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Elementals released POST your Bugs here

Started by: CRAZY JAY | Replies: 61 | Views: 8,424

Nyarlathotep

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Mar 1, 2014 11:43 PM #1167576
Quote from BuddyLucky2
You both should realize that there most likely some memory leaks in the elementals, and therefore there are going to be some things that lag them (Elemental User or Opponent) out when you use them.


And you should realize this is a thread for reporting bugs. Which is what we're doing.
khan0944

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Mar 2, 2014 1:31 AM #1167622
Quote from Nosetotail
I have experienced a lot of computer lag outs since I started using elementals. Maybe I'm experiencing the same thing as this^, though I hadn't noticed a pattern. My ping is good, but the game gets really laggy and then I lose. And yes I usually do have charrogs when it happens.


And here is the thing about a crappy computer. I can open two windows and successfully play my alt without lagging out, so I think my computer should be able to handle one game.

:)
Yeah elementals in mid game is pretty laggy we can juz wait till next patch and hope for the best.
Maxchiang .
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Mar 2, 2014 3:24 PM #1168075
Image

Look closely. There is an Albowtross I stole from Fa1th.

Im suggesting there is a white lining around any unit captured, it is really hard for the opponent to see.
WyzDM
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Mar 2, 2014 6:23 PM #1168154
Miner at the top wouldn't mine any gold. Tried moving and nothing happened.

www.stickempires.com/play?replay=replay4897326&version=1.96
BuddyLucky2
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Mar 3, 2014 3:26 AM #1168393
Wyz, It appears it's a glitch where the miner moved "Outside of the map" (Into the backround/off the grip) while transforming and was out of play...

On a second note, not really sure if that was grounds for immediate surrender...
WyzDM
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Mar 3, 2014 5:30 PM #1168981
Quote from BuddyLucky2
Wyz, It appears it's a glitch where the miner moved "Outside of the map" (Into the backround/off the grip) while transforming and was out of play...


I moved it to another gold spot and back again. It wasn't trapped. It just wouldn't mine.

And I wasn't in the mood to continue with a wasted unit.
Nosetotail

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Mar 3, 2014 5:34 PM #1168988
Quote from WyzDM
Wyz, It appears it's a glitch where the
miner moved "Outside of the map" (Into the backround/off the grip) while transforming and was out of play...

I moved it to another gold spot and back again. It wasn't trapped. It just wouldn't mine.

And I wasn't in the mood to continue with a wasted unit.


You could have sent him to fight. :D





Anyway, I have started several games where the hotkeys for training units do not work for several seconds. I don't see how it is lag as I am able to put the two starting miners on gold with no signs of lag. It just takes about five seconds for the hotkey to start responding and then it is fine.
WheresMyCheetos
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Mar 4, 2014 1:15 AM #1169281
Something I noticed in WyzDm replay was the end statistics, are the earth scorpion miners suppose to be counted as army? Because his eco line stayed the same the entire time
Kid Crisis

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Mar 4, 2014 11:36 AM #1169684
This is why Elemental Empire too cheating
1)Air Elemental should use mana to spawn,think about allbowtross and eclipsor it use mana to spawn!!
2)Fire Elemental should use mana to spawn,think about dead in chaos!!!
3)Create combination Element unit use only 100 mana!??,and get stronger unit like v,inferno,treature with skills already!!??
4)About unit skill that too op....
(Please change cost for units or watch this game ruin....)
_Ai_
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Mar 4, 2014 12:25 PM #1169749
Sure, eclips and albow uses mana to train but they're definitely stronger than air elemental. Although something around 50-100 mana to train isn't such a bad idea.

Fire elemental are in no way similar to deads.

I can agree to that. There should be some different mana cost to units such as V, trees. Those 2 seems to be elements powerhouse that's a bit too OP.

What skill? Do state.
Mystery

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Mar 4, 2014 12:30 PM #1169755
Disagree

air is better than archer, but in no way better than albow or eclipsor
both albow and eclipsor can beat air in 1:1 battle

the cost of V is 1350 gold and 100mana , which is just similar to one giant, but can be killed much more easier.
so if more mana is needed, then the health bar should also be increased

for trees, I think not much problem for its cost.
because tree start is the only feasible unit for facing against order and chaos, if more cost is needed, then other units should be buffed for balance.
Skeletonxf
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Mar 4, 2014 5:17 PM #1170220
Quote from mysterybat
Disagree

air is better than archer


In a straight up 1v1 yes, but the Archer is more mobile and out ranges the air and can kite it to death
You can see for yourself if this replay still works: www.stickempires.com/play?replay=replay4850506&version=1.94
fhtrg

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Mar 4, 2014 9:02 PM #1170356
Quote from Skeletonxf
In a straight up 1v1 yes, but the Archer is more mobile and out ranges the air and can kite it to death
You can see for yourself if this replay still works: www.stickempires.com/play?replay=replay4850506&version=1.94


The air is a flying unit, has 2x more health, and massive damage. It only outranges it a tiny bit.

And also, I think air can beat eclipsor 1v1 since they have the same health, but air does way more damage.
lazar72
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Mar 4, 2014 10:32 PM #1170383
The Scorpion bug:

I have played some DM matches and when i made trees i had alot of scorpions.Well some scorpion just moved down and it was untargetable for archers.I moved them only left and right,but it was impossible to move them up and down...

EDIT: Its like WyzDM's miner problem,i have it with scorpion...
_Ai_
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Mar 4, 2014 10:32 PM #1170384
Having the same amount of health does not mean they take the same amount if damage. And eclips shoots faster than air.
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