Kermit's thread :I

Started by: Kermit | Replies: 7 | Views: 1,092

Kermit

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Dec 24, 2013 9:42 PM #1129442
Newest
Gravity Man

Image

Intermediate:
Gravity Man
Flames.Piv
Fluid Dynamics[.Piv]

Beginner

Do you even lift?[.Piv]
Craft Pro
Movements
Spin Kick [Piv.]
New style[.Piv]
Combo 2
Acrobatics[.Piv]
Tricking
Sword Play
Drone Take Downs
Sword Movements
Trying Different Views
Combo

Joints:
Joint with Echo[Piv.]

Credits:
TRRG
Oblivion Fall
Krustalien
Tiger
Mitchez
Eklipse
Valtus
Blademaster
CzyngisChrzanIV


More to come! Definitely more.
Zed
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Dec 24, 2013 10:07 PM #1129461
I'm not a fan of those bits where you darken the background slightly for one frame. Maybe flash it to slightly-darkness and then come back to white over three or four frames. In fact, overall they look like you get some good ideas and know how to execute them, but then get impatient and rush to the end. I think your animations would benefit from slowing down a bit and showing more of the movements.

These are small criticisms. They're pretty nice animations.
Kermit

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Dec 24, 2013 10:20 PM #1129469
Quote from Zed
I'm not a fan of those bits where you darken the background slightly for one frame. Maybe flash it to slightly-darkness and then come back to white over three or four frames. In fact, overall they look like you get some good ideas and know how to execute them, but then get impatient and rush to the end. I think your animations would benefit from slowing down a bit and showing more of the movements.

These are small criticisms. They're pretty nice animations.


I don't actually darken the ground, its just one of many pivot's bugs, I would slow them down but trust me they look better speed up.
Thanks for the cc
Zed
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Dec 25, 2013 1:14 PM #1129799
If your movements don't look good when they're slowed down then you may need to work on your movements.
Salt
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Dec 25, 2013 1:24 PM #1129805
You have some empty frames in the middle too.
Kermit

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Dec 25, 2013 3:27 PM #1129847
Quote from Zed
If your movements don't look good when they're slowed down then you may need to work on your movements.


I don't think the pace has anything to do with how good your movements are, heck if anything higher fps is harder to animate with since it means you have to ease more.

@Salt Thats to show the camera's speed and how the stick is slowing down :P
valbar
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Jan 3, 2014 11:35 PM #1135536
Holy crap, this is badarse. Can't really critique stuff like this. Have you ever done anything in Flash? It would be cool to see your works there .3.
Kermit

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Jan 22, 2014 2:38 AM #1145011
Quote from valbar
Holy crap, this is badarse. Can't really critique stuff like this. Have you ever done anything in Flash? It would be cool to see your works there .3.

I've tried flash but I'm terrible at it, I can post some stuff but it wouldn't exactly be good.