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BSE Version 5 Round 4: Change of Scenery

Started by: Camila | Replies: 388 | Views: 44,036 | Closed

Camila
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Jan 16, 2014 4:33 AM #1141986
Quote from PivotBlimp
Please do. With my current understanding, this round seems kinda whack.(No offense to the hosts of course)

*snifs* not like... english is not my antive and that I put all my effort to make it understandable.. NO IT'S..*snif* IT'S FINE

IF YOU EXCUSE ME! *goes away crying*
bring it on

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Jan 16, 2014 4:49 AM #1141989
i like this round it was really good and i love the combo :D
Mustika
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Jan 16, 2014 5:36 AM #1141993
Bit flashback for Cami's quotes:
Quote from Camila
Is not fuzzy's idea, the BG doesn't have to change like from desert to jungle, the idea is that the place where your sticks are has to morph in some way, if you read the examples I gave on the frontpage, you'll get the idea.

Other reference:
Quote from Camila
Shaffy, the idea of having a changing background is that your sticks gotta interact with it or be affected by it's change/movement, so if you're going to do something like hogwarts' stairs, it might be a little bit boring to watch if your sticks will continue in the same "direction".

She also said if "your sticks must fight in an environment...", still from the front page.

So judging from my understanding, I think we just use only one background theme (means not changing it into completely different background) that is not static - it has to be dynamic in other word - AND affect the sticks in some way, relating to the BG change.

Hope I'm getting this right.
Reconcile
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Jan 16, 2014 6:45 AM #1142004
Quote from Mustika
Bit flashback for Cami's quotes:

Other reference:

She also said if "your sticks must fight in an environment...", still from the front page.

So judging from my understanding, I think we just use only one background theme (means not changing it into completely different background) that is not static - it has to be dynamic in other word - AND affect the sticks in some way, relating to the BG change.

Hope I'm getting this right.

Yep. Does the BSE R2 special element counts btw?
Shaffy
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Jan 16, 2014 8:19 AM #1142019
Quote from Guitarii
Yep. Does the BSE R2 special element counts btw?


I guess if towers of fire were flying around, or maybe moving steel platforms that have been heated up...
Xrebellion

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Jan 16, 2014 9:04 AM #1142027
Err I read through the thread and all and it the element is really just a background moving, the "changing" word shouldn't even be mentioned in the front page.
So I think she meant that you CAN make the background literally change or just stick with a constantly moving background.
This is just from my understanding tho.
Shaffy
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Jan 16, 2014 10:40 AM #1142048
Quote from Xrebellion
Err I read through the thread and all and it the element is really just a background moving, the "changing" word shouldn't even be mentioned in the front page.
So I think she meant that you CAN make the background literally change or just stick with a constantly moving background.
This is just from my understanding tho.


the guy has to interact with the morphing background. right? .-.
Reconcile
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Jan 16, 2014 10:41 AM #1142050
Quote from Xrebellion
Err I read through the thread and all and it the element is really just a background moving, the "changing" word shouldn't even be mentioned in the front page.
So I think she meant that you CAN make the background literally change or just stick with a constantly moving background.
This is just from my understanding tho.

Hmm...words matter tho. Rebby youre right.
Let the theme be "2012".
NaVaL

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Jan 16, 2014 11:37 AM #1142065
So after the counter punch.. the first victim will be performing the finisher?
Reconcile
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Jan 16, 2014 12:05 PM #1142072
Quote from NaVaL
So after the counter punch.. the first victim will be performing the finisher?

I guess the attacker, since it'll become a counter finisher when the victim does the finisher. Idk. Depends on you tho
acb
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Jan 16, 2014 12:10 PM #1142074
Quote from Xrebellion
Err I read through the thread and all and it the element is really just a background moving, the "changing" word shouldn't even be mentioned in the front page.
So I think she meant that you CAN make the background literally change or just stick with a constantly moving background.
This is just from my understanding tho.


Umm, I was just gonna do it where the two sticks keep teleporting to different places the whole time whilst fighting.
That's cool right?
(doesn't sound creative I know but fuck you)
Camila
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Jan 16, 2014 1:45 PM #1142109
Quote from ACBeam
Umm, I was just gonna do it where the two sticks keep teleporting to different places the whole time whilst fighting.
That's cool right?
(doesn't sound creative I know but fuck you)


That's not the idea.

Mustika got it right, read her post.
acb
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Jan 16, 2014 2:22 PM #1142120
Quote from Camila
That's not the idea.

Mustika got it right, read her post.


Omg are you kidding me, I already started and I'm far in aswell... :/
annd it's actually well-done this time too -_-
_SAVY_

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Jan 16, 2014 2:36 PM #1142124
Quote from ACBeam
Omg are you kidding me, I already started and I'm far in aswell... :/
annd it's actually well-done this time too -_-


its a changing bg.. and t6he stickmens are probably affected from it to so why not? continue it :I
JanRavnik
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Jan 16, 2014 4:00 PM #1142166
For the counter attacks, I stick1 tries to hit a blow and gets distracted by the moving background and then stick2 lands a blow on him, does that count as a counter attack?
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