late-game strategys

Started by: CEREMONIAL17 | Replies: 29 | Views: 3,412

CEREMONIAL17

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Feb 15, 2014 4:18 AM #1158741
Hey im looking for some late game strategy's or builds does anyone have any tips? I do really good at first but then I start to fall behind. I micro-manage, and everything but it seems my army just isn't good enough anyone got any tips?
Nyarlathotep

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Feb 15, 2014 7:00 AM #1158801
Just make a buncha ninjas. They're solid lategame units and do well against giants and mages.
ShadowGeneralChaos
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Feb 15, 2014 10:25 AM #1158917
yepp, shadowrath mass ftw :3

Well, actually it depends on your oppontment play style....if they for example massing shadowrath, mass albows. If they mass magikills, mass shadowrath, as also as with giant mass.
But actually, use late game units: Giants, magikills, merics, albows, shadowrath.....thats all. I personally love the giant-albow combination.
FailingAtFailing
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Feb 15, 2014 2:18 PM #1159042
If you're falling behind in the late-game, your economy may not be good enough. Look at the late-game graphs. There is a direct correlation between a player's economy and the rate at which their army grows. If possible, try to scout your opponent and have more miners than them on gold. Scouting the praying miners may be harder, but not entirely necessary.

If you have the tower, great. use it to your advantage. Use the tower spawn as a free scout and as a guard for ranged units to go in and launch a volley or two at miners. You can even place archers just out of range of their castle archer. Then they can't mine their second gold row without being shot at. Thus, you've basically halved their economic potential.

As for actual late-game armies, Albowtrosses and Giants. Albowtrosses tear through anything now and Giants make them almost untouchable, unless the Giant dies or they get a Magikill to cast spells. Throw in one of the micro heavy Order units to counter that. Preferably a Magikill to maximize damage, but if they get mages, well then you obviously need a Shadowrath to assassinate it.
Nyarlathotep

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Feb 16, 2014 12:33 AM #1159283
Actually failing, albows are actually weaker now. The burn damage doesn't make up for the neutered damage that they got in return. 1 albow's burn damage does the same as if 5 albows were burning it. They used to do a lot more immediate damage, but not anymore.
FailingAtFailing
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Feb 16, 2014 12:59 AM #1159295
Quote from IHATETHISNAME
Actually failing, albows are actually weaker now. The burn damage doesn't make up for the neutered damage that they got in return. 1 albow's burn damage does the same as if 5 albows were burning it. They used to do a lot more immediate damage, but not anymore.


I didn't know they nerfed the actual damage done by each bolt, and since the burn can only affect one unit... You could always just move your albows an inch and they would automatically select a random target, spreading the burn out over a larger area. But I honestly didn't notice the immediate damage was nerfed.
Nyarlathotep

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Feb 16, 2014 3:57 AM #1159378
Selecting random targets would make them do even less damage -.- Always focus fire.
CEREMONIAL17

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Feb 16, 2014 5:45 PM #1159768
what do I do if they mass speartons?
Nyarlathotep

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Feb 16, 2014 9:19 PM #1159827
Make albows
FailingAtFailing
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Feb 16, 2014 11:48 PM #1159858
Quote from IHATETHISNAME
Selecting random targets would make them do even less damage -.- Always focus fire.


But the thing is, random targets would spread the fire across more enemies, so there is probably more damage from the fire. If you focus fire all on one enemy, then all the damage potential from fire is lost. Plus, in Order versus Order, since Merics can only heal one unit at a time, wouldn't spreading the damage across multiple units make it harder to heal?
Nyarlathotep

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Feb 17, 2014 12:43 AM #1159874
Quote from FailingAtFailing
But the thing is, random targets would spread the fire across more enemies, so there is probably more damage from the fire. If you focus fire all on one enemy, then all the damage potential from fire is lost. Plus, in Order versus Order, since Merics can only heal one unit at a time, wouldn't spreading the damage across multiple units make it harder to heal?


3 merics can heal off the scratch damage from random target selections reallllllly easily. When you spread the fire damage around it *reallly* doesn't do a lot. And again, if they focus fire on your ranged units your albows or the giant tanking for the albows will be dead before the scratch damage you've inflicted will make any difference at all.
CEREMONIAL17

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Feb 17, 2014 9:38 PM #1160400
Quote from FailingAtFailing
But the thing is, random targets would spread the fire across more enemies, so there is probably more damage from the fire. If you focus fire all on one enemy, then all the damage potential from fire is lost. Plus, in Order versus Order, since Merics can only heal one unit at a time, wouldn't spreading the damage across multiple units make it harder to heal?


fire damage is really only effective against swordwraths, archers, due to their low life
SamySamSam2000

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Feb 18, 2014 3:40 AM #1160567
Actualy IHATETHISNAME (I know just had to use the whole name) I find the albows are better i'm only in the 1300 and most people use speartons so albose tear them and if u use shalbow it totaly destroys them

Quote from IHATETHISNAME
3 merics can heal off the scratch damage from random target selections reallllllly easily. When you spread the fire damage around it *reallly* doesn't do a lot. And again, if they focus fire on your ranged units your albows or the giant tanking for the albows will be dead before the scratch damage you've inflicted will make any difference at all.
Thats why u kill the Merics first
Nyarlathotep

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Feb 18, 2014 5:02 AM #1160584
Quote from SamySamSam2000
Actualy IHATETHISNAME (I know just had to use the whole name) I find the albows are better i'm only in the 1300 and most people use speartons so albose tear them and if u use shalbow it totaly destroys them


I'm talking about high level order play.

Quote from SamySamSam2000
Thats why u kill the Merics first


Unless you have ninjas it's not gonna be feasible to run your army right into their lines to kill a bunch of merics.
Saegon

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Feb 21, 2014 11:12 PM #1162445
Personally, I don't think ninja mass is great idea.
Magikill + Giants and hiding the magikill would effectively defeat ninja mass, right? Theoretically, if you were to turtle then ninja mass would be ineffective. I actually don't know because I've never faced a successful ninja masser (I spear rushed my opponent).
But yea giants, merics, ninjas, and magikill are key. Just be sure to diversify.