http://www.filz.us/view/9897dcb5-5a2/
I know im rusty, but i've thought i will make worse,
I'm ready for a verbal beating, do me a CnC.
Im coming back.
Started by: Sadko | Replies: 7 | Views: 387
Dec 23, 2013 1:12 PM #1128672
Dec 23, 2013 2:07 PM #1128696
Oh damn, it's Sadko.
Dec 24, 2013 2:03 AM #1128993
welp, prepare yourself, like Ike would say.
Ok, the good things you done
You were able to execute a simple run up and a kick combo decently.
You were able to animate the victim's reaction decently.
You were able to execute the easing of the attacker well.
Now, lets see what you can improve on:
CHOPPINESS
From the first thing I saw, it is EXTREMELY choppy. You need a lot more in-between frames to make it more smoother. Even if you are trying to do Jomm's style for example, he still does do some smoothing, though he animations are normally fast paced. Especially with the victim's reaction animations. Too little frames and it's a bit fast. A lot more in between frames will help it a lot.
TAKE YOUR TIME
I know it's a rust and all, but this anim looks rusehd by observation. It may have not been rushed, but you still have to take your time. You didn't even completely finish the animation. Yeah, you animated a guy being hit. But where are the other people? If you choose to animate your attacker attacking nothing, do it. If you want him to actually attack something, do it. Don't be lazy and change your mind halfway through.
ANTICIPATION
Some of your attacks are quick to the point where they are mere jabs, and I know they aren't supposed to be like that. Ease it up a little bit more to build up power. Sometimes it can be fast to the point where the person watching may not even notice it.
Other than that, you did a good job unrusting. Make more animations!
Ok, the good things you done
You were able to execute a simple run up and a kick combo decently.
You were able to animate the victim's reaction decently.
You were able to execute the easing of the attacker well.
Now, lets see what you can improve on:
CHOPPINESS
From the first thing I saw, it is EXTREMELY choppy. You need a lot more in-between frames to make it more smoother. Even if you are trying to do Jomm's style for example, he still does do some smoothing, though he animations are normally fast paced. Especially with the victim's reaction animations. Too little frames and it's a bit fast. A lot more in between frames will help it a lot.
TAKE YOUR TIME
I know it's a rust and all, but this anim looks rusehd by observation. It may have not been rushed, but you still have to take your time. You didn't even completely finish the animation. Yeah, you animated a guy being hit. But where are the other people? If you choose to animate your attacker attacking nothing, do it. If you want him to actually attack something, do it. Don't be lazy and change your mind halfway through.
ANTICIPATION
Some of your attacks are quick to the point where they are mere jabs, and I know they aren't supposed to be like that. Ease it up a little bit more to build up power. Sometimes it can be fast to the point where the person watching may not even notice it.
Other than that, you did a good job unrusting. Make more animations!
Dec 24, 2013 3:14 AM #1129044
Oh man thanks. I'll try to improve.
Dec 24, 2013 3:48 AM #1129064
Yus, welcome back, Sadbro.
Well, I can't say anything that SSB hasn't said already. Other than that, good job with the unrusting, I'm going to expect more anims from you.
Well, I can't say anything that SSB hasn't said already. Other than that, good job with the unrusting, I'm going to expect more anims from you.
Dec 24, 2013 3:58 AM #1129072
Expect a tryout.
Dec 24, 2013 5:16 AM #1129092
Quote from SadkoExpect a tryout.
:OOO
AWWWWWWW YIIIISSSSSSSS
Dec 24, 2013 7:47 AM #1129174
Wow that flow is non-existent.
And your name still sucks.
And your name still sucks.