Quote from Omnitr0NAre you guys still alive or what? ono
Quote from ElkiousAnimsOhhhh, well then lets decide the music first then get to the animating.
https://www.youtube.com/watch?v=sy1dYFGkPUE
Something like this?
Quote from MirandezIdk, it's not actually my taste, something more battle-y
And yeah, still alive
Keep working on the promo parts guys
I'm having trouble cuz.. School...
Quote from MirandezI totally think we should make a template/stage fla and have everyone animate one by one...
I think yeah, Angles will be still allowed (As long as it returns to the original 2D stage view)
So, anyone think so too?
Quote from RukeAre you guys still alive????
we're all getting inactive again :'C
im practicing 18-20 fps nao.....
Quote from RukeAre you guys still alive????
we're all getting inactive again :'C
im practicing 18-20 fps nao.....
Quote from ElkiousAnimsThe inactivity...
Come on guys lets make a weekly get stuff going seriously we need to do something for improvement and ACTIVITY.
A small clan joint, or RHG battle against all of use something to do..
And why a promo already? We don't have to rush into things, let's improve a little or something so we can make it even better.
Quote from MirandezI totally think we're rushing things ;-;
I agree....
I ain't having much time because I've got so much things to do in school... Weekly..
Weekly 2
Animate your RHG using ANY WEAPON/OBJECT from ANY series/movie/game, (example: Kirito's elucidator, Kratos's Blades, The 3D Maneuver Gear, Darius's Axe, Dante's ebony and irovy guns) and slay about 10 enemies. 10th enemy can be a boss
To make it harder/challenging (OPTIONAL)
Background should be any of the following:
A. Arena/Coliseum (Any style)
B. Virtual Space background (Like in the Old FLFFL demo, anything like that)
C.White Enclosed Room (With Square Tiles)
D. A cave. (Nothing special in here)
Input in red health bars on top of the enemies, each damage reduces their health bars. A green health bar for your RHG
10th enemy SHOULD BE A STRONG BOSS with over 2-5 health bars.
The 9 basic enemies should have a special death animation (Explosion, fading away, etc) the 10th Enemy (boss) should be a different one (If it's simply explosion, it's ok)
Then, finally, for harder challenges, at least about 5 hits (3 hits if it's something that's incredibly strong, like a Dark Demon Great Sword or something)
Your Boss is what you make it, feel free to make it ANYTHING, BONUS if it's a monster.
Quote from ElkiousAnimsNice guys! My one comment got us up in activity, I feel so special lol.
Well time to take a break from League of Legends and animate LoL instead.