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Slush Invaders Dungeon (FINAL Update)

Started by: gildedguy | Replies: 10 | Views: 12,040

gildedguy

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Jan 8, 2014 4:36 PM #1138059
Update 5/29/2015
Good News and Bad News:

Image

-Bad News -
I'm no longer working on this project. I am declaring it abandoned.

-Good News -
I've released the source code and assets to the demo for anyone to play with! Free!

Please see this blogpost for the juicy details: http://mikedmoy.com/slush-dungeon-is-dunzo/

Click here to play the latest demo of the game.

Update 1 (Click to Show)

Initial Post (Click to Show)
Fuzzybrain

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Jan 8, 2014 5:00 PM #1138071
So far its just a plat former fighter, with nothing special that makes it unique. But i know this is a rough prototype, and you have to find the perfect style of platformer. Something im eager to see in the future is all the diffrent charachers well be able to play as! and, make the special attacks more animated and interesting watch, not just a more powerful basic attack. just some suggestions.
flamr
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Jan 8, 2014 5:53 PM #1138078
I like where this is going. Of course, as you said, this is a very rough prototype but I can already see that this is gonna be awesome when it is finished. It kinda reminds me of Wink:the game.
Hydra
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Jan 8, 2014 9:40 PM #1138156
wow this is gonna look great when its done, the prototype is good :P hope to see this finished
Hares
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Jan 9, 2014 12:20 PM #1138658
looks Interesting, Dat Was Great, And The Game Looks Ossum
I Hope This Game Will Success In Future :)
So Did U gonna Make All SlushInvaders Characters? gildedguy?
Ghombeat
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Jan 9, 2014 12:27 PM #1138661
I was thinking about combat styles, maybe some sticks should stand still and not be able to move while performing their combo/attacks, or can only attack one enemy at time, while other can slide while attacking.

Also rooms of different sizes should be made, combat styles and other shit don't matter so much in such one block rooms.

But you know this anyway.
Hewitt

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Jan 9, 2014 3:24 PM #1138746
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gildedguy

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Jan 9, 2014 4:07 PM #1138759
Thanks Hewitt for the delicious input. Right now I'm focusing on improving the core gameplay (fighting), so your bullet points on the controls/feel are super valuable. I appreciate everyone's comments of course!
Hewitt

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Jan 9, 2014 4:23 PM #1138764
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Hares
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Jan 14, 2014 11:39 AM #1141132
Good Luck GildedGuy, Hope This Game Success :D
gildedguy

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May 29, 2015 11:03 PM #1367224
I've released the source code and assets to the demo for anyone to play with, please see the edit in the original post.
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