make this funny, some hits didn’t conenct and there was no visible finisher, it was wayyy to fast to see it, also it would’ve looked better with some SFX, the initial tween when the red stick comes in was weird, if you’re making a graphic or a movieclip with a run loop, try to slow it down just the necessary to make it look like it’s actual