BSE Version 5 Round 3: All Tied Up At The Moment
Started by: Tsang | Replies: 610 | Views: 46,466 | Closed
Dec 23, 2013 2:32 AM #1128429
I'm joining! I'll try my best! >: )
Dec 23, 2013 2:34 AM #1128431
Quote from Zevrowait...
so first we beat up the tied up stick and then the tied up stick break outs and headbutts the other stick? ._.
1. The tied up stick headbutts the other stick figure
2. The other stick performs the combo on the tied up stick figure
3. The tied up stick breaks out of its ties and performs any finisher you desire on its opponent, as long as the item he was tied up with is involved within the finisher.
I find it to be a pretty cool idea. :)
Dec 23, 2013 2:37 AM #1128433
OOWWHH
This one's cool!
This one's cool!
Dec 23, 2013 2:39 AM #1128438
now this! I can do :D
Dec 23, 2013 2:52 AM #1128446
Okay, I have a great idea for this round! I'm in.
Dec 23, 2013 2:54 AM #1128448
Can another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?
Dec 23, 2013 3:00 AM #1128453
Quote from PivotBlimpCan another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?
Sure. As long as the combo only involves the two main sticks. :D
Dec 23, 2013 3:03 AM #1128454
Quote from PivotBlimpCan another stick figure aid in holding the restrained stick up, or can there only be 2 stick figures?
Sounds like a really cool idea! Just make sure that the stick holding you back doesn't interfer with the combo AND you will have to create a way to hit the attacker with the stickman holding you. Aside from that, go for it boy!
Dec 23, 2013 3:11 AM #1128463
So since Tsang said "as long as the item he was tied up with is involved within the finisher."
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?
Dec 23, 2013 3:14 AM #1128469
Exactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim.Quote from eXtreme247So since Tsang said "as long as the item he was tied up with is involved within the finisher."
So in the finisher: some kicks, punches and stuff are still valid as long as I involve the item the stick figure was tied up with in the finisher ?
Dec 23, 2013 3:15 AM #1128470
What if there is a small tussle between the TBTied Stick and the person who'll act as restraint?
Dec 23, 2013 3:21 AM #1128475
Quote from Raptor BluWhat if there is a small tussle between the TBTied Stick and the person who'll act as restraint?
Although that would be cool, the combo involving the two sticks must be exactly what has been decided on the front page.
Dec 23, 2013 3:24 AM #1128477
can I make the combo longer?
as if the first punch be 3 punch combo?
as if the first punch be 3 punch combo?
Dec 23, 2013 3:25 AM #1128478
Well, i think i'll do this round :D
Dec 23, 2013 3:29 AM #1128480
Quote from CamilaExactly extreme that's up to your creativity, the finisher can be a really hard hit, or a bunch of fast hits involving the object you used to tie-up your victim.
lol Or even both >:3
Well with a short combo you have to be more creative to keep the animation just as entertaining, right? ^_^
Quote from Zevrocan I make the combo longer?
as if the first punch be 3 punch combo?
Dude then you are changing the combo. It has to be exactly as displayed on the front page