Mikasa (SnK)

Started by: Camila | Replies: 13 | Views: 3,128

Camila
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Jan 13, 2014 2:21 AM #1140604
I finally didn't screw up SO bad in my proportions.... is really hard to draw bodies on SAI lol, I guess I just need more practice. This is Mikasa from Shingeki no Kyojin (Attack on Titan).

CnC please!. <3

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AhdoMatic
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Jan 13, 2014 2:25 AM #1140606
Yes. Thats all i need to say.
Mental
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Jan 13, 2014 2:27 AM #1140608
you should made those outlines more skinny, it will look better.
Reconcile
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Jan 13, 2014 2:39 AM #1140613
DAAAAAAMN Camila that's so astonishing
Youwishjellyfish
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Jan 13, 2014 7:51 AM #1140700
Very nice. I actually like the bolder line work on the outside, though I think the detailed lines could be a bit thinner. On her right arm, the sleeve around her wrist juts out just a little bit to much, the hands also look a little blocky (though I think they look blocky in the reference pic, so meh). I think the colouring is pretty well done, though a higher contrast between the highlights and shadows (especially around her eyes) could have been cool, the colour of the handle thingies don't really match. Her lips are done very well, I like the little highlight.

I've only every cel-shaded, so take this with a grain of salt, but I think using using colour might be a better way of emphasizing wrinkles than so much line work.
Scarecrow
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Jan 13, 2014 8:31 AM #1140713
Good stuff. To nitpick, I think the hands could use a bit more attention.
PLasmaghost

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Jan 13, 2014 12:51 PM #1140781
Its pretty decent, I like that the character isn't looking directly at me compositional-wise (helps give the character more focus within the picture). I also think the attention to detail with the light shining on the wire, plus the light shimmering through the wooden planks of the BG give a good atmosphere. Feels like the slow part of a dramatic moment or something. Three things though DO stand out to me that I think you could fix, or work on in future drawings.

The first being Line-width (prolly the most important too). Your picture seems to have either 1 width, or a small variation of widths (which is what I think the people above me were talking about with making the inner details "thinner"). Try pushing focus to more important things by making these widths bolder in certain areas, or make things that are closer have thicker widths. Trust me, it can really work wonders for linework and can seriously give drawings that little "something" to push them to the next level.

The second thing is ending certain lines on tangents (or CLOSE to tangents). The upper line of the sword and the lower line of her shirt sleeve are a bit too muddled (possibly due to the light making things a bit more ambiguous than they have to be idk) which makes that arm/sleeve appear larger/more loose than the other arm/sleeve. The other time I see thing ambigous line work is in the wire (I assume) going behind her back. You extended the light bounce past the wires length which at first glance leads the eye paster her leg line and looks like its going IN FRONT of her.

The third problem, though it might just be me, is the use of soft shading and hard lining together. This can mainly be on the shirt where based off your lineart, the creases and folds of the shirt a very definite, but the shadows and shading style you used on certain areas (mainly the mid section) imply a very delicate fold. These two opposing suggestions make the area feel a bit flat and awkward compared to other areas of the drawing where you used hard shading to define shadows. (Though again this might just be me, given i see this a LOT and doesn't seem to other anyone but me :/ ..)


It's a pretty decent piece, good job. Keep up the practice!
Camila
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Jan 13, 2014 2:42 PM #1140813
Really REALLY thank you jellyfish and PL. That's just what I needed ♥. Will keep practising until I understand how does shades and body proportions work in order to be able to create my own OC.
surraku
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Jan 16, 2014 7:51 PM #1142206
this looks great, but the hands could use work
Claud1323

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Jan 17, 2014 5:04 AM #1142403
very well done!
lol, I've seen better, but this is fascinating.

Although, like everyone's been saying.
You should've worked on the hands more.

Otherwise.
This is great!

:D
Ekzolol
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Jan 17, 2014 12:31 PM #1142479
Hmm... PL expressed most of my thoughts, lol.
Anyway

I like this drawing. The proportions, the colors, the pose: everything`s OK.

But I`d like to complain a bit (I`m sorry if I`m too nagging)
These... too smooth, undefined lines don`t actually look good on the character. It`s OK for the background, but this lady is on the first plan and therefore should be more clear and detailed. The scarf, btw, looks different from other clothes. The lines are different, not so sharp (especially that `s`-like part), the coloring is a bit different. I do understand that it is supposed to be made of another fabric, but anyway, it might be better if all of the clothes had more or less same style. Also, I would detail the hair, hands and these... grey things a bit more. (btw, what does she hold in her left hand and what are these grey things?) It looks like you use just two colors for every element of the drawing. This may be not a bad thing, but I would recommend trying to work with reflections, with different lightning, with more colors and so on.
Greenwish
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Jan 18, 2014 10:49 AM #1143136
NICE! I've really wish I could make like that

Well anyways keep practicing and it will be better :D
Radon
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Jan 26, 2014 11:38 AM #1146924
It would blend a lot better and look a lot warmer if those sunbeams or whatever on the left were yellow to orange colored.
Blue shine on the blade while the room is lit with green light? And that lens flare thing on the blade shouldn't be in line with her head as it draws too much attention away from her face. Other then those minor things (which are flaws only in my opinion) this is a great piece of art.
NaB3R!u$
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Jan 26, 2014 12:00 PM #1146935
The fingers look a little bit weird, but overall awesome! I love it :D